My avatar speaks volumes.
My avatar speaks volumes.
I have hard time believing that budget was the issue instead of minimal development time and bad direction. That Marvel license especially during the time this game was developed had to be more expensive than ever. This game also had a cinematic story mode at launch. Even if the cinematics were awful those and the voice acting could not have been cheap.There's also the issue of the budget, which was literally a shoestring.
Is that real? Kinder surprise?I came in expecting a highly stylized look.
Expectations:
vs. reality:
I don't care how it looks now, the game is still fun as fuck and the netcode is pretty solid. It's dirt cheap (I think deluxe is now 9.99) and there isn't any DRM anymore so the game loads even faster. It's kind of hard to complain about this title anymore, lets just hope MVC as a franchise isn't dead going forward and they take the criticisms of MVCI seriously. Primarily, rushing a game to market because of whatever Kevin Feige has going on. I honestly believe MVCI, especially considering Dragon Ball was revealed close to MVCI's launch, they wanted a Marvel game out before Black Panther, Captain Marvel, and Infinity War hit theaters.
Not unlike how Marvel Ultimate Alliance 3 just nearly missed the release of End Game in the theaters but a few short months.
People are still reposting the terrible Chun Li and Dante faces despite it getting fixed.
But I guess the fixed faces aren't much better.
The game itself looks okay when it's like Nova and Sigma on the screen, but a few of the character faces (Cap, Spencer) and the art design is mostly what suffers overall.
Still, despite all the issues, the best gameplay of any modern fighting fame plus amazing online. It's too bad tons of people would rather put their energy into whining about MvCI and speculate about a sequel instead of playing MvCI or even UMvC3. I'd love if even half of the people complaining would be up for some games.
As you said, characters and textures look good, but the general style used for the game is bad, bland, and looks like a mobile shovelware game.
They ripped the characters, supers and effects straight from Marvel 3 and made them look worse across the board. -_-
Only ones that don't look terrible are the original characters made for this game Jedah, Sigma, Venom, etc and Doctor Strange
Don't mean to change subjects, but where is this? You're talking steam, right?
It's not only Chun-li, the game really has a problem with microcephallic character models.
This is actually a relatively flattering picture of MVCI Spencer. He looks unbelievably bad in game.
lmao at people whining about how they 'fixed' dante and chuns faces and that folks aren't taking that into consideration
this motherfucker's hair and teeth are still piss mop yellow in his texture files. you gotta mod in white hair! not to mention how just about every single char has this shit going on:
the game CAN look like, passable if you tweak a whole bunch of shit but in it's vanila state the monster CA and godawful char models really stand out
even with as much makeup you can put on this pig, it just ultimately looks 'okay'
MvCI does not look good, but MvC2 is the absolute last game in this series that should be championed for anything aesthetic.
Because most, if not all, the models were outsourced. Also it's rare for a fighting game to look like it's concept artWhat upsets me more than anything about Infinite is that the concept art is actually really nice looking, so like, why did this translate so poorly into the 3D models?
Stuff like this makes me wish it would be possible for them to go back to 2D or at least try to mimic this art style using whatever method ArcSys does for their games.What upsets me more than anything about Infinite is that the concept art is actually really nice looking, so like, why did this translate so poorly into the 3D models?
Because most, if not all, the models were outsourced. Also it's rare for a fighting game to look like it's concept art
What upsets me more than anything about Infinite is that the concept art is actually really nice looking, so like, why did this translate so poorly into the 3D models?
The models in SFV were also outsourced and they look great though.Because most, if not all, the models were outsourced. Also it's rare for a fighting game to look like it's concept art
is that concept art book any good? I wanted to buy it but was told it was so-soBecause most, if not all, the models were outsourced. Also it's rare for a fighting game to look like it's concept art
like 95% of Naughty Dog's games are outsourced and they clearly look fine. It's not that outsourcing itself is a problem, it's the quality of the studios they outsource to and then how they direct, manage, and process those assets.The models in SFV were also outsourced and they look great though.
It's pretty decent overall as far as SFV concept art books go, the Japanese version has been completely scanned and posted on Reddit if you're curious, not gonna post a link 'cause I dunno if it breaks this site's rulesis that concept art book any good? I wanted to buy it but was told it was so-so
Imagine that being your strongest endorsement after a meal, or a movie.
It's pretty decent overall as far as SFV concept art books go, the Japanese version has been completely scanned and posted on Reddit if you're curious, not gonna post a link 'cause I dunno if it breaks this site's rules