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Mama Robotnik

Gaming Scholar
Member
Oct 27, 2017
667
This is the third piece in Mama Robotnik's Sega Obscura ResetEra Series:

Sega Obscura 1 - The Sega Saturn was the best console EVER for…
Sega Obscura 2 - Sonic 1 (8-bit) is a better game than Sonic 1 (16-bit)
Sega Obscura 3 - The first "Sonic the Hedgehog 2" released hates Sonic, and hates us all
Sega Obscura 4 - The Eleven SEGA "Zeldas"
Sega Obscura 5 - The extraordinary Sega game that played the player
Sega Obscura 6 - The ambitious Sonic game from 2009 that you will never, ever get to play
Sega Obscura 7 - When Sega took on Zelda, they really went for the jugular
Sega Obscura 8 - The most consistent sequence of fuckups in the entirety of the history of video games

------------------------------------------------------------------------------------------------------------------------------

Last week, we explored Sonic 1 (8-bit), a capable and consistent platformer which some enjoyed more than the 16-bit Mega Drive/Genesis release. That gem of a game helped introduce famous Sonic tropes while taking the player on a great journey up the factory-mountains of South Island. It was exhilarating, challenging, but for the most part, it was also a very fair game.

It was assumed that the sequel would build on this winning formula.

This didn't happen. From its inception, Sonic 2 8-bit was not going to play by the rules.

Sonic the Hedgehog 2 came out for the Sega Master System on the 16th October 1992 - over a month before its more popular 16-bit counterpart. The Master System Sonic the Hedgehog 2 was the first Sonic the Hedgehog 2 released.

Switch it on, and something becomes immediately apparent: this game was here to fuck your shit up. This game hates you, nearly as much as it hates the other Sonic games. This game is here to hurt you.

LdXFMFo.gif


You ask Sonic 2 (8-bit) for Emerald Hill Zone? FUCK YOU HERE IS LAVA.

You ask Sonic 2 (8-bit) for Casino Night Zone? FUCK YOU HERE IS A SPIKEY WATER NIGHTMARE ZONE WITH NO AIR

You ask Sonic 2 (8-bit) for Tails? FUCK YOU TAILS IS DEAD

The game is remarkable in its complete disregard for Sonic tropes. Progression is baffling, difficulty is all over the place, and the story developments are genuinely surprising.

Here are some highlights:

Starting Surprise

This image shows the opening levels for 2D Sonics. Lush green paradise playgrounds. That is how the games always begin.
Spot the odd one out:

p5uFVlF.jpg


Sonic 2 (8-bit) starts – for no established reason – in a hellish abyss. Fiery masses are ejected from pools of lava. Rocky spikes smash down onto broken metal rails. Volcanoes surround the area. It's an evil place. The diabolical game starts as it means to continue.

lCaaltn.gif



Spikes Spikes Spikes

Sonic games – for the most part – use spikes sparingly. They generally prefer the bottomless pit as their death trap of choice.

Not Sonic 2 (8-bit)

C6z9eO2.gif


Spikes on the ceiling. Spikes on the walls. Fields of spikes. Falling spikes. Valleys of spikes. Water spikes. One way pipes straight into spikes.

And the game's absolutely favourite: Spikes at the end of blind jumps.

FzUhvC7.gif


When you hit the spikes, your rings can save you, but only momentarily. Sonic 2 (8-bit) only ever gives you a single ring back no matter how many you were carrying, and it vanishes in moments. This is not sufficient to survive the spikes that await you.


Deranged Difficulty

Sonic 2 (8-bit) is often a very difficult game. But sometimes, quite inexplicably, it isn't. The difficulty level is all over the place. Sky High Act 1 is easy – Sky High Act 2 is a nightmare. Aqua Lake 2 is horrendous, while Aqua Lake 3 is the easiest boss in the game. The second zone is one of the hardest, while the final zone is one of the easiest.

Nothing better illustrates this deranged design more than the first boss, in particular on the Game Gear release.

aWtFQgl.gif


While the Master System iteration of the game has a challenging boss battle which involves Sonic jumping over insta-killing bouncing balls of metal, the Game Gear takes this to a point of lunacy: the bouncing balls now bounce in a random way, making the battle completely unpredictable. This, combined with the Game Gear's restricted boss-arena, mean that beating the boss is not about skill, but luck. You either get very lucky and survive, or the game kills you. Consequently, this first-boss is probably the hardest Sonic boss of all time.


