I do wonder what kind of discussions DICE is having about the player feedback regarding maps, seems like it is largely negative and I would have to agree; the best maps in my opinion (for conquest mode) are Breakaway, Discarded and Manifest but even those are just "okay". I imagine work on the season pass maps is already well underway but I'm hoping they're taking the response to the current maps into consideration moving forward.
I think a lot of the capture points themselves are pretty bland and not that exciting to fight in. Kaleidoscope has some of the most uninteresting points, just pristine, wide-open parks. Like, if the data center in Kaleidoscope is so important to the USA, then why are there zero signs that the military had any presence there? It would be way more fun fighting for the B points if there was like a little military outpost with tents/sandbags/fortifications in place to provide cover for players to actually move and make flanking maneuvers. As is, so many capture-points have little to no structures or natural terrain to allow such play, so everyone ends up hunkered down behind the one rock outcropping/bush/tiny hill until a little bird comes in and deletes everyone there.
My other gripe is the large distances between sectors. It seems like the devs thought "oh, when players finish capping this sector they'll just call in some vehicles and everyone will catch a ride to the next sector" but in reality you have four dude call in jeeps, take off on their own with no passengers, and the other 20 dudes at the point are just left to hoof it across open barren terrain until they're sniped/blown-up/run over.
I agree. I think that capturing flags isn't correctly balanced : takes an awful amount of time and speed doesn't seem to take into account how many players are in the zone and how close they are to the flag (that was a feature in Bf since 3 or 4 I think ?), I still think that the zones are smaller than before, flags are badly placed as you say, with close to no cover for infantry (Hourglass village is just an abomination, even worse than Kaleidoscope IMO), and the incentive in points is very low compared to the risk you have to take to cap a flag.
It's also obvious that in 2042 it's almost impossible for a single player to cap a flag. This was something possible in the past BF, where a single guy could resist 2 or 3 ennemies coming for defense. But in 2042, with 128 players, it's almost immediately 5 or 10 enemy players coming for defense, and at max you can have your 3 squad members spawning on you (which never happens) to help. Add to that everything above, and you can see that once a remote flag is captured, there's no, or little, tentative from the other team to take it back. So you end up with 99% of the players focusing on the double or triple flags zones where all the action is taking place.
This also leads to another problem : if you spawn on those heavy action flags, there's a high chance that you will insta die (thanks to the not zoomable spawn map and lack of spawn player cam...), if you spawn on one of the safer remote flags with no action then you will have to hope that you can have a transport or have to run for miles by your own to go back where the action is.
In the end, my feeling is that there's absolutely no sense of achievement in capturing a flag in BF2042. It's a high risk, low reward situation and you can see that players are mostly playing just outside the zone and are very reluctant to go for the cap, unless they have a huge number superiority vs the defending team (which doesn't happen really often on the action packed flags).