Subjective, I guess.As an enormous Baldur's Gate fan, is this something that is worth getting into in the early access stage, or do the people that have tried it feel like it might actually ruin playing the full game experience when that eventually comes out?
Well, there's been a few patches that have been incompatible with saves and forcing a restart if you want the patched content. And the final release will not carry over progression either, so keep in mind that either way you'll be restarting. The positive aspect to that is that you can focus on being experimental with your choices and playstyle to something less optimal or traditional.As an enormous Baldur's Gate fan, is this something that is worth getting into in the early access stage, or do the people that have tried it feel like it might actually ruin playing the full game experience when that eventually comes out?
I get that, its just entirely a time issue for me - I have very, very little and its incredibly rare I get to play anything more than once in a straight shot - but I also played and beat every Infinity engine RPG more than once over the years and BG2 is one of my top 10 games ever, so this one has had me really intrigued.Subjective, I guess.
I play and replay even finished RPGs (that I like) multiple times over the years so this "ruin the experience" never made any fucking sense to me.
There's a lot in the Early Access, but it's a little less than the first act of the game. You don't get to see the titular city, for instance. So you'll have plenty in the final release to this drop in the bucket.
Fat chance, I'm afraid.If it gets to a little bit of a sale I will pick it up - definitely worth supporting the series. Thanks!
Haven't played BF3 yet, but am an avid 5e player. They absolutely need to get rid of that mechanic. Opportunity attacks is literally the only thing that allows melee characters to have any sort of battlefield control and presence. Often that's not even enough to keep enemies from going after the squishy casters in the back unless you literally block of all the squares leading to them. Only the Sentinel feat (aka if you hit the enemy with a melee opportunity attack, their movement gets reduced to zero) allows melee characters to work as real tanks and that only works because Disengaging takes an Action (meaning an enemy has to decide whether to be able to deal damage or disengage that turn).Did they fix disengage yet? Disengage not being a free bonus action to every class is an absolute key component to making a game feel like D&d 5th edition. I only played the game for like an hour when it first came out and couldn't get past that failed concept.... It makes tanking classes entirely pointless and really difficult for any melee class to control the battlefield.
I completely agree. Sentinel wasn't in the game yet when I tried it, which again made melee classes feel mostly pointless. Solasta (also in early access) is at least trying to be more 5th edition D&D-like than BG3 which is strange to me since BG3 is in an official D&D game setting.Haven't played BF3 yet, but am an avid 5e player. They absolutely need to get rid of that mechanic. Opportunity attacks is literally the only thing that allows melee characters to have any sort of battlefield control and presence. Often that's not even enough to keep enemies from going after the squishy casters in the back unless you literally block of all the squares leading to them. Only the Sentinel feat (aka if you hit the enemy with a melee opportunity attack, their movement gets reduced to zero) allows melee characters to work as real tanks and that only works because Disengaging takes an Action (meaning an enemy has to decide whether to be able to deal damage or disengage that turn).
Bonus action disengage means a huge monster could just waltz past the tank (who has no way to stop it, even if he made the huge investment of getting the Sentinel feat) and unload most or all its damage output into that squishy wizard in the back, on its first turn even if it has enough movement.
The comedy of errors in that one battle will sell more copies than if it went perfectly.
If not I will happily purchase at full price for retail then - definitely going to buy and support the team, just a matter of when!Fat chance, I'm afraid.
Larian is almost notorious for their habit of never discounting their games (nor putting them on any temporary flash sales) if not two years or so after the release.
i have watched both the original announcement and this... they show as if each and every fight takes more than half an hour to win ... this is going to be a thousand hours long xD
I feel the sadness of our DnD friends, the game looks like it's aiming at "casuals" role players like me, rather than the core fans who waited for so long to go back to BG. Can't get a feel until i try it, maybe with that patch, i don't know yet, i may wait until they include a little more things. Level 4 cap is really limited. I fought through low level DnD in BG1 , i wish i could have spent a little bit of time high level... but nope...
So that's going to be back to fighting rats i guess.
I get that, its just entirely a time issue for me - I have very, very little and its incredibly rare I get to play anything more than once in a straight shot - but I also played and beat every Infinity engine RPG more than once over the years and BG2 is one of my top 10 games ever, so this one has had me really intrigued.
Ive been keeping my self pretty much totally in the dark about bg3 (especially videos). What do you mean with party control scheme? The weird and extremely convoluted way you needed to drag the portraits to split your party apart in Div 2? Is that shit still in bg3?I think Swen keeps splitting his party in the most nonsensical and suicidal way because, even if he won't ever admit it openly, in his heart he knows their party control scheme is utter shit and a pain to endure.
Yep. Exactly that.Ive been keeping my self pretty much totally in the dark about bg3 (especially videos). What do you mean with party control scheme? The weird and extremely convoluted way you needed to drag the portraits to split your party apart in Div 2? Is that shit still in bg3?
They said it was supposed to come up immediately but QA identified an annoying last minute bug and so they are releasing it as soon as it's fixed. Most likely next week.Did they say WHEN this patch is coming? Druid looks cool and I will probably dick around with it, but Rogue 4 lyfe
The (reasonably active) OP is here, though it's easy to miss considering how rubbish Era's search is.
shadowheart is a very good companion i love her very much : )