Puzzling Progression

Sonic games start in the Green Hills, and generally take us through ancient ruins, bouncy casinos, and speedway industries until we reach the end – a metal colossus.

Sonic 2 8-bit has contempt for this.

cyLX1sa.gif


We go from lava fields to stormy cliffs. We then go from sunken ruins to Green Hill(s), which is – of course – a spiky horror:

VAYHaTr.gif


We then end up in a mountain of spinning discs, before reaching…

The Scrambled Egg zone

gHnFbry.gif


What is it? Some sort of abstract purple rocky structure with a starlight background, held together with neon tubes. But if you complete this bizarre realm with all six Chaos Emeralds, there is a final surprise in store.

This image shows the final zones for 2D Sonics. Metal monstrosities. That is how the games always end.
Spot the odd one out:

NLXyNkl.jpg


Sonic 2 (8-bit) ends with a beautiful crystal palace – the Crystal Egg. Within this realm, rings and 1ups are plentiful. Flying fish offer minimal resistance. The music twinkles. The final zone is completely perplexing.

Maybe it is symbolic? Sonic begins his journey in a hellscape, perhaps he ends it in heaven?


Doctor Death

Doctor Ivo Robotnik isn't a complicated man. He builds robot armies, attacks Sonic with wacky boss contraptions, and retires after a big climactic final boss. He can be seen laughing at his successes and having tantrums over his failures.

But in Sonic 2 (8-bit), something has got into the dastardly doctor.

His plan was to construct a peaceful crystal palace, which we see is adorned with crystal blocks of his own likeness. To construct this otherworldly realm, he appears to have torn apart the dimensions, resulting in the warped reality that is the Scrambled Egg. Silver Sonic – bestowed a single Chaos Emerald – appears to be the foreman of this operation.

At the end of Zone 1, Sonic is plummeting into a lava abyss, in which only certain death awaited…

VVGw2CJ.gif


Doctor Robotnik comes to his aid, saving the life of his nemesis. An unprecedented moment, in all of Sonic history.

But while the Doctor is capable of good, he is all the more capable of bad. The first boss does not challenge Sonic sufficiently, so Robotnik targets it with a propeller mechanism, punishing the metal creature by slicing it to pieces.

But the real moment of surprise is at the end. The "bad" ending is given if the player does not find all six Chaos Emeralds. They are so fiendishly hidden, in such unfair places - through false walls, in clouds so high as to be nearly off-screen, that most gamers would only see this "bad" ending.

mq7sONc.gif


Doctor Robotnik murders Tails. Sonic never finds the Crystal Egg, and the bored tyrant kills the child fox. Sonic stares into the stars, despondent over the death of his friend.


Maddening Mysteries

There is so much more about the game that puzzles.

Do you remember the Power Sneakers/Fast Shoes item? A series staple, Sonic grabs them for a period of boosted speed. In Sonic 2 8-bit, they exist in only one place in the game, in the depths of Aqua Lake Act 2, a level entirely made of water:

79jRKHo.jpg


The level doesn't really let you use them – it is as if the game wishes to spite you. (They are absent from the Game Gear version entirely)

As the game is difficult with no save function, the player would need continues. There is a mechanic for these in which the completion signpost at the end of each level has a chance of appearing as a Tails icon, awarding the continue. It took the internet years to figure out how to trigger this – you have to finish a level with exactly 77 rings while not losing a single life. These continues – which were really required – were hidden behind an incredibly abstract mechanic.

All Act 3's – which are often a spike-filled trauma – have no rings. The levels are unfair instant death. The boss is instant death. There are no checkpoints, so if you die, you go right back to the start. Because FUCK YOU.

HJOyZkn.gif


Exit stage left? Exit signposts underwater? It only happens here.

No shields because, also, FUCK YOU.

There are level gimmicks, such as a minecart (which will blind-drop you into lava), a hand-glider (extremely difficult to control, and getting it wrong drops you into a valley of spikes), weird spinning discs (if you come off at the wrong trajectory, meet the wall of spikes) and tubes (which holding down the wrong direction will take you straight into… well, you can probably work it out).

Brilliant ResetERA user Krejlooc raises more weirdness in the other thread:

Secret Birds

The Tails Abduction Zone was Originally a Level

The Mysterious Obscured Power Up


THE SONIC THAT HATES SONIC

Sonic 2 8-bit hates you. It hates Sonic. It hates Tails, and even kills the fucker.

