You deal with trash mobs faster. You fix this by design, typically the turn-based games that Larian makes have a lot less trash mobs.Mechanically speaking, what is the benefit of RtWP? I know that it's better for large groups, but what else?
You deal with trash mobs faster. You fix this by design, typically the turn-based games that Larian makes have a lot less trash mobs.Mechanically speaking, what is the benefit of RtWP? I know that it's better for large groups, but what else?
Didn't they cancel the DA4? And according to rumors because it didn't have live multiplayer hooks, aka chasing that elusive mass market that will probably leave whatever new iteration of it boring.
I just don't feel like it works very well in video games. In D&D, messing up is about 80% of the fun, since you always have a way to get out of trouble, that's not usually the case when you're playing a video game and get a party wipe because the D20 was being mean.
Didn't they cancel the DA4? And according to rumors because it didn't have live multiplayer hooks, aka chasing that elusive mass market that will probably leave whatever new iteration of it boring.
Didn't they cancel the DA4? And according to rumors because it didn't have live multiplayer hooks, aka chasing that elusive mass market that will probably leave whatever new iteration of it boring.
Those are Githyanki! Githzerai are the Gith faction with monks (and if I remember well, at war with the Githyanki).I mean, they are like right there in the intro, fucking up that Nautilus for shit and giggles.
THEY ARE ALL GREEN TO ME.Those are Githyanki! Githzerai are the Gith faction with monks (and if I remember well, at war with the Githyanki).
Role play is an old school approach... In a role playing game? In D&D, combat is often the last resort, as the high stakes of it means you'd rather get out of it through other means. And when combat do start, you can approach each situation in infinite ways, and you often should do that you're not in the mercy of the dice.Modern D&D doesn't really put you into trouble just because of a bad roll. But if you rely on the master to ignore dice results and keep characters alive... well that's bad.
In theory a tabletop game isn't more deadly on a computer than it is when played with a master. The numbers are the same, and it's not the job of the master to break rules just because it comforts the party. It's kind of cheesy.
I guess you mean in tabletop you can "roleplay" your way around a problem by doing something not explicitly written in the rules. Although that's more old school approach that isn't widespread now.
I'm not that familiar with FR lore. But from what I know.
Abdel Adrian, canon representation for CHARNAME, is 100+ years old and is one of the leader of Baldur's Gate.
Then one day, Viekang (that extrenely minor Bhaalspawn from BG2/ToB with the teleport gimmick) apparently survive Bhaalspawn war and now try to assasinate Abdel (completely contradict the ending of ToB where CHARNAME supposed to be the last Bhaalspawn).
The two battles, regardless on who wins, when one kills the other, the surviving one transform into Bhaal.
That's extremely lame, I'll just ignore it completely.Murder at Baldur's Gate deals specifically with the revival of Bhaal and the death of the final Bhaalspawn which triggers his revival.
Space orcs.THEY ARE ALL GREEN TO ME.
I always forget which one is which. So racist.
Because it's not a finished game.
Swen stated that a lot of environments, props, and UI are just placeholders from Original Sin 2 and are getting updated. It's not going to look as bright or similar in the end.
Wasn't Dragon Age Inquisition, like, the biggest commercial success that Bioware has had?Exactly, Larian knows who their audience is and how to make games that appeal to them. They are top of their class in the genre.
Mass market appeal doesn't exist.
Role play is an old school approach... In a role playing game? In D&D, combat is often the last resort, as the high stakes of it means you'd rather get out of it through other means. And when combat do start, you can approach each situation in infinite ways, and you often should do that you're not in the mercy of the dice.
If that's not how you play D&D, I suggest getting better groups... Or playing Dungeon World.
Bioware completely abandoned the formula that made them great too chase console money.
As soon as i saw the combat in Dragon age 2 i knew it was over
I made a thread last year about discovering solo modes for CRPGs, where you refuse or kill any potential companions, and how it finally opened the genre up to me being a huge solo RPG fan (TES, Fallout, ARPGs like Diablo). Divinity OS2 quickly became my favourite of the bunch out there due to the combat system, so I'm really happy to see that gameplay being transferred to a more "serious" setting and story.
This is a point that should be really stressed more.Nobody should be disappointed that Larian is leaning into their strengths instead of just retreading nostalgia.
This is a point that should be really stressed more.
Even if you had mixed feelings about the pros and cons of turn-based compared to real-time, it's not a given at all that Larian could even come up with something decent as a RTWP combat system, while they are more than tested enough on the turn-based tactic.
