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Nateo

Member
Oct 27, 2017
7,527
Frame pacing was really bad, yeah

As long as I get a consistent 95+ fps on shooters, i'm happy but even when I was achieving 100fps on the 2042 beta, it felt more like 50
Yep I'd rather have solid frame pacing 60FPS(yuck) than 100fps wildly variable like the BETA is was awful.
 

Mr Eric

Member
Oct 28, 2017
2,141
*Game engine footage

Everything suped up beyond whats available in the settings.


Maybe you should read the full sentence ?

PC representative next gen game engine footage

Means that's a PC running in a preset similar to next gen, so under what a crazy PC configuration would be able to do. And it's honestly very similar to what I saw in the beta with my XsX (bugs excluded)
 

BarnabyJones

Banned
Oct 27, 2017
1,536
The beta on PC ran like shit. 70-100 FPS doesn't mean much when the frame pacing is way off and you judder everywhere. I was 70-120 and it was awful and I have a really good PC.

Weird. I RARELY got the judders on PC. Performance obviously needs some work (which I'm hopefuly will be there for launch), but what I played was still a ton of fun for me 🤷
 

ajoshi

Member
Sep 11, 2021
2,030
I'll actually push back on "weapon variety" as someone fairly critical of what we've seen so far.

I'd rather have 5 well-constructed/meaningfully different assault rifles than 15 for the sake of unlocks and progression. BF was better when it wasn't chasing CoD engagement loops. 90% of weapons in BFV within any given category are just variations of one another with slightly different ROF and range dropoffs.
 

ScoutDave

Member
Oct 25, 2017
5,297
I'm always confused by these comments. The Beta was absolutely constant action for me ... but then again I'm always pushing and / or defending objectives.

I seen the complaint a lot too. I have a feeling that once they release big map it will be easier to find engagements as well since we will be able to actually see the contested hot zones.
 

Mr Eric

Member
Oct 28, 2017
2,141
I'll actually push back on "weapon variety" as someone fairly critical of what we've seen so far.

I'd rather have 5 well-constructed/meaningfully different assault rifles than 15 for the sake of unlocks and progression.

I would agree that a limited set of weapons for the 2 or 3 first months is OK. But they will definitively need to drop some new ones (not just one or 2) pretty fast.
 

Lausebub

Member
Nov 4, 2017
3,151
I'm not that excited about that gamemode after map designer teased how at least Orbital will funnel all 128 players to singular cap point.

You can just play with 64 players or even less, which is what I am going to do. Since I am not interested in Conquest, I will probably not play many 128 player matches.
 

KastroXi

Member
Jun 11, 2018
54
Posted in the other thread too

Since we dont have an OT yet I wanted to post this here - I composed a soundtrack / theme and retro fitted it to the Hazard Zone Trailer. Track is titled "BRAITHEWAITE", check it out!!

 

EVIL

Senior Concept Artist
Verified
Oct 27, 2017
2,782
Man whats with showing the bare minimum in length of videos.
 

s y

Member
Nov 8, 2017
10,430
Maybe you should read the full sentence ?



Means that's a PC running in a preset similar to next gen, so under what a crazy PC configuration would be able to do. And it's honestly very similar to what I saw in the beta with my XsX (bugs excluded)
Of course it's running on a PC but Why not say "PC footage representative of next gen console experience" instead of "PC representative next gen game engine footage"?

Their specialists gameplay from last week didn't have that disclaimer.

But their Hazard Zone trailer did.

That doesnt make sense.
 
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Mr Eric

Member
Oct 28, 2017
2,141
Of course it's running on a PC but Why not say "PC footage representative of next gen console experience" instead of "PC representative next gen game engine footage"?

Their specialists gameplay from last week didn't have that disclaimer.

But their Hazard Zone trailer did.

That doesnt make sense.

It's Dice, quite often many things don't make sense with them :) But what's sure is that I didn't see anything fundamentally different from what I saw during the beta. In fact the beta was even better as it was running at 60fps...
 

bitcloudrzr

Member
May 31, 2018
13,915
I'll actually push back on "weapon variety" as someone fairly critical of what we've seen so far.

