I am yes and I'll give that a try, thank youAre you playing with an Xbox controller connected via Bluetooth?
If yes, connect it via USB cable and see if that helps.
I am yes and I'll give that a try, thank youAre you playing with an Xbox controller connected via Bluetooth?
If yes, connect it via USB cable and see if that helps.
Are you playing with an Xbox controller connected via Bluetooth?
If yes, connect it via USB cable and see if that helps.
So this shader cache thing is like in Horizon Zero Dawn ? I mean can you just sit tight in one stop and wait with msi afterburner running and check whenever the cpu spike goes down ?
Hell, doesn't the compiled result only depend on driver + GPU? couldn't that shit be precompiled in VR's and just donwloaded? the resulting output is tiny.
Same. It is pretty disappointing though that the adaptive AA quality setting is so non-aggressive on all platforms. And also annoying that it bottoms out so easily at a minimum resolution. It makes it very... not useful at times given the game's greatly varied load.
(That said, there are reasons to not do all shader compilation up-front)
What reasons are those? Programmer here, but not a games/graphics programmer, so curious.
I mean it's a different 'bad' experience when you pay with a long "load" up-front for things that may not end up being used in that session.
I like the Pre-Cache solution, but I wish there was an option to only download them when I actually run the game.
Ahh, ok, I see. You might not need a specific shader until say level 20, so why compile it now at level 1.
Ye ye its a dx12Ya I noticed that too. It was the same for Modern Warfare and other DX12 games. I think something to do with the shader cache needing to be rebuilt.
I've never played HZD on the PC yet, only on the PS4 pro so not sure. Is it a DX12 game as well? I heard it's a stutter fest.
Why is this a thing?
They should just make it part of the initial game load, like other games do. I'd rather wait there for whatever long it takes (it's usually a while like 5 minutes though :( ) than have stuttering in my game.
It would be cool to have this automatically happen in the background after a game is first installed or after a driver update.
Hell, doesn't the compiled result only depend on driver + GPU? couldn't that shit be precompiled in VR's and just donwloaded? the resulting output is tiny. You just need a repository of latest 3-4 versions of the driver + the latest 10 or so GPU's and you'd be saving a ton of time/stutter for the majority of your userbase.
i dont know what the hell is going on with this game. usually it has my gpu pegged at 96-97% usage, then out of nowhere itll just tank down to single digits and take the framerate down with it. wait a bit and then it climbs back up to normal.
yup, using my x1 controller wired fixed it for me. what a stupid issue to have.Are you playing with an Xbox controller connected via Bluetooth?
If yes, connect it via USB cable and see if that helps.
yup, using my x1 controller wired fixed it for me. what a stupid issue to have.
yup, using my x1 controller wired fixed it for me. what a stupid issue to have.
I had this when auto switch between controller and MKB was enabled. I set it to controller only and no problems after.Can't stress this enough.
This is another one of those games that drops frames like crazy if you're playing with a wireless Xbox controller.
I've counted at least a 15-22fps difference switching from wireless to wired.
Coincidentally using the Sony Wireless adapter with the DS4 shows zero drop in frames.
I have five Xbox controllers and they all drop frames.
Ya I noticed that too. It was the same for Modern Warfare and other DX12 games. I think something to do with the shader cache needing to be rebuilt.
I've never played HZD on the PC yet, only on the PS4 pro so not sure. Is it a DX12 game as well? I heard it's a stutter fest.
It just cycles between the low/med/high AA setting based on performance. Since it doesnt kick in until after you have ready dropped below the specified framerate tho its not very useful.I wonder how the dynamic resolution works in this game. I turned it off and got better performance. Maybe it interferes with the reconstruction from aa low? Anyways, it looks and runs better without it, if I'm not mistaken.
Makes sense why I get better performance from just AA low then. Would be nice with some actual resolution scaling as well.It just cycles between the low/med/high AA setting based on performance. Since it doesnt kick in until after you have ready dropped below the specified framerate tho its not very useful.
I had this when auto switch between controller and MKB was enabled. I set it to controller only and no problems after.
