I've gotten a pretty solid performance so far at 1080p, my setup is 3080, Ryzen 7 1700, 32 RAM and I'm getting solid 60 fps. I wish that the Dualsense worked through USB though, I'd love to play it using that
Not sure if this is where to post this,
but has anyone else been having this cloud bug?
Yep, I've had that exact bug on my 3070. Someone else has had it too ITT
Is there an FPS counter like other Uplay titles? I've got the game running at 1080p, Very High preset and it seems to be holding 60fps, if not mid-high 50's but I want to check for sure.
I'm currently rocking a 3700x, 5600XT and 16GB of memory. Pretty pleased with the performance, even if it, understandably, tanks when I try 3440x1440. Need one of AMDs new cards asap.
Did you launch the game from Steam? You have to in order to get Steam Controller functionality working in non-Steam games. I've gotten Valhalla to work with the DualsenseHas anyone been able to get the Ubisoft+ version (added to Steam as a 'non-Steam' game) to work with the PS5 Dual Sense?
Steam recognizes the controller but when AC launches it doesn't work.
Is this due to it actually 'being played' through the Ubisoft launcher and the Steam settings not mattering? The controller works for my other Steam-only games.
Did you launch the game from Steam? You have to in order to get Steam Controller functionality working in non-Steam games. I've gotten Valhalla to work with the Dualsense
HDR is now working. Started with it off in Windows and then turned it on in game. Colors are correct now and look great.
Took a while to get going, but this game is magnificent.
Haven't you said earlier that HDR was broken?HDR is now working. Started with it off in Windows and then turned it on in game. Colors are correct now and look great.
Took a while to get going, but this game is magnificent.
You may well have gotten an unintended experience from the limiter, then ;)My experience has been that Special K's limiter works amazingly well when combined with a variable refresh rate display, but not a fixed-refresh display using v-sync.
Keeping the buffers shorted/empty is great for latency, but means it's very easy to miss the next sync and have it stutter - especially if it's a demanding game that is placing a highly variable load on the GPU.
This is generally true of any limiter.
I would love to learn more about your Special K limiter- have a FAQ I could peruse?You may well have gotten an unintended experience from the limiter, then ;)
I built it from day one for the purpose of frame pacing, to space frames temporally consistent enough to make ample use of Black Frame Insertion on a fixed-refresh display in all games. Variable Refresh is my arch nemesis, I cannot stand giving up low persistence motion blur free video for VRR. So you can bet the farm that Special K's framerate limiter is designed to work with V-Sync to produce the smoothest motion possible. Whatever benefits you get from it on a G-Sync display are unintended, but I'm happy to hear there are some.
It's extraordinarily difficult to miss the VBLANK deadline, the entire limiter has one job to do... wake up and submit a finished image early enough to short-cut the backbuffer flip queue and go straight to scan-out.
Yep, I just came to the same solution. HDR on in Windows and HDR on in game was leading to some very weird colour space issues, especially in cutscenes. HDR only on in game is perfect, the the image is actually rather stunning in Norway.
Closest that currently exists is this:I would love to learn more about your Special K limiter- have a FAQ I could peruse?
Updated 8700k/2080ti impressions: I'm now getting a very smooth 60 fps at ~1550p rendering resolution, reconstructed up to ~1720p, by setting AA to Medium, Output Resolution to 3840x2160, and Render Scale to 80%. This is with all graphics options set to High except for World Details which is Very High, and the Special K version posted by Kaldaien earlier in the thread to dramatically improve my .1% and 1% lows.
Well.... technically, yes and no.
Well.... technically, yes and no.
A 16-bit FP SwapChain (known as scRGB) can produce HDR in Fullscreen Exclusive mode whether the desktop is running in HDR or not. It is a leap of faith engaging that mode, however, because DXGI does not tell the engine which colorspaces are supported unless the desktop is running in HDR.
Plus it's Fullscreen Exclusive, and that's a hassle we're better off not dealing with.
Tl;Dr:
16-bit scRGB HDR works in Fullscreen Exclusive w/o desktop HDR
16-bit scRGB HDR works in Borderless Window w/ desktop HDR
Engine doesn't really have any idea whether requesting a 16-bit SwapChain is actually going to get it an HDR colorspace. So this is why no dev is crazy enough to do this. (.... that is, other than Ubisoft. But we already knew they were crazy ;)
It works fine for me. I've got plenty of debug logs showing the engine properly engaging HDR in windowed mode.I tried both HDR on in Windows and off and on in game with borderless and it never looked right. Does borderless HDR just not work ?