I'd rather have 5 well-constructed/meaningfully different assault rifles than 15 for the sake of unlocks and progression. BF was better when it wasn't chasing CoD engagement loops. 90% of weapons in BFV within any given category are just variations of one another with slightly different ROF and range dropoffs.
Every gun effectively has three major variations with the ammo types as well.

elenarie This is a pretty niche option, but can you say if there will be the ability to resize red dots like in previous game? Or is it more like BFV where the red dot size and clarity is part of balancing the sights?
 

Ostron

Member
Mar 23, 2019
1,944
I'll actually push back on "weapon variety" as someone fairly critical of what we've seen so far.

I'd rather have 5 well-constructed/meaningfully different assault rifles than 15 for the sake of unlocks and progression. BF was better when it wasn't chasing CoD engagement loops. 90% of weapons in BFV within any given category are just variations of one another with slightly different ROF and range dropoffs.
I agree, it ends with everyone screaming for their favorite gun to get buffed or the best one to get nerfed for a while and a lot of time gets wasted on mostly bad balance changes and reverses. Worst case they force weapons into weird niche roles that don't suit what you'd expect from the gun at all. Worse in contemporary/near future settings as well I think because most guns should be very powerful and very fully-automatic so the forced diversity feels even more arbitrary, near future gets some points for having a chance to be more experimental and not just have a bunch of bullet hoses... but that's probably what it will be.

I think 5 assault rifles is too many really... burst, semi-auto, low RoF low recoil, high RoF high recoil, middle ground would make the choice too easy aaaaand we're down to 1... 2... 3... 4! SMGs can have one very high RoF variant and I hesitate to say Suomi-high because in online settings it yields boring 1-on-1s, when everyone can pick every gun you don't need a slower/more accurate model, you pick assault instead. Sniper you need one long range and one close range. You don't need shotguns because they cannot be balanced to play well, you hate playing against them or you hate using them. You don't need HMGs unless you have suppression. You need to have 24 handguns and one revolver with one hit headshots because every one will use that anyway. And boom! There's your 32-but-really-8 gun BF that fans will hate and scream at for all eternity! If needed throw in a 400 round HMG that'll lose out to every other gun 99% of the time.

I mostly didn't like the customization in V either, for one they gave experienced players straight up upgrades (that were admittedly easy to obtain), and furthermore most weapons had a clear superior upgrade path with a few exceptions... and a lot of upgrades were so close to meaningless that they just felt like needless padding, like the quick scope upgrade giving like a 72ms advantage... scope customization and the 3x scope ended up being terrible for balancing HMGs and Assault Rifles against snipers... so drop customization as well! Haha! There's your 8 gun BF with no customization, the most popular Portal mode!
 
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Theorry

Member
Oct 27, 2017
60,975
Something to explore in post launch, potentially. Resolution is not a problem, we are hammering the CPUs with 128 players quite severely, and the CPU requirements to jump from 60 to 120 fps are not trivial. Reducing resolution won't be much of a help. :)



There is a slight colour tint difference between friendly and enemy soldiers. Enemy soldiers have a very slight darker / red-ish tint.



Depends on the layouts. Some sectors have 1 flag, others have 2, others have 3. Varies on a per implementation basis. Can also be tweaked and adjusted to balance things out better once the game launches, based on learnings and feedback.



It would be pretty hilarious if the main player in the trailer dies multiple times... though I guess not against the actual player experience. :D
Thanks for answering this stuff :)
 

Tokyo_Funk

Banned
Dec 10, 2018
10,053
Back from what? We see the building get destroyed in India and we've seen destruction in the beta line up with previous titles not named Bad Company 2.

