Please be aware that this is a technical thread and comments about how this doesn't matter to you aren't relevant to the topic at hand.
A very detailed look into the game's tick rate, both server side and client side. The game uses dedicated servers. Seems like the game sends updates to the server at almost 60hz pretty consistently, but the server responds at a tick rate of 20, but earlier in a match there's so much data to be sent that those 20hz ticks are broken up into multiple packets, so early on it looks like the server is sending packets at a faster rate even though updates are generated at 20hz.
The game uses a lot more bandwidth compared to comparable BR games. As such there's a lot more player-to-player latency compared to other games.
As a result, this gives a massive advantage to players with higher ping, which is demonstrated later in the video.
Note that I think the game is great, and this is only to encourage Respawn to improve it. Overall I think it's a great achievement and feels great to play, but since it's so fast paced, there are moments where the netcode makes the game feel unfair as the player-to-player lag is so high and the compensation can make it feel unfair.
A very detailed look into the game's tick rate, both server side and client side. The game uses dedicated servers. Seems like the game sends updates to the server at almost 60hz pretty consistently, but the server responds at a tick rate of 20, but earlier in a match there's so much data to be sent that those 20hz ticks are broken up into multiple packets, so early on it looks like the server is sending packets at a faster rate even though updates are generated at 20hz.
The game uses a lot more bandwidth compared to comparable BR games. As such there's a lot more player-to-player latency compared to other games.
As a result, this gives a massive advantage to players with higher ping, which is demonstrated later in the video.
Note that I think the game is great, and this is only to encourage Respawn to improve it. Overall I think it's a great achievement and feels great to play, but since it's so fast paced, there are moments where the netcode makes the game feel unfair as the player-to-player lag is so high and the compensation can make it feel unfair.