Special K can fix that, it has a feature called 'XInput Placeholders.'Same issue
Towns:
Wired- 70-80fps (DS4 Wireless)
Wireless- 65-70fps
Open areas:
Wired- 90-112fps (DS4 Wireless)
Wireless- 70-80fps
Problem only seems to be with Xbox controllers on my PC (game specific)
[Input.XInput]
PlaceholderMask=15
It's a problem with XInput.Though I'm not able to say if it is because of the controller itself, the quality of the Bluetooth adapter used in the PC or a general windows problem.
It just cycles between the low/med/high AA setting based on performance. Since it doesnt kick in until after you have ready dropped below the specified framerate tho its not very useful.
I wonder how the dynamic resolution works in this game. I turned it off and got better performance. Maybe it interferes with the reconstruction from aa low? Anyways, it looks and runs better without it, if I'm not mistaken.
I noticed that the sdr-calibrations actually carry over to hdr, though you can't adjust then when in hdr-mode. Upping contrast and lowering brightness, while increasing exposure in hdr settings provides a better picture.
This seems...broken though, and I'm not sure whether it's actually a correct hdr picture. While flipping back and forth between the options to adjust settings, I got stuck in some sort of limbo-mode where the game was saying sdr, but my screen hdr and the contrast went through the roof. Had to restart the game to get back to normal.
If anything the benchmark performs worse than the actual game from what I've seen. Almost 30 hours played, benchmark gives me 60-70fps, gameplay is 60-90 depending on location (cities-wilderness).So, is the bottom line that the benchmark is not indicative of in-game performance? I have been not staring the game because I can't decide what version to play - have Uplay+, sealed XSX/PS5 versions (I can return of course). The in game bench at 1440p gives me about 65fps average with pretty good frametime. 4k is a big struggle without lowering the resolution scale.
I also have Special K ready to go for the PC version. Guess I don't want to get invested in the PC version if I am going to benchmark high but get into the real game and have it dip into 50s or 40s constantly?
Wow looking at pc benches. Seems ps5 and xsx is a great way to go. Enjoying it a lot on my SX and I have a 3080 lol.
If anything the benchmark performs worse than the actual game from what I've seen. Almost 30 hours played, benchmark gives me 60-70fps, gameplay is 60-90 depending on location (cities-wilderness).
Thanks for the response, that does help. I am in the same boat Yopis but was vaguely considering playing on both platforms (PC thru Uplay+ for a month to get access to ultimate edition goodies) because I can play PC during the day during meetings then console on the big TV at night (I can still do PC on that same TV, but a bit harder and requires changing settings/wires, etc). I really LOVE the idea of what Ubisoft is doing with their connected platform thing, but feel like with Microsoft, they should include play anywhere on any digitial purchase. As it is, makes more sense for me to buy/rent the disc version and a month of uplay plus, then resell - which nets them much less!Have same decision. 3080 and 5800x next week will arrive. But have a PS5. Is the PC version worth it?
Both versions are great. Can't go wrong. I have a 3080 (TUF OC) and a 3600, and get 60-90fps at 1440p ultrawide with all settings maxed except shadows and cloud quality turned down one notch to very high. It really depends on what platform you prefer to play on imo, since the PS5 still looks absolutely gorgeous and is almost always at 60fps.Have same decision. 3080 and 5800x next week will arrive. But have a PS5. Is the PC version worth it?
built in bluetooth from my mobo. gigabyte z390i, whatever their stock bt controller is.
Has this game been patched lately?
Haven't touched it in a week, wondering if the performance has improved at all
Totally boggles the mind but my large performance problems with the RTX3080 turned out to be
1. The Xbox controller on Bluetooth (dropped me down to single digit FPS at times, despite being perfectly fine in WDL)
2. The fix in the OP about redefining the Windows cache size. Completely inexplicable why doing that affects anything if I have 32GB of RAM...but it did. And now it's a rock solid 80+fps.
Massive props to the OP and everybody who contributed to it.
You should really try using MS official USB dongle instead. BT is a dumpster fire on PC - or in general really.built in bluetooth from my mobo. gigabyte z390i, whatever their stock bt controller is.
You should really try using MS official USB dongle instead. BT is a dumpster fire on PC - or in general really.