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nillapuddin

Member
Oct 25, 2017
3,240
I think the silence indicates that people here don't really play HZ to know much about it, or at all.

🙄

You get 1000 free credits on your first match of the day from what I understand. I haven't seen anything for the point values on Hazard Zone. I just kill and try to extra data drives and the points rack up.

edit: Found this.

Earning Credits

Credits, used to upgrade gear or purchase various perks, are earned based on performance in the game.

  • 100 credits granted per data drive extracted
  • 30 credits granted per NPC "occupying forces" killed
  • 30 credits granted per player "hostile no-pats" killed
  • 100% credits spent on gear refunded for successful extracts

levelskip.com

"Battlefield 2042" Hazard Zone Guide

A deviation from the standard Battlefield experience, this Tarkov-inspired mode adds a twist to the game. This guide covers how it works.

Exactly what I was looking for, Thanks!
 

BloodHound

Member
Oct 27, 2017
9,007
I'm also curious what people did with the information from the old scoreboard. You check the scoreboard, you see where you're at with your mysterious "score", kills, and deaths. Then what? What purpose or function or solution is provided by letting people know where their Lone Wolf standing is amongst their team? I can think of no reason other than self-gratification of having outperformed teammates on an individual level and to have it backed up with a meaty kill / death ratio.

fB9aTTH.png

Let's assume we are "AndNar93" from the blue team. What does AndNar93 do with the information of their standing when they check the scoreboard? They check it, they see a score that they have no idea how it was calculated, see that they're 9-8 and sandwiched between people that are 9-3 and 6-1 and then what? Just back to shooting and capturing objectives, I'm sure.
I can personally tell you what I used the scoreboard for:

1) To see my relative performance against others. It was a great motivator/reminder that I either needed to step up or if I was doing well and my team was losing, be more strategic with what flags I was taking.

2) It was good to see how my squad was doing relative to other squads in a quick glance. I tended to squad hop quite often based on what squads either needed my help or if my squad had no intention of playing the objective.

3) See who was dominating on the other team. Based on the K/D, you could tell if they were vehicle whoring or not, which affected my loadout or playstyle

4) To identify cheaters. Self explanatory.

5) Team balance. One easy quick glance can tell me if I should even bother staying in this server or not due to auto population not happening in a timely manner.

I do agree that a scoreboard isn't a top priority due to all the other issues but its always brought up as a "...and also" type of gripe, seeing how from a gamers perspective, it seems like an easy addition and was there in prior games. And I do miss battlelog. I'm a stats whore. Regardless, this is all my own personal take.
 

Coolluck

Member
Oct 27, 2017
5,412
I can personally tell you what I used the scoreboard for:

1) To see my relative performance against others. It was a great motivator/reminder that I either needed to step up or if I was doing well and my team was losing, be more strategic with what flags I was taking.

2) It was good to see how my squad was doing relative to other squads in a quick glance. I tended to squad hop quite often based on what squads either needed my help or if my squad had no intention of playing the objective.

3) See who was dominating on the other team. Based on the K/D, you could tell if they were vehicle whoring or not, which affected my loadout or playstyle

4) To identify cheaters. Self explanatory.

5) Team balance. One easy quick glance can tell me if I should even bother staying in this server or not due to auto population not happening in a timely manner.

I do agree that a scoreboard isn't a top priority due to all the other issues but its always brought up as a "...and also" type of gripe, seeing how from a gamers perspective, it seems like an easy addition and was there in prior games. And I do miss battlelog. I'm a stats whore. Regardless, this is all my own personal take.

We'd use the scoreboard in Gun Master to know if there was room to switch Teams (remember switching Teams?) and it was a way to see how we were doing on our respective teams. There's no good reason to hide the scoreboard. The info we have now is good and should not be replaced.
 

