I do quite like the dynamic ambient music, especially the guitar during combat. Also seemed like some brass instruments kicked in when a nat 20 was rolled. Or maybe that was a coincidence.
that ship has sailed 15 or so years ago
U still living in the past I see
Worth the 10€ they want on gog? Never played the first oneThis got me to fire up BG1 last night. About to go into the Nashkel Mines with Imoen, Jaheira, Khalid, Minsc, and Dynaheir.
Role play is an old school approach... In a role playing game? In D&D, combat is often the last resort, as the high stakes of it means you'd rather get out of it through other means. And when combat do start, you can approach each situation in infinite ways, and you often should do that you're not in the mercy of the dice.
If that's not how you play D&D, I suggest getting better groups... Or playing Dungeon World.
Also, I don't TB fans coming just to say RTwP sucks. First, subjective, second - you won, OK? There are no more RTwP games anywhere, the market is with you! So can you all at least not be assholes about it for those of us who are actually fans of the original BGs...?
Uh...are you forgetting entirely the two Pillars of Eternity games and Pathfinder Kingmaker? RTwP made a huge comeback in recent years.
Yes, the developers of two highly-acclaimed turn-based RPGs making a BG3 made it pretty likely they'd go turn-based (and that's what happened), but it's hardly true that RTwP is "dead".
This got me to fire up BG1 last night. About to go into the Nashkel Mines with Imoen, Jaheira, Khalid, Minsc, and Dynaheir.
I.. What's more open than BG1? I thought I was asking about BG1It is much more open than BG1 - lots of areas to wander around in and poke through stuff just to see what is there. It feels very different from 2, but I think it is excellent. It is a pretty good translation of what a campaign of dnd feels like.
If there are (barely any to) no battles with "trash" mobs in the game, what's the benefit of RTWP over turn based?
I'm trying to get into Pathfinder Kingmaker, and I just don't see the point, besides forcing the player to make choices under more pressure because the enemies won't wait if you don't pause all the time.
I'm another person who's favorite game is BG2, and is disappointed by the lack of RTwP. However, I think my fellow BG2 fans should be looking at how the initiative order appears to work in this game to cheer them up slightly.
The main advantage of RTwP is that you can co-ordinate a whole party strategy much better than in D:OS type TB. In BG2 when combat starts you can assume a party formation straight away; fighters to the front, mages to the back.
Who didn't lose some D:OS 2 fights instantly because of where your party happened to be standing when the music stopped? In D:OS2 you quickly learn to initiate combat very carefully, or unchain your tankiest character from the party to have them initiate combat alone. If you did this (you did) you were finding a workaround to an inherent flaw in turn based combat.
The ability to have your characters all perform their actions simultaneously has other advantages too:
-Your fighters can scatter as your mage throws in a big AoE attack.
-A tanky character can intercept enemies chasing a weaker character that's trying to flee.
-You can take advantage of synergies between different characters abilities without the turn order messing you up- D:OS combat would have been soooo much better if you could co-ordinate such synergies better.
Thankfully BG3 appears to have the whole party taking their turn at the same time, and you are able to move everyone before taking any other actions. That will give a level of control over party-wide strategies that is close to what you get from RTwP.
Have you two finished Deadfire and the DLCs? I think the writing is actually some of the best Obsidian has done, and they expanded the mainplot with Forgotten Sanctum and 5.0.
To me, the Baldur's Gate games were, first and foremost, attempts to adapt a D&D campaign, mechanics, story, and all, to a video game.
The fact that this game is trying to do the same thing in a different (and arguably more accurate) way is enough for me to not be upset at any changes.
I definitely hope the UI is tweaked and Divinity assets are replaced, but aside from that I love what I saw.
The idea that a sequel having explicit narrative/gameplay connection to a preceding game is somehow antiquated/silly sure is a hot take.
I dont think you read my whole message.
During the first part were he dies, he fails a ton of 90-70% chance attacks, a fucking TON. We didnt see the once in a blue moon, we saw failure after failure and shitty damage outputs on top of that. He was fucking WIPED like this was original Xcom.
Thats what im complaining, watch GDC talks about real percentages and fake percentages. Its have been proved time and time again NOBODY like real percentages. 90% in mathematical percentage doesnt mean what our brain thinks it mean, that is hit ALWAYS (with a very very very low chance, so low you are maybe never gonna see it), it exactly means that theres a 10% chance that you could fail, and that 10% chance can occurs in randomness more that our brain likes to think. Its psychology of the human brain vs real numbers.
I dont, I do not like multiplayer in heavy story rpgs. I like Larian games, when I played It didnt feel as bad as what i saw in this first fight.