A lot of madness has befallen the franchise, from Sonic 2006 to Shadow the Hedgehog and his machine gun. But nothing quite reached the plateau of the first release of Sonic the Hedgehog 2. To this day, I can't understand the logic or reasoning behind most of its design decisions.

Strangely though, despite all of the above, it manages to be a pretty good game. It shouldn't be, but it is. Regardless, no one could hate it - at least, not as much as it hates itself.
 
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Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,638
United States
First video game I ever played. I was like three years old

The first boss on Game Gear is not a kind introduction to the hobby
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
Yeah, Sonic 2 8-bit isn't a good game. That said, the Master System version isn't that bad. Unfortunately, Sega never re-releases this version.
 

ragingbegal

Member
Oct 27, 2017
795
I never made it past the hang gliding levels as a kid. I hated this game but longed to beat it since I didn't have a Genesis.
 

MaitreWakou

One Winged Slayer
Avenger
May 15, 2018
13,180
Toulouse, France
Yeah fuck the first insect boss. What a nightmare.

Didn't knew the game ended that way... This is awesome. Better than any Sonic's edgy comic book. Wow.
 

Kapryov

Member
Oct 27, 2017
10,129
Australia
I completed this on the game gear, no guides, all 6 emeralds.... I only ever had 3 game gear games, so if I wanted to play a portable game it was this, Ninja Gaiden, or Columns. I played all these back to front as a result.

I would not dare touch it now, it's too hard. I die on the first boss and have no idea how I ever had the patience.
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
I played this game a lot on car trips back in the day. Could probably still beat it in under a half hour, too.

There's a 1-up box on Sky High 2 that respawns indefinitely if you hit it with the right angle and speed. Might as well do it, 'cause this game sure as fuck doesn't play by fair rules.

That bad ending was a legit shocker. Music was nice though.

 

Ferrs

Avenger
Oct 26, 2017
18,829
I dunno why people is so fixated with the "Tails is dead" idea. Its because of the stars? Because that would mean that both are death in the good ending lol at the end is just "Sonic didn't find him" but I doubt the idea was that Eggman murders the poor fella.

All in all, Sonic 1 was a better game, but I still love 2. I think it gets too much negativity because of the GG version, but playing it on MS it's a fine game, although yep, hard. But Sonic games tend to be on the easy side so it's not too bad to have a hard Sonic game for once...
 

hibikase

User requested ban
Banned
Oct 26, 2017
6,820
I'm pretty sure most people know it more as a Game Gear game than a SMS game.

I guess the SMS version at least has a larger view area?
 

Ferrs

Avenger
Oct 26, 2017
18,829
Also, dat music, from the masterminds of Sonic CD




The SMS version has the same track for both endings, the GG introduced a new ending for the good one. Boss theme is also different.

That entire OP is honestly a trip. Wtf is this game?

If you play the SMS it ain't that bad. I did beat this shit as a kid. If you play the GG version though.... good luck.
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
I had it on Game Gear and I think I got passed the first boss once

The worst part is I don't think I played the far superior Sonic 1 until years after the fact
 

dock

Game Designer
Verified
Nov 5, 2017
1,367
Great write up, OP!

Sonic 2 GG was such a huge letdown after Sonic 1 on Game Gear was so fun. I had a Mega Drive and a Game Gear, and I was appalled at how miserable Sonic 2 was to play.
 

Menome

Member
Oct 25, 2017
6,404
I look back on this and wonder how I completed this as a child, with all the emeralds. Just an effect of a limited number of games and far too much free time...

Also, remember how the Master System had a 'Pause' button on the console? Never use it with this game. This game would generally crash if you dared to use it. So add the Pause-button to the list of things this game hates.
 

TreIII

One Winged Slayer
Member
Oct 25, 2017
6,280
Columbia, MD
Brilliant thread, Mama Robotnik.

I truly considered one of my "badges of honor", as a youth, when I finally could say I mastered this game. I didn't figure out, until like a few years (and after Sonic Chaos and Triple Trouble) that you could just hold the direction in a pipe to go the direction you wanted. I always thought you had to press the direction at JUST the right time...
 

Nocturnowl

Member
Oct 25, 2017
26,083
I did take the time in the last thread to point out that Sonic 2 MS/GG hates you, hates itself and hates this whole damn world and wishes to end it all via hang gliding into a tube maze that pops you out on an antlion pit.
 