Star-Lord

Member
Oct 25, 2017
6,799
What guns are you guys using? I can't kill a fucking thing tonight! I used to destroy with the dmr and can't hit anything now! Fuck this game annoys me at times
 

AnotherNils

Member
Oct 27, 2017
11,936
Yeah, but that's kinda my point. You now get how many revives you gave, how many assists, hoy many kills, etc. It gives you how much team points the squad has gotten, and how it compares to the top 5 squads of the game. The only thing it doesn't give, is the chance to call the top player of the other team a hacker..
I suppose it's only appropriate that their new stats screen is player focused instead of team focused,

but yes, there's no reason for dice to scrap it. I would implement it one of two ways: when the scoreboard is up, press a button (like l1 r1) to toggle between team and personal/squad scoreboard. The other way: team scoreboard in game, spawn screen shows personal stats.

it's not that I don't see the value of the current set up, it's just that theres No reason to ditch the original scoreboard to include it.
(it makes more sense if it was battle royals game, though)
 

AnotherNils

Member
Oct 27, 2017
11,936
Why I don't mind a K/D scoreboard:

• When someone kills me, I check the scoreboard to see what is the performance of the person who killed me. Got to know whether I was unlucky, or the person was super-good. No other explanation.
Also useful for determining someone has been in a tank or a chopper too long, and bringing the full force of your squad to end their reign.
 

Mr Eric

Member
Oct 28, 2017
2,141
I can personally tell you what I used the scoreboard for:

1) To see my relative performance against others. It was a great motivator/reminder that I either needed to step up or if I was doing well and my team was losing, be more strategic with what flags I was taking.

2) It was good to see how my squad was doing relative to other squads in a quick glance. I tended to squad hop quite often based on what squads either needed my help or if my squad had no intention of playing the objective.

3) See who was dominating on the other team. Based on the K/D, you could tell if they were vehicle whoring or not, which affected my loadout or playstyle

4) To identify cheaters. Self explanatory.

5) Team balance. One easy quick glance can tell me if I should even bother staying in this server or not due to auto population not happening in a timely manner.

I do agree that a scoreboard isn't a top priority due to all the other issues but its always brought up as a "...and also" type of gripe, seeing how from a gamers perspective, it seems like an easy addition and was there in prior games. And I do miss battlelog. I'm a stats whore. Regardless, this is all my own personal take.

This 100%.

Most important being for me #1. I have absolutely no idea if I'm good/bad/average at the game without a scoreboard. Whatever i do I end up around 15k XP in conquest and 22/25K in BT. Is it good or bad ? Does this Casper that spent 100% of his playtime with his drone and is shown in the end game accolades better than me ? I don't know... is this guys that killed me and all my team relentlessly at the top of the scoreboard, or is like BFV where I could beat him up even with a terrible K/D just by playing the objectives and using flares or repairing vehicles ? I don't know... if I don't know, how can I get better in the long run ? How can I see my progression from the bottom of the leaderboard to the upper levels if I don't even have a starting point to measure my progress ?
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
AC42 is trash. SMGs all the time.
AC-42 has an insane TTK and is viable from a wide range of distances. I've had instances where I'll rip off a triple kill from a single 30-round magazine against enemies that engaged me head-on and still have 9 rounds left over to spare. It's got nearly zero recoil and can reasonably bother snipers up to ~6x range or so.

Pretty much the only weapon I'm ever worried about when I'm using the AC-42 is the K30, and that's when they're in hip-fire range. If you think the gun is trash then you haven't given it enough time yet.
 

hennesch

Banned
Dec 20, 2020
60
User Banned (Permanent): Troll Account
They've only posted in this thread so it might not be as easy for them to move on.
I find that very toxic. lol 😁
Some of you are just too good-hearted. Seems like you are trying to justify your purchase in some weird way.
If you don't stand up against these kind of politics by game developers or publishers, shit will never change .

again. It's not toxic to hardly criticize dice or ea for false promises/removing/launching without features that should be there from day one just because they wanted their Christmas sales.