Is not being ignorant, is psychology. Again, it has been talked a hundred times about this in game design. Dont be condescending, is like if I tell you are ignorant for not reading game design books that talk about it.
Ya sorry, more open than BG2. Bg2's areas are very - you show up, here's the problem that's a legit quest. Deal with it then move on to the next.I.. What's more open than BG1? I thought I was asking about BG1
Bearded dwarf lady is always a wise choice! You have my thanks for continuing the legacy. If you were playing Male, then you are halfway there, still on a good path.I've been playing it on my switch the past week. Probably the first time I've played without mods in 15+ years, but it's still so great. I'm playing a dwarf for the first time!
RTwP is dead. PoE2, despite being amazing, sold horribly and I doubt PoE3 will use RTwP if we even ever get it. Kingmaker had a pretty bad implementation of RTwP IMO, and with it getting a turn based mode I think at this point RTwP will only be kept as an option for "legacy" players. The fact both big RTwP franchises had to include a turn based mode eventually speaks volumes. It's pretty much a done deal. Maybe the system will get a resurgence some years down the road, but for now the dream is dead.Uh...are you forgetting entirely the two Pillars of Eternity games and Pathfinder Kingmaker? RTwP made a huge comeback in recent years.
Yes, the developers of two highly-acclaimed turn-based RPGs making a BG3 made it pretty likely they'd go turn-based (and that's what happened), but it's hardly true that RTwP is "dead".
Uh... It is though? I've had boss encounters in tabletop that turned into dance-offs or a mini-villain that turned into our spy thanks to a successful scene where we broke down his ideology (despite the GM not planning any of these!). The breath of options in tabletop is literally limitless, or at least, limited by how good the GM is. In a video game, your options are limited to a set of outcomes designed for that encounter, until we have full AI GMs, it's not possible."Avoiding combat" isn't some sort of special quality that requires a master but is not possible in a computer game.
I meant being in combat and "inventing" a type of action not explicitly covered by rules.
If there are (barely any to) no battles with "trash" mobs in the game, what's the benefit of RTWP over turn based?
I'm trying to get into Pathfinder Kingmaker, and I just don't see the point, besides forcing the player to make choices under more pressure because the enemies won't wait if you don't pause all the time.
Personally I think part-wide initiative is cheating. It means a slow character could wind up taking their turn before a really fast rogue or something just because their party initiative is higher. That doesn't seem right.
Name me 5 games that are made 15-20+ years later which are Good and follow the plot of the last entry of the serieThe idea that a sequel having explicit narrative/gameplay connection to a preceding game is somehow antiquated/silly sure is a hot take.
Name me 5 games that are made 15-20+ years later which are Good and follow the plot of the last entry of the serie
I see you have nothing to say
The BG story concluded definitively 19 years ago. What would you continue?
I may have missed it, but did Swen mention how individual initiative bonuses work when initiative is rolled? Is it just the entire party's initiative added to the roll vs the sum of the enemies initiative?
I didn't know people loved Baldur's Gate for the RTWP and not for story, companions, quest design and lore.
Seeing a lot of people being pissed because it's Turn Based and it's not "Baldur's Gate III" ONLY because the combat is different is really weird, really, really weird.
I've mentioned that quite a few times already.
I've seen this in several posts in this topic with folks basically trying to segregate Baldur's Gate and D&D into two seperate things because of RTwP mechanics and not the underlying lore of the FR setting as a whole.
Thanks mate! Really an honor to play a role on something like this.Congrats shinobi602 xD
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“We're so delighted to share we've been working alongside the incredibly talented @larianstudios on @baldursgate3! A chance to work on an iconic franchise like Baldur's Gate is a rare dream & we're honored to support such a visionary team. https://t.co/DKsFiNK7mu #BaldursGate3”twitter.com
Well, BG and D&D are two different things - The gameplay in BG is a specific adaptation of D&D. People are allowed to like the specific adaptation used in BG2 and to expect that the next game in the same franchise will use something similar, no?I've mentioned that quite a few times already.
I've seen this in several posts in this topic with folks basically trying to segregate Baldur's Gate and D&D into two seperate things because of RTwP mechanics and not the underlying lore of the FR setting as a whole.
I've mentioned that quite a few times already.
I've seen this in several posts in this topic with folks basically trying to segregate Baldur's Gate and D&D into two seperate things because of RTwP mechanics and not the underlying lore of the FR setting as a whole.