ThorHammerstein

Revenger
Member
Nov 19, 2017
3,500
My younger self refuses to believe that it came out on GG first seeing how great it was on Genesis (like some time traveling jerky went back to release a bad version to wreck his popularity).
I think that if I had played this version after Sonic 1, I might have never gone back to the series, much like if I played the Japanese version of Super Mario Bros 2 after the 1st. ¯\_(ツ)_/¯
 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
The few saving mercies of this game are that the chaos emeralds all give you continues on collection, and the first 5 are all in the second act of the respective levels. The weird monitor shown up above also, IIRC, also grants a continue.

In what is a bit of a signature for this developer, Aspect Co. -- who did all the 8-bit Sonics besides the first, Spinball, and the particularly execrable Sonic Labyrinth (which was done by the same team as the game gear port of Dynamite Headdy) -- Sonic collects 5 of the emeralds and the 6th is in Robotnik's possession, granted to Sonic by the end of the game -- though in this case, only in the second-to-last stage. (The games after this would all use special stages to get the emeralds, though.) In this case it's technically the silver sonic at the end of Scrambled Egg, which produces said emerald on defeat, but (IIRC) only if the other 5 were already collected.

The speed shoes legitimately do nothing. That area in the Master System version is actually secretly above water, so Sonic goes faster normally. All it does is change the music for a couple seconds.

Almost any changes made for the game gear version make the game worse. The difficulty would already be a lot higher if not for them just due to the smaller screen. The first boss was mentioned, but Green Hill 3 in particular winds up being even spikier than the SMS version.

You can tell this one was by a definitely novice developer. At least it looks and sounds nice.
 

Aaron

I’m seeing double here!
Member
Oct 25, 2017
18,077
Minneapolis
The Master System version is decent, the Game Gear version is balls (hasn't stopped me from beating it though).

I like to think of it as Sonic's equivalent to Lost Levels.
 

Kid Heart

Member
Oct 25, 2017
1,087
I just recently beat the Game Gear version of this. Scrambled Egg act 2, and Green Hills Zone act 3 are some of the worst designed Sonic levels I've ever seen.

Green Hills Zone act 3 is leap of faith the level, with your prize being instant death spike pits if you guess wrong. Scrambled Egg demands you memorize the layout of the pipes, or enjoy more instant death spike pits. There is plenty of other BS in the game, but those two stand out for me as the prime examples of this games unnecessary cruelty.
 
Last edited:

Bunty Hoven

Member
Oct 30, 2017
274
I remember playing this on the Game Gear and finding the setting of the first level refreshing by going against the green hills convention. I dug how giving you a level you had to baby-step through matched how a player would approach the game getting used to the controls and moving cautiously because of the screen size. In my mind, this was going to be the introduction to set up a more confident player breaking free of the walls in later levels for high speed launchy excitement.

No idea whether that imagining had any basis. Youtube shows the level after sees Sonic springing around and hangliding through clouds which sounds like it fits the bill but... at the time I don't think I progressed past the first boss.
 

Xam3l

The Fallen
Oct 25, 2017
760
Portugal
I adore this game. Played it so many times during my childhood. It took me months to find how to beat some bosses, but after that, I started doing speed runs almost every week.
 

Jimnymebob

Member
Oct 26, 2017
19,588
Just behind MD Sonic 2 as my favourite in the franchise.
I only played the GG version like once on whatever PS2 Sonic collection had that (I think it was Gems?), but it was awful.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
Hold down, left, A+B, and press start the third time tails closes his eye. That's how you get to the stage select, and that's the ONLY way I ever played that last goddamn level.

Will always hold a special place in my heart because that's the first video game I ever owned, but goddamn it not love me back.

The music though. Scrambled Egg Zone will always be one of my favorite songs (also used in the intro), and Green Hills being a remix of Sonic CD's You Can Do Anything is pretty cool too.

 

Fdkn

Member
Oct 25, 2017
718
Spain
I'm just here to say that Sonic 2 Master System is the best Sonic game and those who complain about not facerolling the game like every other entry on the series should apply the way more recent meme: <git gud>.
 

bytesized

Banned
Oct 27, 2017
5,882
Amsterdam
Last week, we explored Sonic 1 (8-bit), a capable and consistent platformer which some enjoyed more than the 16-bit Mega Drive/Genesis release. That gem of a game helped introduce famous Sonic tropes while taking the player on a great journey up the factory-mountains of South Island. It was exhilarating, challenging, but for the most part, it was also a very fair game.

It was assumed that the sequel would build on this winning formula.

This didn't happen. From its inception, Sonic 2 8-bit was not going to play by the rules.