In reddit I see comments wishing the game developed by Obsidian instead.
If I were WoTC I would pick Larian too, makes more sense from business perspective.
Agreed. I like what I see, but I feel Obsidian would have been a better fit for a traditional BG game than Larian.In an ideal world, I think BG3 should've been given to Obsidian(I really enjoyed PoE 1 & 2) and Larian should've spearheaded another D&D 5E game set elsewhere in the Forgotten Realms that played to Larian's strength. I'd probably enjoy the Larian game more(I prefer turn based), but I feel sorta bad for diehard BG fans who wanted a 3rd game that played like the originals.
In an ideal world, I think BG3 would've been given to Obsidian(I really enjoyed PoE 1 & 2) and Larian would've spearheaded another D&D 5E game set elsewhere in the Forgotten Realms that played to their strengths. I'd probably enjoy the Larian game more(I prefer turn based), but I feel sorta bad for diehard BG fans who wanted a 3rd game that played like the originals.
Larian: Turn-based, better writingAgreed. I like what I see, but I feel Obsidian would have been a better fit for a traditional BG game than Larian.
D&D is mass market, nowadays.Probably going to skip this. Don't really like the turn-based combat and it seems like they tried too hard to make it like the tabletop version, just seems tiresome and boring. Would have prefered a more streamlined RPG, something like Dragon Age. I'm sure this will get good reviews, but I doubt this has any mass-market appeal.
Same.After the absolute snoozefest that was Pillars of Eternity 2, I'm glad Larian got BG3.
I wouldn't say Larian is necessarily better at writing than Obsidian. The story isn't the strongest part of D:OS. Larian are better at creating a fun game though.Larian: Turn-based, better writing
Obsidian: RTwP, worse writing
What makes a good BG? RTwP combat or the writing? Pick your poison.
I see what you're saying. I think there's plenty of run to be had from failures in the digital format as well. Enemies critically failing stuff is always hilarious. I love this kind of emergent stuff. If you get screwed too bad you can just reload.I think it works very well around the tabletop, because failure can at the end of the day means whatever the DM wants it to mean. You have a live human balancing the actual session as it goes on. I just don't feel like it works very well in video games. In D&D, messing up is about 80% of the fun, since you always have a way to get out of trouble, that's not usually the case when you're playing a video game and get a party wipe because the D20 was being mean.
I sort of wish I didn't put that one blurb about probabilities in.
I guess I just don't care about the name "Baldur's Gate." I mean, I liked the originals... And I am happy with how it ended. I just don't get why Larian is using the name and setting of Baldur's Gate when they could've made a whole new series in a fresh part of the Forgotten Realms without all of the baggage of making a sequel to a series that ended satisfactorily 20 years ago. Well, actually I do get why: marketing.Larian: Turn-based, better writing
Obsidian: RTwP, worse writing
What makes a good BG? RTwP combat or the writing? Pick your poison.
This is actually what i didnt like, he played well, he understanded the rules as he is a main dev there, and yet, he was party wiped becuase the 90% dice rolls failed.Swen is Larian lol
He funded the studio and Lar was the name of his dog
I don't think he played badly, he just had really bad luck with the rolls.
The novelizations of BG were booted from canon at some point, they have numerous things that directly contradict them now (and in fact I'm not sure Abdel Adrian and Charname are actually meant to be the same person anymore).After I finished BG1+2 recently, I did some digging on the series and completely regret learning the existence of the books version of the games.
In reddit I see comments wishing the game developed by Obsidian instead.
If I were WoTC I would pick Larian too, makes more sense from business perspective.
Ew. Fuck no. If you need that, maybe get some mod to modify percentages, but I want to be able to miss a 99% chance, and I want to be able to win a 1% chance. Why would I want to get numbers that don't accurately tell me the chances?Percentages never should be mathematical exact, 90% for a human brain means it should hit nearly every time and maybe miss once in a blue moon.
You mean like, people you meet along the way? I could see those existing, but probably not as heavily involved in the story? Maybe? Although they certainly could be, I guess.Have they said anything about additional companions other than the origin characters ( that i guess are all infected by tadpoles)?
...that's exactly what happened. That's what a mathematical 90% chance to hit means - a hit nearly every time, and then we saw that blue moon occurrence of a miss. This is a very confusing complaint.This is actually what i didnt like, he played well, he understanded the rules as he is a main dev there, and yet, he was party wiped becuase the 90% dice rolls failed.
Percentages never should be mathematical exact, 90% for a human brain means it should hit nearly every time and maybe miss once in a blue moon.