Newest Update

One of the biggest cheat providers canceled the subscription from users bc of player numbers and bad technical issues 😁
 
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Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
What a surprise, people who play competitive shooters are... competitive.
TBH, I don't even understand why we need to explain this. Seems so obvious to me...
Let's be fair, though. Ever since the Beta, folks on the internet have been beating the drum that Specialists are antithesis to squad-based teamwork and that they encourage "Lone Wolf" play instead of focusing on objectives, reviving, and playing a specific role.

There are fair points that were brought up for the usage of a scoreboard, but it's undeniable that the old one is individual-focused and that the new one is squad-focused and provides information about relative squad performance and shows more details about how you're contributing.

So that's why there's confusion. The "Lone Wolf" narrative started about the Specialists so when the scoreboard shifted to focus on squad play, many of us have our hands up like "well is it about the individual or the squad then?"
 

bitcloudrzr

Member
May 31, 2018
13,935
So that's why there's confusion. The "Lone Wolf" narrative started about the Specialists so when the scoreboard shifted to focus on squad play, many of us have our hands up like "well is it about the individual or the squad then?"
If someone wants to lone wolf, they will do it and it does not matter if the label is class or specialist, if there is a general scoreboard or not. This is just part of the larger negativity about the game which is largely justified. If the game was in better shape with polish and the maps more infantry friendly, people would have tolerated the change. There are plenty of good reasons to lone wolf as well, and good squad/team play does not mean being chained together the whole match.
 

jokkir

Member
Oct 25, 2017
8,171
I can kinda see why people think there's more lonewolf gameplay in this game but it's always been a problem with all BF games I've played. Maybe it's less of an issue here because there's almost always someone there for support.

Also, this run, respawn, rinse gamemode is pretty creative and fun. It's kinda like a Mexican Standoff + Musical Chairs
 

Mr Eric

Member
Oct 28, 2017
2,141
Let's be fair, though. Ever since the Beta, folks on the internet have been beating the drum that Specialists are antithesis to squad-based teamwork and that they encourage "Lone Wolf" play instead of focusing on objectives, reviving, and playing a specific role.

I still don't understand the outrage about the specialists and why they should encourage the "lone wolf" playstyle. I agree with bitcloudrzr and this was always there in any past battlefield, not more not less. Instead of the "end of the map snipers/tank camper" that we had before, we get now "end of the map Casper and his drone" contributing to close to nothing to the team, but still often put in focus in the end accolades for his "200 assists" for spotting while 2042 is a game where everyone is spotted by everyone 99% of the time... Specialists are just gadgets disguised as a character, nothing is preventing you to create a specialist+loadout that will end up similar to the old classes and play with it (that's what I do). it seems that people can't decide anymore by themselves and need to have everything planned for them without using a bit of creativity and make the game as they want it to be (strangely, the lone wolf is always able to do that and is always there whatever the rules are...).

There are fair points that were brought up for the usage of a scoreboard, but it's undeniable that the old one is individual-focused and that the new one is squad-focused and provides information about relative squad performance and shows more details about how you're contributing.

IMO the scoreboard they gave us is not focused at all, that's the problem. That's in fact the very opposite. It's focused on 3 players in the end of round, and everybody else gets "kill while parachuting : 1" or "driver assist : 5" or other stupid things that don't mean anything significant or helpful or remotely rewarding. If you are not in this top 3 it shows 0 detail about your team achievements except for those 3 top guys. The only real thing that gives a bit of an idea if you contributed to the team are the ribbons scores, that's all.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
IMO the scoreboard they gave us is not focused at all, that's the problem. That's in fact the very opposite. It's focused on 3 players in the end of round, and everybody else gets "kill while parachuting : 1" or "driver assist : 5" or other stupid things that don't mean anything significant or helpful or remotely rewarding. It's shows 0 detail about your team achievements except for those 3 top guys. The only real thing that gives a bit of an idea if you contributed to the team are the ribbons scores, that's all.
I'm speaking specifically about the information that you can pull up mid-game to see how your squad is performing during the match and how you are you contributing compared to your squadmates. A more comprehensive, end-of-round screen would definitely be a welcome change to 2042 rather than showing a random stat like we're playing Goldeneye and somebody get "most dishonorable" haha. I just don't think the traditional scoreboard is the answer, though.
 

