Man, hot take incoming, but I just watched Fextralife's character creation guide, and it reminded me of how lukewarm I am on DnD systems translated into games anymore. Why do you need to put two points in a stat to see an improvement? Do we really need to call them cantrips? Is there no way to make combat more interesting at the start, or at least make it so I don't miss so much?
I understand that it's all fine and works in every game that it's in and these things are just the way it is, but one of the things that I've always been most thankful for in POE is how they decided to cut the BS where ever they could and make systems tailored to the medium.