Yeah, I really enjoy 128 players. Smaller versions of maps and players would be nice options obviously, but the maps are so large I don't feel like I'm dying more than the last few BF games I've tried.
Dawnbreaker is the best urban city environment DICE ever created.I always thought Dawnbreaker nailed the Urban environment while allowing for easy traversal for both vehicles and infantry. Lots of non-cap buildings you can get into.
But I was always very partial to it.
Please don't bring this man child into this thread
I think there are a few specific choke points that need to be broken up but overall I'm loving the feel of all-out combat. Breakthrough gets straight up bonkers when you're rushing a point and there are vehicles speeding full of peeps shooting, helis and jets blowing up everything around you, and you watch the ticket count with one eye. That's exactly what I want from Battlefield: over-the-top "E3 moments" every match, and I get it.I do too, but I think it was the wrong decision to double the player count. You're dying way more, it's way more difficult to survive in a tank. I'm not that much mad but I was expecting a much higher level of destruction.
We may have similar tastes, I thought Zavod had some of the best flow of any map. Just constant engagement at caps, between caps, ability to flank caps constantly.Dawnbreaker is the best urban city environment DICE ever created.
Zavod is the best military installation environment.
BF4 had some amazing maps with great flow of action.
I do too, but I think it was the wrong decision to double the player count. You're dying way more, it's way more difficult to survive in a tank. I'm not that much mad but I was expecting a much higher level of destruction.
The 128 player cap raise isn't disliked universally, but how many of the fans think the empty maps and limited destruction is a good trade-off?
Empty maps have nothing to do with player count. They could have easily reduce the travel time and made denser maps that still flow well with 128 players.
Agreed! The biggest complaints I keep hearing about have nothing to do with player count.
For my part I'm good with the maps not so good with 128 players -- even though the chaos is greatSo is the general consensus that 128 players was not the way to go? Or does that blame fall on the map design?
Frankly, the game isn't even out wide yet and most players are still low rank and are still learning.So is the general consensus that 128 players was not the way to go? Or does that blame fall on the map design?
So is the general consensus that 128 players was not the way to go? Or does that blame fall on the map design?
In all honesty I think the maps are empty because of time constraints. Bigger map = more development timeDestruction doesn't seem different than the last couple of games so no complaints there. Now if we get confirmation that maps are empty because of technical limitations from the increased count rather than misguided design decisions, I'd be more likely to agree. But assumptions are being made there as it is.
Destruction doesn't seem different than the last couple of games so no complaints there.
DICE fucked up a lot with BF2042 but "too much running, big maps" complaints date back to BF1942.
I noticed that from the streams I've been watching. I wonder if they'll get patched with the Day 1 Patch.Then once you unlock PP-29 (2nd SMG) pick that and you are set for current meta. SMG's in general have better range and accuracy than AR's.
Can I work on my guns/unlocks/costumes in Portal yet? Is that something that's coming back?
Playing Portal while thinking about how my time would be better spent in AOW is kinda unmotivating.
Oh I was under the impression they capped XP and weapon unlocks for the 2042 classes/weapons because of the xp bot farm servers. Maybe I just misread, I also haven't spent much time in Portal (yet) for that reason.What exactly do you mean by this?
I've been playing Portal only since launch, there is meant to be progression? Because when I rank up I'm unlocking content
What exactly do you mean by this?
I've been playing Portal only since launch, there is meant to be progression? Because when I rank up I'm unlocking content
I think it's a fair balancing tweak. IIRC if you hold the button you can let them go in one press (been a while since beta)Controversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.
Matchmaking on PS5 with crossplay off is still very fast if you decide to go that route.Just played my first two hours on PS5. It's a lot of fun depsite getting floored by PC players. Only issue I encountered was rubberbanding in one match.
The hate is overblown.
Oh I was under the impression they capped XP and weapon unlocks for the 2042 classes/weapons because of the xp bot farm servers. Maybe I just misread, I also haven't spent much time in Portal (yet) for that reason.
Yeah I like them as equipables. I can aim them a lot betterControversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.
You've played two hours? That's next to nothing. And if you've encountered rubber banding within your first two hours of playing the game, that's not good.Just played my first two hours on PS5. It's a lot of fun depsite getting floored by PC players. Only issue I encountered was rubberbanding in one match.
The hate is overblown.
I tried to use more ARs earlier and man, they really aren't great lol
The DM7 is still my go-to until I unlock the meta SMG at level 18. Angel is probably my favorite character rn tho I still have a soft spot for Falck's healing pistol
His gadget throws out a combination of ammo and armor. You can pick it up yourself and throw it to teammatesHow exactly do you gain armor with him or its another broken thing?
Chill, bro. Not everything is universal. I haven't encountered any bugs at all whatsoever.You've played two hours? That's next to nothing. And if you've encountered rubber banding within your first two hours of playing the game, that's not good.
I'm level 27 myself and the hate isn't overblown.. I've literally had to quit 7 matches in my last session because I keep getting a bug where I can't seem to respawn or do ANYTHING for that matter other than leave the game. That alone is almost gamebreaking to me
Controversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.