I mean, it's janky, but very few games are going to be close to TLOU2 levels, even more RPG AND Open World ones.
Yup. There's a lot of time + money + staff that go into making games like The Last of Us 2 and Red Dead Redemption 2.
Assassin's Creed gets the staff and funding, but it's still churned out in an incredible amount of time. Best I can find is that as of April it was in development for
"more than two and a half years". Assuming it's not drastically longer, that's less than four years of development time for a sprawling open world RPG while also dealing with the development shift from COVID. As far as staffing goes we don't have numbers for Valhalla yet, but if it's like the past couple there was probably around 1,000 staff members. I can't find many reports about crunch at Ubisoft, but the Odyssey managing director said that they
didn't require massive crunch, and they try to avoid burning out staff. Although it's hard to trust someone in a leadership position's word on the matter, we haven't had any word of the opposite.
For comparison, development on
The Last of Us 2 started shortly after the PS4 release of the original, back in Summer of 2014. The game released Summer 2020 so that's nearly six years of development. It also had over
2000 people who worked on the game. Despite the longer development and sheer number of staff working on it,
crunch was still a serious issue.
We're reaching a point where some aspects are limited predominately by the amount of resources you throw at the game, and we can't go around and complain about things like crunch, delays, and massive development times and then turn around and criticize games for not comparing favorably to titles that have more resources than any other title out there.