PanzerKraken

Member
Nov 1, 2017
15,014
Why not give us a 2042 playlist that doesn't use specialists. You got the generic soldier skins already in the game for the AI, just put in prebuilt class load outs, and give the players a generic soldier skin depending on the class/loadout they choose. Would be an alternative to those who hate specialists

The system is essentially already in place cause it's in Portal. Just adopt it for 2042
 

bitcloudrzr

Member
May 31, 2018
13,935
I still don't understand the outrage about the specialists and why they should encourage the "lone wolf" playstyle. I agree with bitcloudrzr and this was always there in any past battlefield, not more not less.
The biggest different to me running Falck and ammo boxes is I do not need to strafe and jump in-front of a teammate to try and get their attention to drop ammo for me. I am also constantly getting resupply points so it is benefiting my squad and team as well.

Why not give us a 2042 playlist that doesn't use specialists. You got the generic soldier skins already in the game for the AI, just put in prebuilt class load outs, and give the players a generic soldier skin depending on the class/loadout they choose. Would be an alternative to those who hate specialists
That would unnecessarily split up the community and require them to rebalance the specialists into classes. They need to make the decision whether to continue down the specialist path, or have people work on segmenting them into classes again. The latter would take quite a lot of work because all the guns and gadgets are balanced around having them available to everyone. If they do commit to converting the specialist system to classes then so be it, but only if it does not interfere with dlc content coming out.

They really should add the BC2 and BF3 maps to CQ, they played well and would add much needed map content. Guns would need to be adapted to the Plus system but they already have all the guns balanced for 2042 recoil and spread.
 

PanzerKraken

Member
Nov 1, 2017
15,014
That would unnecessarily split up the community and require them to rebalance the specialists into classes. They need to make the decision whether to continue down the specialist path, or have people work on segmenting them into classes again. The latter would take quite a lot of work because all the guns and gadgets are balanced around having them available to everyone. If they do commit to converting the specialist system to classes then so be it, but only if it does not interfere with dlc content coming out.

I mean take out specialists for the mode. Like when you play portal BFBC2 mode, you choose your class and you get a preset loadout with few options, or other limited loadouts. There would be no need to balance specialists, all the important tools are also gear already in the game so it's just restricting gear to a class loadout. Game has unique skins for the AI already which would simply replace the need of specialists
 

Mr Eric

Member
Oct 28, 2017
2,141
I'm speaking specifically about the information that you can pull up mid-game to see how your squad is performing during the match and how you are you contributing compared to your squadmates. A more comprehensive, end-of-round screen would definitely be a welcome change to 2042 rather than showing a random stat like we're playing Goldeneye and somebody get "most dishonorable" haha. I just don't think the traditional scoreboard is the answer, though.

Problem of the in game scoreboard : it doesn't give you any score ! Just the addition of actions performed by your squad members, and i don't even know the meaning of the 4 lines icon which seems to be used to rank squads. It's not even taking into account the flag captured (in an objective game !!), spotting or heals your squad is doing. Imagine you would like to up the game for your squad : what would you need to do ? get more kills ? more assists ? More rez ? How would you know what is going to make the difference ? This scoreboard doesn't give you a clue about that.
 
Oct 27, 2017
6,960
4 clases in BF games are outdated and way too restrictive. It was a time for change.

