you might have to talk to that twerp gale.
you might have to talk to that twerp gale.
This is the best way to put it.
seriously lol, is he bugged
how so?Man as soon as you get to the underdark the game goes from early access to early early access
The update that was just pushed to steam I seem to be stuck unpacking.
Patch #1
Here are the full notes for Patch #1. TLDR; fewer glitches, better stability, and more polish.
Improvements:
Bug Fixes:
- Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
- Added minor text tweaks to various bits and bobs.
- Altered certain dialogue choices for different NPCs.
- Added extra combat tutorial messages to better explain the basics (let us know how you get on).
- Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.
- Fixed a crash related to having the level up screen open while in a dialog.
- Fixed a crash related to dropping items from inventory.
- Fixed a rare crash that could happen at the start of combat.
- Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
- Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
- Fixed a possible blocking issue when reassigning characters to others players while in combat.
- Fixed an issue with lip sync not working correctly.
- Fixed several localization issues.
- Fixed combat UI not updating correctly when someone joined during combat.
- Fixed party shared gold and items not always working in dialog checks.
- Fixed summons from NPC's getting stuck in combat.
- Fixed levelled up characters having duplicated racial and class features.
- Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
- Fixed text cut-off issues in several interfaces.
- Fixed party members getting stuck trying to open doors they run past.
- Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
- Fixed camp button being broken after closing the camp window with escape key.
- Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
- Fixed certain quests not having map markers.
- Fixed certain secret entrances incorrectly showing up on the map.
- Fixed incorrect player portraits in the lobby screen as more people joined.
- Fixed Cambion wings and Tiefling tail animations.
- Fixed map not centering correctly on player characters in smaller subregions.
- Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
- Fixed superiority die not showing actual values when using abilities such as Menacing attack.
- Fixed minor issues with hair, skinning and textures on several models.
- Fixed lighting issue in owlbear cave.
- Fixed not being able to walk over corpses.
- Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it's spooky).
The game went insanely buggy for me, enemies were doing attacks and i could see their X,Y,Z vectors xD
i guess i got lucky because my saves are fineLooks like the update broke a lot of people's saves. I guess it comes with the territory.
there were definitely more unfinished cutscenes but apart from that i didn't experience any bugs reallyThe game went insanely buggy for me, enemies were doing attacks and i could see their X,Y,Z vectors xD
Coupled with "CUTSCENE PENDING" becoming a thing, can see why they kept delaying early access
Is Shadowheart not being able to hit the broadside of a barn a function of bad luck or bad stats?
I can't seem to get her to hit much of anything with her mace or her spells across a run and a quarter now. And I can never get her into better position to try to bump her odds up. When i find the necklace that gives you a free misty step each short rest, she's definitely getting it.
Is there anyway to scroll/shrink/zoom the quest log. Once youve gone over a page you can close/open the details and I cant see the quests that are cutoff from the page.
you can also switch character and keep trying to shove them off a clifflol so if you attack something, get engage dialogue, then sleep the same something - its perma sleep'd.
They really need surprise round/setup functionality
have you tried creating a distraction? Shadowheart has a couple things that make people check out her illusionsHow the heck do you steal the Idol in druid grove without getting caught?
I've tried everything I can think of. Regular stealth, misty step, pass without a trace, disguise self, invisibility position, using a familiar to move it (who was also invisible). Nothing works. They always catch me.
With that said, here are the full notes for Patch 1 - Launch. TLDR; fewer glitches, better stability, and more polish.
Improvements:
- Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
- Added minor text tweaks to various bits and bobs.
- Altered certain dialogue choices for different NPCs.
- Added extra combat tutorial messages to better explain the basics (let us know how you get on).
- Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.
Bug Fixes:
- Fixed a crash related to having the level up screen open while in a dialog.
- Fixed a crash related to dropping items from inventory.
- Fixed a rare crash that could happen at the start of combat.
- Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
- Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
- Fixed a possible blocking issue when reassigning characters to others players while in combat.
- Fixed an issue with lip sync not working correctly.
- Fixed several localization issues.
- Fixed combat UI not updating correctly when someone joined during combat.
- Fixed party shared gold and items not always working in dialog checks.
- Fixed summons from NPC's getting stuck in combat.
- Fixed levelled up characters having duplicated racial and class features.
- Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
- Fixed text cut-off issues in several interfaces.
- Fixed party members getting stuck trying to open doors they run past.
- Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
- Fixed camp button being broken after closing the camp window with escape key.
- Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
- Fixed certain quests not having map markers.
- Fixed certain secret entrances incorrectly showing up on the map.
- Fixed incorrect player portraits in the lobby screen as more people joined.
- Fixed Cambion wings and Tiefling tail animations.
- Fixed map not centering correctly on player characters in smaller subregions.
- Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
- Fixed superiority die not showing actual values when using abilities such as Menacing attack.
- Fixed minor issues with hair, skinning and textures on several models.
- Fixed lighting issue in owlbear cave.
- Fixed not being able to walk over corpses.
- Picking up stackable items in when in combat will no longer crash the game.
- Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it's spooky).
i just stole with invisibility and immediately fast traveled to campHow the heck do you steal the Idol in druid grove without getting caught?
I've tried everything I can think of. Regular stealth, misty step, pass without a trace, disguise self, invisibility position, using a familiar to move it (who was also invisible). Nothing works. They always catch me.
have you tried creating a distraction? Shadowheart has a couple things that make people check out her illusions
i just stole with invisibility and immediately fast traveled to camp
I didn't try stealing it, I just thought that might work. The animals in that area covered such a wide viewing angle that I didn't even try anything underhanded.So that works? God damn it. That's literally the only thing I didn't try. I didn't think she'd be able to distract all 4 or 5 people around big that perimeter.
I didn't try stealing it, I just thought that might work. The animals in that area covered such a wide viewing angle that I didn't even try anything underhanded.
I got this bad feeling when first going down there and decided I'd wait until larger updates and more classes.The game went insanely buggy for me, enemies were doing attacks and i could see their X,Y,Z vectors xD
Coupled with "CUTSCENE PENDING" becoming a thing, can see why they kept delaying early access
i agree, but it's early access...and it doesn't feel as awkward as reloading a save a bunch of times to get something rightThat seems like a cheat more than something that you're supposed to think to do in character. Haha.
lol this is great i got the minotaurs and bulette to fight eachother
i agree, but it's early access...and it doesn't feel as awkward as reloading a save a bunch of times to get something right
Yeah, picking it up breaks invisibility. I found a workaround, but it's possibly more ridiculous than the camp thing.How the heck do you steal the Idol in druid grove without getting caught?
I've tried everything I can think of. Regular stealth, misty step, pass without a trace, disguise self, invisibility position, using a familiar to move it (who was also invisible). Nothing works. They always catch me.
Does Charm Person work? I charmed a goblin, it stabbed me in the back , then raised the alarm. Thanks friendo.
Does Charm Person work? I charmed a goblin, it stabbed me in the back , then raised the alarm. Thanks friendo.
No. Had a heart floating above its head. I've seen this happen multiple times. In another instance the charmed goblin ran to high ground then proceeded to snipe the caster. I've had three instances that have led me to think the spell is worthless.