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Anton Sugar

Banned
Oct 27, 2017
3,946
Yeah, I really enjoy 128 players. Smaller versions of maps and players would be nice options obviously, but the maps are so large I don't feel like I'm dying more than the last few BF games I've tried.
 

medyej

Member
Oct 26, 2017
6,436
128 players was a mistake. The insanely huge maps of barren terrain, sparse geometry capture points, and spam-fest vehicle farming phases of Breakthrough show it.
 

BloodHound

Member
Oct 27, 2017
9,003
I always thought Dawnbreaker nailed the Urban environment while allowing for easy traversal for both vehicles and infantry. Lots of non-cap buildings you can get into.

But I was always very partial to it.
Dawnbreaker is the best urban city environment DICE ever created.
Zavod is the best military installation environment.

BF4 had some amazing maps with great flow of action.
 

fracas

Member
Oct 27, 2017
4,647
I do too, but I think it was the wrong decision to double the player count. You're dying way more, it's way more difficult to survive in a tank. I'm not that much mad but I was expecting a much higher level of destruction.
I think there are a few specific choke points that need to be broken up but overall I'm loving the feel of all-out combat. Breakthrough gets straight up bonkers when you're rushing a point and there are vehicles speeding full of peeps shooting, helis and jets blowing up everything around you, and you watch the ticket count with one eye. That's exactly what I want from Battlefield: over-the-top "E3 moments" every match, and I get it.

That said, I agree with you about the destruction but tbh, Bad Company 2 was the last Battlefield game that really leaned into it. That would also contribute heavily to a major complaint about this game: the wide open, flat areas. Levelling every building 10 minutes into the game would ruin the flow even further.

I don't think the player count is inherently the problem, just the way some of the maps are set up. It feels like the changes to Rush with Breakthrough tried to prevent the mode from becoming a madhouse and instead direct players across multiple points to spread things out - it works some of the time but it can be frustrating when it doesn't.
 

AnotherNils

Member
Oct 27, 2017
11,936
Dawnbreaker is the best urban city environment DICE ever created.
Zavod is the best military installation environment.

BF4 had some amazing maps with great flow of action.
We may have similar tastes, I thought Zavod had some of the best flow of any map. Just constant engagement at caps, between caps, ability to flank caps constantly.
 

Coolluck

Member
Oct 27, 2017
5,409
I do wonder what could have been pulled off with a reduced player count but the split vehicle/infantry gameplay that a lot of folks associate with Battlefield benefits from more people on the field.

I'll also echo that I'm really missing urban maps. Kaleidoscope having the buildings lining the sides at that ine capture point instead of being integrated more was a disappointment.
 

AnotherNils

Member
Oct 27, 2017
11,936
The 128 player cap raise isn't disliked universally, but how many of the fans think the empty maps and limited destruction is a good trade-off?
 

Rygar 8Bit

Member
Oct 25, 2017
15,874
Site-15
Empty maps have nothing to do with player count. They could have easily reduce the travel time and made denser maps that still flow well with 128 players.
 

Belvedere

Member
Oct 27, 2017
2,683
I'm not seeing empty maps. There are more active CP's than others but there is action to find everywhere in my experience.
 

TwinB242

Member
Oct 9, 2021
304
I do too, but I think it was the wrong decision to double the player count. You're dying way more, it's way more difficult to survive in a tank. I'm not that much mad but I was expecting a much higher level of destruction.

The 'dying way more' is offset by the fact that you're killing more and have more opportunities to kill. I personally like the chaos, and the fact that you can just look in the distance of a map and see huge battles happening adds a lot IMO. I do think they could add in a smaller mode or 2, especially for the people who want more intimate infantry combat.
 

Coolluck

Member
Oct 27, 2017
5,409
The 128 player cap raise isn't disliked universally, but how many of the fans think the empty maps and limited destruction is a good trade-off?

Destruction doesn't seem different than the last couple of games so no complaints there. Now if we get confirmation that maps are empty because of technical limitations from the increased count rather than misguided design decisions, I'd be more likely to agree. But assumptions are being made there as it is.
 