BUT:
• Poor balance. Some specialist are useful at all stages, some specialists are useful only in a few niche scenarios.
• Visually, personality and lore wise just poor fit the Battlefield game. Don't know another hero/specialist games with this bland AND annoying personalities.
• Barely any skins, camo options are just small trims. Skins are pristine, not damaged/worn, everybody is black (except for the arctic angel skin) in the snow map... Masked-skins take a long time to unlock.
• 10 heroes in the 128-man game, way too little, 4/year is not enough.
• BFV sub-classes could have warned people up, but it was a disaster, literally abandoned before even the launch of the game and deployed with two perks per class that didn't make any difference (except for spawning on other beacons)
• Really hard to resupply if you aren't following the zerg.

Battlefield-breaking abilities like unlimited flight, all items for all classes, C5 drones, or complete loadout changes on the field. The game just cannot be pushed this drastically in one jump, let alone not even Beta-tested abilities... Good job whoever organizes BF Beta test on LOCKING ALL EQUIPMENT/VEHICLES UNDER PROGRESSION. Most things in the Beta build couldn't be tested beacuse of progression-locks.

If you are beta-testing a multiplayer game, unlock everything in the beta from the start. Nobody beta tests their Moba with free heroes or Card game with starter decks only. You test the game with all the pieces...

My solution:
• Leave specialist Ability + Perk, but obviously balance them and nerf game-changing abilities
• Add generic looking skins + no-personality cheers or whatever those are called.
• Add dirt/shader overrides so the skin picks on the map, and you don't have dark soldiers rolling in snow. + more camo trims are like BFV where the player picks type, but doesn't pick camo color. It is per-terrain camo.
• Ammo depots or slowly regening gadget ammo

Battlefield 2042 "universe" failed. At this point, maps are random terrains people battle in, heroes are random avatars with a fixed ability + perk. Continuing with the story, lore or character-appeal will get you nowhere. It is also very damaging to microtransaction revenue, but it is what it is.

I think having skins only was a mistake, and having the BFV generic equipment + fixed hero skins is the way to go in the future. I think there have been good-enough concept art for soldiers in BF42, I could see myself purchasing some skin overrides if there were any skins like that...

Little by little getting into black ops boris skins:
XcsHQxx.png
 
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sandboxgod

Attempting to circumvent a ban with an alt
Banned
Oct 27, 2017
4,919
Austin, Texas
4 clases in BF games are outdated and way too restrictive. It was a time for change.

BUT:
• Poor balance. Some specialist are useful at all stages, some specialists are useful only in a few niche scenarios.
• Visually, personality and lore wise just poor fit the Battlefield game. Don't know another hero/specialist games with this bland AND annoying personalities.
• Barely any skins, camo options are just small trims. Skins are pristine, not damaged/worn, everybody is black (except for the arctic angel skin) in the snow map... Masked-skins take a long time to unlock.
• 10 heroes in the 128-man game, way too little, 4/year is not enough.
• BFV sub-classes could have warned people up, but it was a disaster, literally abandoned before even the launch of the game and deployed with two perks per class that didn't make any difference (except for spawning on other beacons)
• Really hard to resupply if you aren't following the zerg.

Battlefield-breaking abilities like unlimited flight, all items for all classes, C5 drones, or complete loadout changes on the field. The game just cannot be pushed this drastically in one jump, let alone not even Beta-tested abilities... Good job whoever organizes BF Beta test on LOCKING ALL EQUIPMENT/VEHICLES UNDER PROGRESSION. Most things in the Beta build couldn't be tested beacuse of progression-locks.

If you are beta-testing a multiplayer game, unlock everything in the beta from the start. Nobody beta tests their Moba with free heroes or Card game with starter decks only. You test the game with all the pieces...

My solution:
• Leave specialist Ability + Perk, but obviously balance them and nerf game-changing abilities
• Add generic looking skins + no-personality cheers or whatever those are called.
• Add dirt/shader overrides so the skin picks on the map, and you don't have dark soldiers rolling in snow. + more camo trims are like BFV where the player picks type, but doesn't pick camo color. It is per-terrain camo.
• Ammo depots or slowly regening gadget ammo

Battlefield 2042 "universe" failed. At this point, maps are random terrains people battle in, heroes are random avatars with a fixed ability + perk. Continuing with the story, lore or character-appeal will get you nowhere. It is also very damaging to microtransaction revenue, but it is what it is.