They showed a video before of their work in progress of a skyscraper falling down where individual pylons and levels crashed into each other in a way closer to a Houdini graphics simulation. The destruction they have now is barely any better than what was in 4, even BFV had more believable inwards/outwards falling buildings.
 

oriic

Prophet of Truth - Press
Verified
Oct 30, 2017
2,179
Hungary
Something to explore in post launch, potentially. Resolution is not a problem, we are hammering the CPUs with 128 players quite severely, and the CPU requirements to jump from 60 to 120 fps are not trivial. Reducing resolution won't be much of a help. :)

Thank you very much for your reply. Personally, I would be happy with only 64 players battles, if it means 120FPS on a Series X for example. But of course I know it's not that simple, I'm curious to see what the future holds.
 

Doc Holliday

Member
Oct 27, 2017
5,810
Can't put my finger on it but the props/buildings feel thin. As if the edges could use some more beveling. Some of the corners look razor sharp. It could just be the video quality or
Maybe the large maps taking a toll on visual fidelity.
 

Tokyo_Funk

Banned
Dec 10, 2018
10,053
Many organisations, not just us, are exploring those areas and Houdini powered solutions are more and more prevalent. Sometimes a varied amount of constraints unfortunately get in the way of magic. :)

There are still some pretty beautiful procedural volumetric vfx powered by Houdini and procedural generation, if you've noticed the exhaust smoke when the rocket flies off, or the cold fire suppressant sprinkles in some of the buildings. Some pretty lovely vfx magic can be seen in those.

Oh for sure, real time will always be much harder to implement. I often feel lucky that I use Houdini for film and not games because we have less limitations. The Rocket does look awesome and I understand why it's more of a cached/alembic event.
 

Coolluck

Member
Oct 27, 2017
5,400
They showed a video before of their work in progress of a skyscraper falling down where individual pylons and levels crashed into each other in a way closer to a Houdini graphics simulation. The destruction they have now is barely any better than what was in 4, even BFV had more believable inwards/outwards falling buildings.

Clearly a mandate came down that it needed to be cross-gen so we wouldn't be getting the true current gen versions of Battlefield. Comparing the game to what amounts to a tech demo doesn't seem reasonable. It's like the litany of folks who keep referring back to a February investor call where they were "ahead of schedule." Things change and as we've seen from that Press Sneak Fuck's books, EA simultaneously likes to meddle/doesn't have a full grasp of what goes into making games.
 

ScoutDave

Member
Oct 25, 2017
5,297
I dunno which BF thread to ask this in, so ill do it here in the most recent.

But has there been word about when we can preload?
 

Tokyo_Funk

Banned
Dec 10, 2018
10,053
Clearly a mandate came down that it needed to be cross-gen so we wouldn't be getting the true current gen versions of Battlefield. Comparing the game to what amounts to a tech demo doesn't seem reasonable. It's like the litany of folks who keep referring back to a February investor call where they were "ahead of schedule." Things change and as we've seen from that Press Sneak Fuck's books, EA simultaneously likes to meddle/doesn't have a full grasp of what goes into making games.

Some of the stuff they were showing off at the time seemed ok and somewhat plausible to an extent based on what I could see, even though it looked like a cached offline render. Memory issues, problems with previous gen and other factors probably played a part in toning it down somewhat, but I really wish they would not show this stuff unless they're sure it's getting in. Kind of reminds me of the Crackdown 3 amazing destruction demo, only to have the final product nowhere near what's promised. I'd rather a company underpromise and overdeliver, than promise a 2300HP engine under the bonnet only to lift the hood and find 2 chickens in a fucking wheel.

Here was the tech demo/experimentation for reference :


Under the same breath, Epic Games had a pretty good destruction system that eats a lot of destruction systems lunches 2 years ago, though I'm pretty sure this is running on a rails type system to load/unload stuff in the background and is not quite open world.



I was hoping DICE could have accomplished something similar, but that was on me for making connected comparisons and having unrealistic expectations I guess.
 

PeskyToaster

Member
Oct 27, 2017
15,312
Maps look gorgeous. For curiosity's sake, I wonder what the reasoning was for going for more symbolic map names rather than geography based? Seems like most maps of the past were either named as an Operation or by the geographical location of the map. I guess Battlefield 4 had some like Rogue Transmission.