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marecki

Member
Aug 2, 2018
251
Another night playing Breakthrough and having a great time. I really like the Specialists and have settled into Falck for now. Want to try and work my way toward a red/black skin.

Excited for the patch tomorrow.

Mirrored these 1:1 (though I understand why you chose 80) and it feels a lot snappier on controller. Recommend others taking a look too.
I'm using his controller settings too, feels so much better than default.
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
So, DICE

You mean to tell me

I can't see my fire mode in my HUD UI unless I'm actually scoped in

Actually you can, it just isn't very intuitive. It's shown in crosshair.

If in hipfire crosshair....
  • Has all four lines, gun is on full auto
  • Has three lines with top most missing, gun is on semi / single fire
  • Has all four lines and (if I remember right) top most has line(s) through it, gun is on burst fire
 

Demon_Ice

Alt-Account
Banned
Jan 18, 2021
631
Actually you can, it just isn't very intuitive. It's shown in crosshair.

If in hipfire crosshair....
  • Has all four lines, gun is on full auto
  • Has three lines with top most missing, gun is on semi / single fire
  • Has all four lines and (if I remember right) top most has line(s) through it, gun is on burst fire
Is this explained anywhere at all within the game?? That's terrible, literally why is it not just in the bottom right where that stupid "press T to do the plus thingy" thing constantly is?
 

Tovarisc

Member
Oct 25, 2017
24,407
FIN
Is this explained anywhere at all within the game?? That's terrible, literally why is it not just in the bottom right where that stupid "press T to do the plus thingy" thing constantly is?

afaik no, I just figured it out basically by accident when I started to wonder why crosshair is different between handgun, AR and DMR.
 

LightKiosk

One Winged Slayer
Member
Oct 27, 2017
11,479
So, DICE

You mean to tell me

I can't see my fire mode in my HUD UI unless I'm actually scoped in
This is being addressed in the update dropping any minute now. From the patch notes:
Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it's not possible to change fire mode) or turned off. The option is called "Fire Mode Indicator" under "HUD" Options

Added an option to customize the visibility of the fire mode indicator's prompt and icon in the HUD (When available, Always ON, ADS Only)
 

BlackJace

The Fallen
Oct 27, 2017
5,450
I gotta say, aside from all of the core gameplay issues the game has, I think my biggest disappointment has to be the UI/UX. It's indescribably bad. Normally I'm a fan of it in most of their games, but literally nothing in 2042 aside from the sector updates is communicated effectively/clearly in the UI. I really prefer hard text as opposed to a multitude of icons. [Q] MAP will always be more clearly understood compared to [Q] A monocolored box with a small arrow I can barely see that totally means open the map...

I can't believe how bad it is.
 

Mr Eric

Member
Oct 28, 2017
2,141
I do wonder what kind of discussions DICE is having about the player feedback regarding maps, seems like it is largely negative and I would have to agree; the best maps in my opinion (for conquest mode) are Breakaway, Discarded and Manifest but even those are just "okay". I imagine work on the season pass maps is already well underway but I'm hoping they're taking the response to the current maps into consideration moving forward.

I think a lot of the capture points themselves are pretty bland and not that exciting to fight in. Kaleidoscope has some of the most uninteresting points, just pristine, wide-open parks. Like, if the data center in Kaleidoscope is so important to the USA, then why are there zero signs that the military had any presence there? It would be way more fun fighting for the B points if there was like a little military outpost with tents/sandbags/fortifications in place to provide cover for players to actually move and make flanking maneuvers. As is, so many capture-points have little to no structures or natural terrain to allow such play, so everyone ends up hunkered down behind the one rock outcropping/bush/tiny hill until a little bird comes in and deletes everyone there.

My other gripe is the large distances between sectors. It seems like the devs thought "oh, when players finish capping this sector they'll just call in some vehicles and everyone will catch a ride to the next sector" but in reality you have four dude call in jeeps, take off on their own with no passengers, and the other 20 dudes at the point are just left to hoof it across open barren terrain until they're sniped/blown-up/run over.

I agree. I think that capturing flags isn't correctly balanced : takes an awful amount of time and speed doesn't seem to take into account how many players are in the zone and how close they are to the flag (that was a feature in Bf since 3 or 4 I think ?), I still think that the zones are smaller than before, flags are badly placed as you say, with close to no cover for infantry (Hourglass village is just an abomination, even worse than Kaleidoscope IMO), and the incentive in points is very low compared to the risk you have to take to cap a flag.