Vidpixel

Member
Oct 27, 2017
1,637
So is the general consensus that 128 players was not the way to go? Or does that blame fall on the map design?
 

Bezi

Member
Nov 7, 2021
172
As much as I love this game, I also don't fux with Kaleidoscope. I thought it was going to be skyscrapers everywhere and basically 'Ziba Tower, but everywhere', but that is not the design they went with. I wish they had gone crazy architecture and made the map mostly skyscrapers that have interconnected sky bridges. Similar to the D1 + D2 points in Renewal where the entire building is interconnected, I think Kaleidoscope could have benefitted from that design, but scaled up to skyscrapers with multiple floors of fighting.
 

Bezi

Member
Nov 7, 2021
172
Agreed! The biggest complaints I keep hearing about have nothing to do with player count.

Played Arica Harbour + Valparaiso with 128 specialists and it was hella fun. They are smaller maps with many many buildings and I think they should have added or replaced like 2-3 maps with maps that size dense. Even with the smaller size, I never felt like it was too dense.
 

Anton Sugar

Banned
Oct 27, 2017
3,946
So is the general consensus that 128 players was not the way to go? Or does that blame fall on the map design?
Frankly, the game isn't even out wide yet and most players are still low rank and are still learning.

DICE fucked up a lot with BF2042 but "too much running, big maps" complaints date back to BF1942.

I like most of the maps. They feel different from BF3/4 maps but those were more catered to lower player counts (particularly in BF3) where the complaint was "conquest maps are too small/focused!". BF4 added larger maps, and BF1/V had huge maps that don't feel too different from BF2042.

Then there's the dissonance of complaining about buildings that can't be destroyed or leveled and complaining that there is no cover on the maps/they're too open.

BF attracts a lot of players and not all of them want the same thing. Where DICE fucked up wasn't in offering huge maps or 128 players, they fucked up by not offering infantry focused variations of the maps (without going into Portal).
 

Aangster

Member
Oct 27, 2017
2,616
So is the general consensus that 128 players was not the way to go? Or does that blame fall on the map design?

Pretty much down to map design for me.

The upped player count may be causing issues with netcode or server performance, but it's no where near as bad as the lack of flow and cover between capture points on these new maps.
 

LightKiosk

One Winged Slayer
Member
Oct 27, 2017
11,479
Soooooo... any idea of when we're gonna get a blogpost detailing the preseason stuff that was mentioned in the get ready for launch blogpost? Maybe tomorrow?
 

AnotherNils

Member
Oct 27, 2017
11,936
Destruction doesn't seem different than the last couple of games so no complaints there. Now if we get confirmation that maps are empty because of technical limitations from the increased count rather than misguided design decisions, I'd be more likely to agree. But assumptions are being made there as it is.
In all honesty I think the maps are empty because of time constraints. Bigger map = more development time
 

Sirhc

Hasn't made a thread yet. Shame me.
Member
Oct 27, 2017
6,051
Destruction doesn't seem different than the last couple of games so no complaints there.

Indeed, so tired of the limited destruction complaints lol.

Destruction is pretty good overall on most things, buildings break apart in much more natural pieces now as well. There are a TON of destructible cover pieces all over the map.

The main difference is flags are often in more open areas surrounded by buildings rather then in the middle of them where tanks sit in on the hill top on completely clear them out so there is no cover.
 

DaveLong

Member
Nov 2, 2017
1,199
Player count is not at all a problem IMO. They just need more stuff to hide behind and they shouldn't have locked smoke behind level 12. That's really it.
 

EssBeeVee

Member
Oct 25, 2017
22,760
running is only at the beginning. once the game gets started you just deploy at the different checkpoints or your team.
i think its fine tbh.
also nerf the tanks.
 

