I will forgive the sir for adding another bullet point on the list of reasons to check out Planescape: Torment.Excuse me, sir. Do you have a moment to talk about our lord and savior, Planescape:Torment?
I will forgive the sir for adding another bullet point on the list of reasons to check out Planescape: Torment.Excuse me, sir. Do you have a moment to talk about our lord and savior, Planescape:Torment?
Sure, WITH very limited character options.
Sadly. 5E ruleset seems a lot faster than DOS though. As you only get One Action per turn, with movement and a bonus action. Unlike DOS where you could have many actions which could really drag things out.
Yeah, I really like that style, if there are more please link.Where does this come from? Are there versions of all the characters?
We will find out for sure in a few hours. For now it's all speculation. I am also not a fan of the "optional" RTwP. Like someone already said earlier: You have to balance the game in a certain way because the sytems are so different. It would be twice the work to balance it properly for RTwP and TB. But lets just wait for the official reveal.The "Turn Based" box on the one screenshot pretty much confirms that there will be an option, otherwise why specify that at all
Yes.Depends on the RPG you're thinking.
The Witcher 3 for example have less options than traditional CRPG (but not because it's has a voiced character).
Mass Effect 1 and 2 have as much freedom as those games.
I don't think the turn-based box means it's an option, I just think it's differentiating between free movement and combat.
To differentiate between free movement and turn-based situations outside of combat.
Not fully voiced as the protagonist was mute. And we wouldn't be asking of them anything more than other AAA RPG already have.
I think when you make a jump to cinematic dialogue you should also have a fully voiced protagonist.
I hope I'm wrong, but it might be there just to indicate that you're in combat and can't move freely.The "Turn Based" box on the one screenshot pretty much confirms that there will be an option, otherwise why specify that at all
It's a meme no foul intended.I will forgive the sir for adding another bullet point on the list of reasons to check out Planescape: Torment.
I'm not strictly a fan of this approach, but in all honesty I also don't give a shit about it.This looks good overall, but the dialog options being in past tense is the sort of goofy affectation that has made me dislike previous Larian games, so I guess we'll see.
I've never played one of these games before, but I've had this on my radar since a random Youtube ad a couple weeks ago before an episode of Critical Role. Although I do remember a friend being super into it when were kids. How do the older games hold up? Is it worth picking up the enhanced version of 1 & 2 on the PS4 for a brand new player who is unfamiliar with the originals?
I got into the Baldur's Gate games a few years ago, around the time the first Pillars got released. I really enjoy them, but I personally don't think the combat holds up particularly well. It tries to translate 2E D&D rules to a real time RTS-like system and I don't think it works well. Some people swear by it though! Hell, the Icewind Dale sister series is basically just a big combat gauntlet for people who are really into it.I've never played one of these games before, but I've had this on my radar since a random Youtube ad a couple weeks ago before an episode of Critical Role. Although I do remember a friend being super into it when were kids. How do the older games hold up? Is it worth picking up the enhanced version of 1 & 2 on the PS4 for a brand new player who is unfamiliar with the originals?
2 holds up well yeah.I've never played one of these games before, but I've had this on my radar since a random Youtube ad a couple weeks ago before an episode of Critical Role. Although I do remember a friend being super into it when were kids. How do the older games hold up? Is it worth picking up the enhanced version of 1 & 2 on the PS4 for a brand new player who is unfamiliar with the originals?
ME1 and 2 don't even come close to the ''freedom'' of games like Fallout New Vegas or Disco Elysium, let alone CRPGs.
I would be shocked if the protagonist is voiced - it vastly multiplies the voice acting necessary to ship the game, especially since the protagonist can be multiple races (I don't think you can record VA lines that would work for both an elf and a dwarf, say). It works in Mass Effect because you only need two versions of each line, and because the ME dialogue wheel usually has fewer options than this sort of game.
I agree that it's disorienting to have everything else in the game fully voiced and your protagonist mostly mute, and it also undermines your connection to your character's emotional state, but I don't think the alternative is realistic, sadly.
I really don't like it either. In these types of games I like to actually read that stuff in my mind like I'm saying it. Not being told I have said something. I'm playing a role. I know what I said so let me "say" it.I actually quite like Larian's approach of describing what you say rather than giving you an exact line of dialogue. Gives you a nice template to apply your imagination to. Not sure how I feel about it being in the past tense though.
As I said few pages ago, I honestly think you could just update the visuals/technical aspects of BG2 and still sell it today as an excellent RPG with a more than competent modern UI.I've never played one of these games before, but I've had this on my radar since a random Youtube ad a couple weeks ago before an episode of Critical Role. Although I do remember a friend being super into it when were kids. How do the older games hold up? Is it worth picking up the enhanced version of 1 & 2 on the PS4 for a brand new player who is unfamiliar with the originals?
I'm not strictly a fan of this approach, but in all honesty I also don't give a shit about it.
I think for all intents and purposes it's practically inconsequential.
In practical terms the difference between a non-voiced "Yes, I agree" and a non-voiced *I told him I agreed* is entirely flavor. It doesn't change a thing.
I mean, I played and loved Ultima VII for years and the dialogue options there are a brief list of topics: "Name", "Job", "Thing you just mentioned" etc.
No way Planescape would have worked with a dialogue wheel. Sure, there were plenty of conversations which had two or three options, but the most important and climactic ones were huge. Not to mention the sheer length of what you say often wouldn't be able to fit on a dialogue wheel:I can't answer to that as I have not played neither, although I'll be picking up Disco Elysium very soon. But it has as much freedom as Baldur's Gate 2 or Knights of the Old Republic, two games with a non-voiced protagonist.
Dragon Age Inquisition had multiple races and voiced protagonist. Of course it makes the game more expensive, but BG3 seems to be aiming for an AAA experience, and that, for me, implies voiced protagonist.
And I disagree about dialogue wheel usually having fewer choices. Take Planescape: Torment, for example. Most dialogues could very well fit a dialogue wheel. And I wouldn't be surprised if Shepard has more lines in either ME1 and ME2 than the nameless one in Torment.
..That said, this applies to the PC version. I have absolutely no comment on how that may control on a PS4 with a standard gamepad controller.
Given that it plays basically like a a RTS where you are in control of a small selection of units (with a lot of micromanagement options for each) I wouldn't expect it to translate particularly well.
No way Planescape would have worked with a dialogue wheel. Sure, there were plenty of conversations which had two or three options, but the most important and climactic ones were huge. Not to mention the sheer length of what you say often wouldn't be able to fit on a dialogue wheel:
No way Planescape would have worked with a dialogue wheel. Sure, there were plenty of conversations which had two or three options, but the most important and climactic ones were huge. Not to mention the sheer length of what you say often wouldn't be able to fit on a dialogue wheel:
Gut check. At first glance all I can see is Divinity 3. The UI is too similar.
Still looks badass of course.
Yeah, I really like that style, if there are more please link.
Yup, just what I expected. Very excited for this. I hope D&D has roughly the same ethnic diversity of Divinity 2. Don't want to play a boring white humans, dwarfs and elves fantasy game.
It's a significant increase in production value compared to the previous Larian titles.Is it me or the graphics is fucking dope on this one? Especially characters.