I think having skins only was a mistake, and having the BFV generic equipment + fixed hero skins is the way to go in the future. I think there have been good-enough concept art for soldiers in BF42, I could see myself purchasing some skin overrides if there were any skins like that...

Little by little getting into black ops boris skins:
XcsHQxx.png

Good post but I wouldn't insult CoD like that. Their soldiers look infinitely better. Its been a long, long time since I played Blops 3 but at least those soldiers looked really awesome imo

Behold!! Blops 3 skins. They blow away these shitty soldiers we got 😭. It's like DICE has no clue how to make appealing looking, non-generic soldiers


I do not mean to be diss the DICE artists personally btw. Y'all obviouisly needed at least 2 good yrs to make this. I'm sure on an individual level they do great work.
 
Oct 27, 2017
6,960
I played Black Ops 3! I remember these skins. All of those operators were good both style and execution wise, and it was a game releasing on freaking PS3... I had some from lootboxes, but it was like this in most games.

All of them look cool as base-outfits, and then have all sorts of cyberninja, augmented armor, prostehtics, future militaristic stuff. Some of it is tacky and might even be laughable, but it was still good as you had enough options to not look like some military-cosplaying gas station worker.

I liked robot with its clones. It wasn't the strongest ability, but it was always fun to see whether the enemy picks a wrong target.

How come we had decoys in BF1 and V, but now there isn't any... A hologram decoy should be one of the specialists!
 

PanzerKraken

Member
Nov 1, 2017
15,014
Good post but I wouldn't insult CoD like that. Their soldiers look infinitely better. Its been a long, long time since I played Blops 3 but at least those soldiers looked really awesome imo

Behold!! Blops 3 skins. They blow away these shitty soldiers we got 😭. It's like DICE has no clue how to make appealing looking, non-generic soldiers


I do not mean to be diss the DICE artists personally btw. Y'all obviouisly needed at least 2 good yrs to make this. I'm sure on an individual level they do great work.


Yea that's a no for me dawg. I hate that futuristic soldier look which looks nothing like modern military and more like Alienware computer case designs
 

sandboxgod

Attempting to circumvent a ban with an alt
Banned
Oct 27, 2017
4,919
Austin, Texas
Yea that's a no for me dawg. I hate that futuristic soldier look which looks nothing like modern military and more like Alienware computer case designs
Respect, but we're supposed to be in 2042. Will military look the same as they do now? I thought DICE was supposed to use their imagination a little

But fair point. However, DICE didn't even make the 3d models look like their concept art. I do not know if this is due to a lack of talent or bad direction (which hopefully EA has let go):

luqf84d9pdz71.jpg
 

Stoney Mason

Member
Oct 25, 2017
3,920
Just had vehicle overload game as usual where every bolte on the planet roams the map along with every other kind of vehicle imaginable.Next game does the thing where it freezes on the map screen and won't let you spawn in. Yep. I'm probably done until next patch. What a clusterfuck.

edit: on second thought I'll just stick to rush and hazard zone. I consider the other modes unplayable right now unless you play like a complete asshole.
 
Oct 27, 2017
6,960
Bolte blitzkreig is definitely a meta. Pure hell.

I abuse Bolte :)

It is the only actually fun ground--vehicle in the game. I got rockets and flame nades.

Rockets harass helicopters and smack other Boltes.
Flame nades for people who get out of the way when I try running over them.

