Yep, pretty much. I am happy either way, really. Love RTWP and Turn Based. I can't be disappointed.
Yep, pretty much. I am happy either way, really. Love RTWP and Turn Based. I can't be disappointed.
The problem with offering both options is that you kind of have to balance the encounter rate for one or the other. RTwP allows for large amounts of quick trash fights, while turn-based is more suited to smaller amounts of more crafted fights.
I'd be cool with an option to choose, but Larian would need to be very open about what their game is balanced toward, just like the Pathfinder team was.
It's time for the return.
Shadow over Mystara sequel when
I expect an in-engine trailer with a few half second long snips of actualy gameplay as usual nowadays.
Isometric turn based.
I think this is where a lot of people are gonna differ.RTwP because it's Baldur's Gate and Turn Based because it's Larian.
Still think the fact it's BG should take presedence, as it's a legendary gaming IP, but if Larian decided they are not equipped to create a combat system as fun as the ones they are used to make unless it's turn based then I'm ok with it.
"And there is ever so much of Minsc to search..."
I think this is where a lot of people are gonna differ.
Do people see Baldur's Gate as it's own thing, or as a D&D product? Because the original was an attempt to create an authentic D&D experience using controls similar to RTS's, a prevailing genre at the time. In doing so, it created a whole different feel to combat than the strict D&D rules.
So, I have a feeling the turn-based vs Real Time With Pause preference is going to come down to how removed from D&D you view the Baldur's Gate series. Obviously, a turn-based system would be able to skew closer to the D&D experience, but then it wouldn't quite be the same as the old Baldur's Gate games.
It's a really interesting conundrum and I don't see an option that entirely pleases both crowds.
It's kind of crazy to me that we're in a time where turn-based is almost considered more marketable than real-time. That D&D resurgence has ripples, man.I still don't understand why people want an authentic D&D combat experience. D&D combat is horrible :\
I prefer RTwP, but I'm preparing myself for disappointment, since I think it's going to be TB. it's more popular and would be easier to transfer to consoles. That pretty much seals the deal, considering how PoE2 did (even though it's a top 5 CRPG) and how much budget BG3 appears to have.
Does anyone know how well the Divinity Switch ports did? They're really good, and I'd love to see BG3 on it if they can swing it.I can admit this. If its turn-based and visually unimpressive but not on the Switch I won't be happy at all.
Out of curiosity, what could BGIII be that would appeal to you? Not being cheeky!
Out of curiosity, what could BGIII be that would appeal to you?
Out of curiosity, what could BGIII be that would appeal to you? Not being cheeky!
Well here's hoping that the new Dark Alliance game is good despite the hilariously awful CG trailer!Im just salty we're not getting a real dark alliance 3 lol. As for BG3, I'd like to see a bigger RPG perhaps in Third Person. But I know that would take away from all the fans dying for an isometric rpg and I wouldn't want to take that from them.
Does anyone know how well the Divinity Switch ports did? They're really good, and I'd love to see BG3 on it if they can swing it.
Thanks! I can't wait to see what they have come up with.
Neither, I meant actual D&D spells that will be recognizable by people. I don't think the game will follow D&D rules when it comes to spell usage and resting, but we'll see, I don't even know how D&D works these days but the spell system where you need to rest frequently to be able to use them again doesn't translate very well to a video game (imo) unless the character is high level (like in BG2 where you start at level 7 or whatever).Do you mean in terms of resources (a certain number of casts before you have to rest and refresh) or in terms of the frequency of spellcasting enemies (who are much more frequent in Divinity than Baldur's Gate)?
Neither, I meant actual D&D spells that will be recognizable by people. I don't think the game will follow D&D rules when it comes to spell usage and resting, but we'll see, I don't even know how D&D works these days but the spell system where you need to rest frequently to be able to use them again doesn't translate very well to a video game (imo) unless the character is high level (like in BG2 where you start at level 7 or whatever).
But we'll see, I'm ready to be surprised whatever they decide to do.