It's also obvious that in 2042 it's almost impossible for a single player to cap a flag. This was something possible in the past BF, where a single guy could resist 2 or 3 ennemies coming for defense. But in 2042, with 128 players, it's almost immediately 5 or 10 enemy players coming for defense, and at max you can have your 3 squad members spawning on you (which never happens) to help. Add to that everything above, and you can see that once a remote flag is captured, there's no, or little, tentative from the other team to take it back. So you end up with 99% of the players focusing on the double or triple flags zones where all the action is taking place.

This also leads to another problem : if you spawn on those heavy action flags, there's a high chance that you will insta die (thanks to the not zoomable spawn map and lack of spawn player cam...), if you spawn on one of the safer remote flags with no action then you will have to hope that you can have a transport or have to run for miles by your own to go back where the action is.

In the end, my feeling is that there's absolutely no sense of achievement in capturing a flag in BF2042. It's a high risk, low reward situation and you can see that players are mostly playing just outside the zone and are very reluctant to go for the cap, unless they have a huge number superiority vs the defending team (which doesn't happen really often on the action packed flags).
 

Naru

Member
May 11, 2019
2,373
I know it's not in the patch notes but I am asking anyway: Any performance changes on PC?
 

Nateo

Member
Oct 27, 2017
7,527
Im back everyone! And when I thought it couldnt get any worse me and my friends can't turn left or right on PC at all LMAO HOW DICE HOW. You can only do it with arrow keys ahaaha I can't...

EDIT: Ahaha its happening on peoples streams this game is a joke. AHA the whole server is complaining.
 
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Tovarisc

Member
Oct 25, 2017
24,407
FIN
Hmm.. I wonder if they actually test their games on PC probably not ahaha. Can't wait for people to tell me that Im too hard on the game again... The level of incompetence is off the charts

You come across just extremely salted, even compared to us who are pretty cynical on the game. It can get bit grinding.
 

Bezi

Member
Nov 7, 2021
172
They made all the main menu screens 30fps on PS5 and upped the resolution. It's so noticeable lol
 

Bezi

Member
Nov 7, 2021
172
They finally ordered the camo by level lol, how was that missing before?

Some tasty looking camo for week challenges tho
 

Nateo

Member
Oct 27, 2017
7,527
Ok so there might be a fix.

You can unbind and rebind the keybind inuts for look left and right in the keybinds menu.
WARNING: this might make your controller not work OR it might make it so you cant look up and down.
 
Jan 10, 2018
6,927
Plus menu customization is a nice change but I kind of expected a more substantial change to the entire menu interface? It's still not intuitive to have to use both sets of triggers as well as the d-pad and several face buttons just to navigate around. I'm not sure why they even settled for this when it would be so much more easier to design a simple list structure.
 

Majik13

Member
Oct 27, 2017
1,844
I cant even join a game, have been playing fine all week, and now persistent error bug thing 6 times in a row now.
 

Lampa

Member
Feb 13, 2018
3,573
They're on the main menu when in AOW section.

Right as your chosen specialist walks up to the camera. On the right side

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On the latest update, no challenges for me.
 

Naru

Member
May 11, 2019
2,373
Deleting the Documents/Battlefield 2042 folder should work for fixing the mouse issues.
 

Majik13

Member
Oct 27, 2017
1,844
Deleting the Documents/Battlefield 2042 folder should work for fixing the mouse issues.
Does that reset all my settings? Been dialing shit it for weeks, graphics, settings, controls, etc. I don't want to have to redo all that.

Edit: And damn, there doesn't seem to be a keybindings menu anymore(at least for me) so not sure how I can screenshot/record all my settings.
 

Lampa

Member
Feb 13, 2018
3,573
Deleting the 2042 folder in documents just means I get Unable to load persistance data every match, as opposed to every other.

Edit: Disabling crossplay still works as a fix for persistance data error.
Does that reset all my settings? Been dialing shit it for weeks, graphics, settings, controls, etc. I don't want to have to redo all that.
Backup the PROFSAVE_profile file and then replace it, all your settings are there.