Sonic the Hedgehog 2 came out for the Sega Master System on the 16th October 1992 - over a month before its more popular 16-bit counterpart. The Master System Sonic the Hedgehog 2 was the first Sonic the Hedgehog 2 released.

Switch it on, and something becomes immediately apparent: this game was here to fuck your shit up. This game hates you, nearly as much as it hates the other Sonic games. This game is here to hurt you.

LdXFMFo.gif


You ask Sonic 2 (8-bit) for Emerald Hill Zone? FUCK YOU HERE IS LAVA.

You ask Sonic 2 (8-bit) for Casino Night Zone? FUCK YOU HERE IS A SPIKEY WATER NIGHTMARE ZONE WITH NO AIR

You ask Sonic 2 (8-bit) for Tails? FUCK YOU TAILS IS DEAD

The game is remarkable in its complete disregard for Sonic tropes. Progression is baffling, difficulty is all over the place, and the story developments are genuinely surprising.

Here are some highlights:

Starting Surprise

This image shows the opening levels for 2D Sonics. Lush green paradise playgrounds. That is how the games always begin.
Spot the odd one out:

p5uFVlF.jpg


Sonic 2 (8-bit) starts – for no established reason – in a hellish abyss. Fiery masses are ejected from pools of lava. Rocky spikes smash down onto broken metal rails. Volcanoes surround the area. It's an evil place. The diabolical game starts as it means to continue.

lCaaltn.gif



Spikes Spikes Spikes

Sonic games – for the most part – use spikes sparingly. They generally prefer the bottomless pit as their death trap of choice.

Not Sonic 2 (8-bit)

C6z9eO2.gif


Spikes on the ceiling. Spikes on the walls. Fields of spikes. Falling spikes. Valleys of spikes. Water spikes. One way pipes straight into spikes.

And the game's absolutely favourite: Spikes at the end of blind jumps.

FzUhvC7.gif


When you hit the spikes, your rings can save you, but only momentarily. Sonic 2 (8-bit) only ever gives you a single ring back no matter how many you were carrying, and it vanishes in moments. This is not sufficient to survive the spikes that await you.


Deranged Difficulty

Sonic 2 (8-bit) is often a very difficult game. But sometimes, quite inexplicably, it isn't. The difficulty level is all over the place. Sky High Act 1 is easy – Sky High Act 2 is a nightmare. Aqua Lake 2 is horrendous, while Aqua Lake 3 is the easiest boss in the game. The second zone is one of the hardest in the game, while the final zone is one of the easiest.

Nothing better illustrates this deranged design more than the first boss, in particular on the Game Gear release.

aWtFQgl.gif


While the Master System iteration of the game has a challenging boss battle which involves Sonic jumping over insta-killing bouncing balls of metal, the Game Gear takes this to a point of lunacy: the bouncing balls now bounce in a random way, making the battle completely unpredictable. This, combined with the Game Gear's restricted boss-arena, mean that beating the boss is not about skill, but luck. You either get very lucky and survive, or the game kills you. Consequently, this first-boss is probably the hardest Sonic boss of all time.


Puzzling Progression

Sonic games start in the Green Hills, and generally take us through ancient ruins, bouncy casinos, and speedway industries until we reach the end – a metal colossus.

Sonic 2 8-bit has contempt for this.

cyLX1sa.gif


We go from lava fields to stormy cliffs. We the go from sunken ruins to Green Hill(s), which is – of course – a spiky horror:

VAYHaTr.gif


We then end up in a mountain of spinning discs, before reaching…

The Scrambled Egg zone

gHnFbry.gif


What is it? Some sort of abstract purple rocky structure with a starlight background, held together with neon tubes. But if you complete this bizarre realm, there is a final surprise in store.

This image shows the final zones for 2D Sonics. Metal monstrosities. That is how the games always end.
Spot the off one out:

NLXyNkl.jpg


Sonic 2 (8-bit) ends with a beautiful crystal palace – the Crystal Egg. Within this realm, rings and 1ups are plentiful. Flying fish offer minimal resistance. The music twinkles. The final zone is completely perplexing.


Doctor Death

Doctor Ivo Robotnik isn't a complicated man. He builds robot armies, attacks Sonic with wacky boss contraptions, and retires after a big climactic final boss. He can be seen laughing at his successes and having tantrums over his failures.

But in Sonic 2 (8-bit), something has got into the dastardly doctor.