But it is cancer:
• M5 has poor velocity and forever reload. If you hit once, you better disable the engine, because I can choose to run away
• Vehicles respawn pretty quick, no fuss over losing Bolte, and it is like at least 4 per team
• Mines die when your character dies... You can only lay 3 unlike 6 in BF1... And they are obvious because many terrains are very bland tiled texture with no noise or many scatter geometry. You could barely see mines in BF1, they looked like bricks. In that one urban French map, you drop the mines and it was a free kill bonanza
• Tank barrels rotate so slow they are not effective at preventing bolte backline rampages
• Unlike wheeled jeeps, track vehicles are actually controlable, driving a car in BF has always been atrocious
• Audio is so shit vehicles barely audible
• Vehicles regen is too good, it should either take more time, or never auto-regen beyond 70%
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
Bruh, there are people out there using this AC42's at DMR/Sniper ranges and consistently killing through headshots. Another gun out there doing work is the PKP LMG. It's a certified squad wiper...if there were a squad wipe bonus still in the game that gun might be the #1 cause via infantry weapons
Preach. Those two weapons and the K30 are the truth. The AC-42's TTK and overall fire rate simply cannot be contended with.
 

bitcloudrzr

Member
May 31, 2018
13,935
Bruh, there are people out there using AC42's at DMR/Sniper ranges and consistently killing through headshots. Another gun out there doing work is the PKP LMG. It's a certified squad wiper...if there were a squad wipe bonus still in the game that gun might be the #1 cause via infantry weapons
The AC42's damage needs to be inline with the other ars and the PKP needs a recoil and spread nerf, maybe some tweaks to the K30.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
The AC42's damage needs to be inline with the other ars and the PKP needs a recoil and spread nerf, maybe some tweaks to the K30.
Counterpoint: the other ARs need to be elevated to a near-AC42 level and have the AC42 be slightly adjusted down. The other ARs are pea shooters and the reason the AC42 stands out is because it fires actual person-harming bullets.
 

AnotherNils

Member
Oct 27, 2017
11,936
Of the ARs, I just can't get over how low damage the scar does considering the slow rof and recoil

edit: just learned that if your emp'd and leave the combat area… you don't know
 
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JAT

Member
Oct 27, 2017
882
I played the 10 hour trial around launch and just now bought the game. I've been waiting for players to join for 10 minutes with no luck...is this normally the case? I'm on Xbox with cross play off. Guess I'll need to turn it on?
 

Mr Eric

Member
Oct 28, 2017
2,141
I played the 10 hour trial around launch and just now bought the game. I've been waiting for players to join for 10 minutes with no luck...is this normally the case? I'm on Xbox with cross play off. Guess I'll need to turn it on?

Xplay off on xbox is dead end. Don't know if it's a bug or population's dead (hope it's a bug...). You need to turn it on.
 

bitcloudrzr

Member
May 31, 2018
13,935
I played the 10 hour trial around launch and just now bought the game. I've been waiting for players to join for 10 minutes with no luck...is this normally the case? I'm on Xbox with cross play off. Guess I'll need to turn it on?
When the game first released, you had to turn off privacy settings to play crossplay off so naturally no one did it.
 

Mr Eric

Member
Oct 28, 2017
2,141
well, the weekly challenge to revive your squad mate is not that easy... Squads are usually spread across the map and it's quite hard to have more than 2 or 3 per game when you play solo. I was lucky enough yesterday to find a squad that was clearly doing it for the challenge : they stay together, close enough from the action to die, but far enough to avoid any squad wipe. Did/received about 20 squad rez during this game, but the next ones were not as easy (people are too far from the action and don't die, or "in combat" and you can't spawn with them).

Also had multiple crashes on XsX yesterday. It looks it's getting worse as the time goes :( I've got the feeling that it mostly happens when there's a huge explosion close to you, and only on specific maps (discarded for the vast majority, but not only this one).
 
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GlamPrime

Banned
Nov 1, 2021
1,210
I'm not sure if the majority of complainers have moved on or if more BF aficionados have joined but I played some epic matches over the weekend. My last match we pushed on Hourglass from D1 through to A sector. Point by point it was an absolute war of attrition. We won with 18 tickets remaining but man...

It felt like BF is supposed to feel.

Also WTF is up with that PKB? The sound of that gun puts a little fear into me lol