¯\_(ツ)_/¯ I'll be honest, that's on the developer's shoulder in my opinion. The game booted but then a certain condition made it crash...Not testing that game works isn't their fault? Especially considering they made big point of their testing.
¯\_(ツ)_/¯ I'll be honest, that's on the developer's shoulder in my opinion. The game booted but then a certain condition made it crash...Not testing that game works isn't their fault? Especially considering they made big point of their testing.
Valve does check games though. Also, this was supposed to be a big selling point of the Epic store. See below.To be fair, I doubt steam tests games either (considering the trash fires that are launched daily).
Definitely, especially given their release schedule
They do test games actually. (Well, one build anyway, after that you're free to update anytime - even before release).
Steam test the initial release of the games. How long they test for might vary, but Epic did try to differentiate itself with not selling broken games and fully testing the games it sells (and yet here we were).
It doesnt test the patches (to allow patches to be immediate).
Epic made a big deal about how good their curation is and how they would test the games tho
In my experience, Valve ensures that games will run. I don't see any indication that they play games to completion. Which sounds similar to what happened here with EGS, but people should have higher expectations than that of EGS given that they put a lot of weight into their "curated" selection.Valve does check games though. Also, this was supposed to be a big selling point of the Epic store. See below.
So, no one else played or tested the game before approving it to the store?
So, no one else played or tested the game before approving it to the store?
So, no one else played or tested the game before approving it to the store?
Did you guys not get my thread title request? Odd! Either way thank you mods!Official Staff CommunicationUpdated Thread Title. Just noting the dev has fixed the issue.
Seriously, no wonder he thinks that his idea of "small dedicated curation team" will work when they open the floodgates for self-publishing, because in his mind you can check the quality of the game by playing it less than an hour.I haven't played Axiom Verge, but looking at youtube playthroughs the mentioned area (Zi) you reach within your first hour?
You can think it's funny but it highlights the upcoming nightmare for developpers if they have to support multiple builds of the same PC game for each launcher.
So, no one else played or tested the game before approving it to the store?
So, not only did Galyonkin lie (that or he's not as knowledgeable about Steam as he thinks he is) when he strongly implied Valve doesn't check games before approving them for release, but apparently Epic's own approval process isn't much, if any, better. That's rather amusing.
/XF file [file]... :: eXclude Files matching given names/paths/wildcards.
Apparently it's fanboyism! Or it's legitimately funny that we are at this point already.
I'd be curious to know each ecosystems actual process for QC of games (if any). With Steam, it seems they relatively recently started doing some pretty heavy feedback for some games in a lot of detail. Prior to that, I hadn't heard anything about actual process beyond "check it runs and isn't malicious", which isn't very thorough
What does " robocopy /XF "steam"* " mean?
Also how far in the the game do you need to be to get to that area in the game? It's possible that Sergey stopped before that and just wanted to make sure that the game would even run.
Well at the very least this shows that updates can get pushed very fast but does bring the question of where you would go to find answers to problems like this since not everyone uses Twitter. On Steam at least there is a section where devs can put updates and let people know about issues and what not
What does " robocopy /XF "steam"* " mean?
Also how far in the the game do you need to be to get to that area in the game? It's possible that Sergey stopped before that and just wanted to make sure that the game would even run.
Well at the very least this shows that updates can get pushed very fast but does bring the question of where you would go to find answers to problems like this since not everyone uses Twitter. On Steam at least there is a section where devs can put updates and let people know about issues and what not
Maybe doesn't fall withing Epic's QA budget.if there are only seven why wouldn't you just do it manually anyway
Eh, this seems like an honest mistake from the dev. But the bandwagon gonna bandwagon.
this seems like the store that touted how great their curation standards are and that assures that they test games beforehand are full of shit, as expected.Eh, this seems like an honest mistake from the dev. But the bandwagon gonna bandwagon.
So, no one else played or tested the game before approving it to the store?
even if the developer made a mistake is epic not at fault because their "curation" was promised to prevent things like thisEh, this seems like an honest mistake from the dev. But the bandwagon gonna bandwagon.
Eh, this seems like an honest mistake from the dev. But the bandwagon gonna bandwagon.