I can understand being upset at the gameplay change (though I disagree, as I think that this is just a different and potentially more accurate method of achieving the same thing the OG game tried to achieve).Well, BG and D&D are two different things - The gameplay in BG is a specific adaptation of D&D. People are allowed to like the specific adaptation used in BG3 and to expect that the next game in the same franchise will use something similar, no?
As for lore - Baldur's Gate was a specific story in the world of Forgotten Realms. If I buy a Drizzt book, and it has nothing to do with Drizzt or his companions, I'd say it's a bit weird they labeled it a Drizzt story and not just a Forgotten Realms story. BG3 seems to be a D&D FR game that has very little to do with the original BGs in terms of gameplay, story or even tone (the dialogues and companions are written very differently.) All of that is not bad, BG3 seems to be like a very good game on it's own - I just find it very cynical that the name Baldur's Gate was used just for brand recognition and nothing else. I think people would be way less mad if the game was called D&D: Whatever.
I'm not sure what the etiquette is when it comes to questions like this, but could you perchance spill some beans about the nature of your involvement?Thanks mate! Really an honor to play a role on something like this.
A crime since PoE2 is so bloody good....their marketing was the problem though: it's a true pirate RPG, the ads write themselves surely.
I agree. That's why I felt like the onus of justifying this game being called Baldur's Gate was on Larian. If you're not going to follow up on the story or the gameplay, that means you're using the name just for the name, and I think that's a little cynical. This game should have been it's own franchise, it's a new take on D&D video games that has nothing to do with BG's take on D&D.I can understand being upset at the gameplay change (though I disagree, as I think that this is just a different and potentially more accurate method of achieving the same thing the OG game tried to achieve).
But the Bhaalspawn campaign was over. I don't think any potential Baldur's Gate III was going to follow up on that directly.
I mean there are 9th level spells and even Time Gates exist in FR's setting which allow time travel. It's not impossible for Minsc and Boo to fall into one.
The game takes place 100 years after the events of BG2, so even if there were returning cast a lot of the majority would be either dead or much older (since Elven Races can live upwards to 750 years)
Descent into Avernus is also something to consider as well because BGIII apparently picks up where that campaign ends.
No problem asking! All I can say is we're all providing a support capacity role. Outside of that, that's up to the Larian team to share :)I'm not sure what the etiquette is when it comes to questions like this, but could you perchance spill some beans about the nature of your involvement?
What do you do?
Minsc is actually kickin around modern Forgotten Realms afaik. He and Boo were turned into a statue for 100 years or so and then got de-petrified.
No pressure, but of all games I can currently think of, this is what I'm most hyped for, and you're now the person I picture when I think about "Who made this".No problem asking! All I can say is we're all providing a support capacity role. Outside of that, that's up to Larian team to share :)
Well the timeline matches up. Minsc is just an over the top and awesomely crazy guy, I just want to see what Larian would do with his dialog, now the better question is if they could somehow get Jim Cummings to reprise the VA if such a thing happened. If I had to pick a secondary VA if Jim wasn't available, I guess John DiMaggio could possibly pull off a decent Minsc.
I agree. That's why I felt like the onus of justifying this game being called Baldur's Gate was on Larian. If you're not going to follow up on the story or the gameplay, that means you're using the name just for the name, and I think that's a little cynical. This game should have been it's own franchise, it's a new take on D&D video games that has nothing to do with BG's take on D&D.
I don't blame Larian as much as I blame the attitudes in the industry that make it preferable to take the name of a beloved older series for no reason than to just do something new and start a new franchise.
I'd have loved a "true pirate RPG", but unfortunately I found PoE2 severely lacking.A crime since PoE2 is so bloody good....their marketing was the problem though: it's a true pirate RPG, the ads write themselves surely.
A crime since PoE2 is so bloody good....their marketing was the problem though: it's a true pirate RPG, the ads write themselves surely.
I'd have loved a "true pirate RPG", but unfortunately I found PoE2 severely lacking.
Well, BG and D&D are two different things - The gameplay in BG is a specific adaptation of D&D. People are allowed to like the specific adaptation used in BG2 and to expect that the next game in the same franchise will use something similar, no?
As for lore - Baldur's Gate was a specific story in the world of Forgotten Realms. If I buy a Drizzt book, and it has nothing to do with Drizzt or his companions, I'd say it's a bit weird they labeled it a Drizzt story and not just a Forgotten Realms story. BG3 seems to be a D&D FR game that has very little to do with the original BGs in terms of gameplay, story or even tone (the dialogues and companions are written very differently.)
All of that is not bad, BG3 seems to be like a very good game on it's own - I just find it very cynical that the name Baldur's Gate was used just for brand recognition and nothing else. I think people would be way less mad if the game was called D&D: Whatever.