His plan was to construct a peaceful crystal palace, which we see is adorned with crystal blocks of his own likeness. To construct this otherworldly realm, he appears to have torn apart the dimensions, resulting in the warped reality that is the Scrambled Egg. Silver Sonic – bestowed a single Chaos Emerald – appears to be the foreman of this operation.

At the end of Zone 1, Sonic is plummeting into a lava abyss, in which only certain death awaited…

VVGw2CJ.gif


Doctor Robotnik comes to his aid, saving the life of his nemesis. An unprecedented moment, in all of Sonic history.

But while the Doctor is capable of good, he is all the more capable of bad. The first boss does not challenge Sonic sufficiently, so Robotnik targets it with a propeller mechanism, punishing the metal creature by slicing it to pieces.

But the real moment of surprise is at the end. The "bad" ending is given if the player does not find all six Chaos Emeralds. They are so fiendishly hidden, in such unfair places - through false walls, in clouds so high as to be nearly off-screen,, that most gamers would only see this "bad" ending.

mq7sONc.gif


Doctor Robotnik murders Tails. Sonic never finds the Crystal Egg, and the bored tyrant kills the child fox. Sonic stares into the stars, despondent over the death of his friend.


Maddening Mysteries

There is so much more about the game that puzzles.

Do you remember the Power Sneakers/Fast Shoes item? A series staple, Sonic graps them for a period of boosted speed. In Sonic 2 8-bit, they exist in only one place in the game, in the depths of Aqua Lake Act 2, a level entirely made of water:

79jRKHo.jpg


The level doesn't really let you use them – it is as if the game wishes to spite you. (They are absent from the Game Gear version entirely)

As the game is difficult with no save function, the player would need continues. There is a mechanic for these in which the signpost at the end of each level has a chance of appearing as Tails, awarding the continue. It took the internet years to figure out how to trigger this – you have to finish a level with exactly 77 rings while not losing a single life. These continues – which were really required – were hidden behind an incredibly abstract mechanic.

All Act 3's – which are often a spike-filled trauma – have no rings. The levels are unfair instant death. The boss is instant death. There are no checkpoints, so if you die, you go right back to the start. Because FUCK YOU.

HJOyZkn.gif


Exit stage left? Exit signposts underwater? It only happens here.

There are level gimmicks, such as a minecart (which will blind-drop you into lava), a hand-glider (extremely difficult to control, and getting it wrong drops you into a valley of spikes), weird spinning discs (if you come off at the wrong trajectory, meet the wall of spikes) and tubes (which holding down the wrong direction will take you straight into… well, you can probably work it out).

Brilliant ResetERA user Krejlooc raises more weirdness in the other thread:

Secret Birds

The Tails Abduction Zone was Originally a Level

The Mysterious Obscured Power Up


THE SONIC THAT HATES SONIC

Sonic 2 8-bit hates you. It hates Sonic. It hates Tails, and even kills the fucker.

A lot of madness has befallen the franchise, from Sonic 2006 to Shadow the Hedgehog and his machine gun. But nothing quite reached the plateau of the first release of Sonic the Hedgehog 2. To this day, I can't understand the logic or reasoning behind most of its design decisions.

Strangely though, despite all of the above, it manages to be a pretty good game. It shouldn't be, but it is. Regardless, no one could hate it - at least, not as much as it hates itself.

One of the best OP of the year man! I loved sonic 2 on GG as a kid but yeah, it was weird! Never thought Tails was getting murdered though lol
 

Stuart Gipp

The Fallen
Oct 26, 2017
2,174
Cambridge, England
Great game. Tails isn't dead, that's just stupid. He's just missing.

If you roll, the ceiling spikes that fall down in Underground Zone won't hurt you.

It's possible to get stuck upside down at the top of the loop-de-loops, particularly on Aqua Lake 1.
 

Saoshyant

Member
Oct 25, 2017
1,995
Portugal
I beat this game as a kid about twice (and then moved on to other things). It required quite a bit of memorization to the point I could do parts of the initial stages without even looking at the TV. The goddamn hang glider would sometimes glitch out and pull me off screen and force to restart the whole run. It was unfair as hell this game, much like the OP describes. Yet, it managed to be one of my favorite MS titles. I'm pretty sure I'd never have the patience for it these days, but seeing those GIFs, listening to a bit of the soundtrack videos posted here... dang, what a trip down memory lane.
 

brinstar

User requested ban
Member
Oct 25, 2017
10,263
I asked for a Game Gear for Christmas like an entire year straight, and my mom got me one with this as my first game for it.

I distinctly remember feeling an intense feeling of shame and regret after playing this