LightKiosk

One Winged Slayer
Member
Oct 27, 2017
11,479
My brother texted me to play a quick round, I said sure why not. Our first round in and we both got the revive bug resulting in us leaving the match not even halfway through it and we both just got off the game completely. All I got after was a text from my brother saying "This is so fucking stupid."

I don't know how much longer they're going to leave this in the game but it's by far the worst thing I have been dealing with, and is really making me regret purchasing the game in its current state.
 

Seijuro

Member
Oct 25, 2017
3,858
Can I work on my guns/unlocks/costumes in Portal yet? Is that something that's coming back?
Playing Portal while thinking about how my time would be better spent in AOW is kinda unmotivating.
 

Stacey

Banned
Feb 8, 2020
4,610
Can I work on my guns/unlocks/costumes in Portal yet? Is that something that's coming back?
Playing Portal while thinking about how my time would be better spent in AOW is kinda unmotivating.

What exactly do you mean by this?

I've been playing Portal only since launch, there is meant to be progression? Because when I rank up I'm unlocking content
 
Controversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.
 

Seijuro

Member
Oct 25, 2017
3,858
What exactly do you mean by this?

I've been playing Portal only since launch, there is meant to be progression? Because when I rank up I'm unlocking content
Oh I was under the impression they capped XP and weapon unlocks for the 2042 classes/weapons because of the xp bot farm servers. Maybe I just misread, I also haven't spent much time in Portal (yet) for that reason.
 

noodlesoup

Member
Feb 21, 2018
2,281
Chicago, IL
Just played my first two hours on PS5. It's a lot of fun depsite getting floored by PC players. Only issue I encountered was rubberbanding in one match.

The hate is overblown.
 

AnotherNils

Member
Oct 27, 2017
11,936
Controversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.
I think it's a fair balancing tweak. IIRC if you hold the button you can let them go in one press (been a while since beta)
 

RoboPlato

Member
Oct 25, 2017
6,808
Controversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.
Yeah I like them as equipables. I can aim them a lot better
 

xRaymne

Banned
Sep 20, 2019
134
Just played my first two hours on PS5. It's a lot of fun depsite getting floored by PC players. Only issue I encountered was rubberbanding in one match.

The hate is overblown.
You've played two hours? That's next to nothing. And if you've encountered rubber banding within your first two hours of playing the game, that's not good.

I'm level 27 myself and the hate isn't overblown.. I've literally had to quit 7 matches in my last session because I keep getting a bug where I can't seem to respawn or do ANYTHING for that matter other than leave the game. That alone is almost gamebreaking to me
 

kriskrosbbk

Member
Oct 28, 2017
632
I tried to use more ARs earlier and man, they really aren't great lol

The DM7 is still my go-to until I unlock the meta SMG at level 18. Angel is probably my favorite character rn tho I still have a soft spot for Falck's healing pistol

How exactly do you gain armor with him or its another broken thing?
 

noodlesoup

Member
Feb 21, 2018
2,281
Chicago, IL
You've played two hours? That's next to nothing. And if you've encountered rubber banding within your first two hours of playing the game, that's not good.

I'm level 27 myself and the hate isn't overblown.. I've literally had to quit 7 matches in my last session because I keep getting a bug where I can't seem to respawn or do ANYTHING for that matter other than leave the game. That alone is almost gamebreaking to me
Chill, bro. Not everything is universal. I haven't encountered any bugs at all whatsoever.
 

arimanius

Member
Oct 27, 2017
3,265
Controversial opinion; am I the only one that likes Grenades being equippable items than single button presses basically making them Refractor Era (1942-2142) Grenades? Honestly makes them more tactical items than Halo/CoD style grenades being single button presses, kinda highlights where as a design decision "streamlining" isn't always a good idea.

There's an option on PC to make throwing grenades a single button pressing I believe.

Can you cook grenades in this game?
 

Webbo

Member
Nov 27, 2017
1,755
United Kingdom
So after not being able to preload on PS5 the countdown timer has hit 0 and there is still no option to download it, looks like I'll have to contact support in the morning. Seems like preordering with the price error has screwed it up.