Fullscreen with windows off is the only thing that looks correct here....
I tried 200% @4K Ultra and I got about 2 frames a minute on my RTX 2080 Ti K|NGP|N :) That's the most workout that card has ever gotten, it must have been a complete shock.Anyone else try super sampling? Seems to work well for helping prevent stutter and really no performance difference.
How would one go about checking this?Check your 32gb of ram are running at full speed eg 3200 not 2333. This was my and others issue.
Wait what! Several people in the thread said that you NEEDED to have HDR on in Windows to even activate it in game. I never even bothered to try enabling it with windows HDR off.
Just tried it with Windows HDR off and it looks great!
Wtf at people saying it needed to be on in Windows.
Try using cpu-z or just check in your bios.
Yea, that is the fix. Funny thing is that I tried this last night and it did not work. When I flipped HDR on in game it did not actually activate HDR.
When I tried it today, it did work, and the HDR looks fantastic.
So key is to start game WITHOUT HDR enabled in Windows and then turn it on when the game loads. If it doesn't work give it a few times until it does.
Yeah, but I got it working. For some reason exiting out of Steam and re-opening it worked. Thanks!
I think you can see it in the performance tab of the task manager.
Is it the windows and in game HDR on?Now that I have HDR working, the game looks so much better. I really wish I knew about this fix while I was still in Norway.
Lol what kind of port is this. I'm going to try it when I get home. I was playing with HDR on and off in-game setting and I swear is barely made a difference. I did notice white text and the sunlight looks very HDR bright but everything else looks washed out grey.
I think it was mentioned earlier by someone official that if hdr is not enabled in game then you're not seeing true hdr. Can't remember who it was though...I think there's some problem with HDR between the main menu and loading the actual game. No matter the Windows HDR settings, if I enable HDR in the main menu before loading a save, the little preview image used for peak brightness calibration looks correct - colours are more or less the same as the SDR version, sun is much brighter.
However, when I load in the save, the preview image in HDR now looks completely blown out, the sun rays are covering half of the image, the grass looks almost completely black and the overall HDR image looks dimmer than SDR in actual gameplay. The highlights are still there, the sun and the specular highlights look bright, but it feels like the whole image is 50% as bright and colourful as SDR. It's really strange.
I tried multiple combination of borderless/fullscreen, Windows HDR on/off, nothing was able to fix this.
I'll stick to playing in SDR for now, I prefer not feeling like I'm playing in sunglasses in broad daylight.
EDIT: Ok, I've tried something weird and I think I bugged the game to work.
Basically, I start with HDR on, with the issues listed above. I then go to the in-game HDR settings, switch back and forth between on and off a couple of times, and eventually I came to a point where the game is outputting an HDR signal, but the actual HDR setting in game is set to 'off'. This way it seems that the HDR looks as it was supposed to - the whole image looks bright, the highlights are there, but the colours look a bit more natural than SDR. It sounds like this is just SDR image being outputted in HDR, but it looks significantly better than just watching SDR while in HDR mode. I wish I could somehow show this in pictures.
What even is this game, lol.
No. The solution is windows HDR off, game in exclusive fullscreen, then turn the in game HDR on
There's an exclusive full screen option? Or do you just mean full screen?No. The solution is windows HDR off, game in exclusive fullscreen, then turn the in game HDR on
Well, if the HDR in this game is supposed to look the way it does when in-game HDR toggle is on then I'll take whatever this workaround is instead and hope they don't patch it, because the more I play like this the more it looks like Origins' HDR and less 'SDR YouTube video viewed with Windows HDR enabled'I think it was mentioned earlier by someone official that if hdr is not enabled in game then you're not seeing true hdr. Can't remember who it was though...
For a TV? YCbCr 4:4:4 is always best. RGB has to be converted to YCbCr for image processing and then gets converted back to RGB. TVs have never been particularly concerned about doing that conversion in as few steps as possible, and this is where their latency issues start to come from. Pipelining a bunch of conversions and processing steps that could be done as a single step, but traditionally have not been to save cost.In the Nvidia control panel the default was set to RGB on my tv for my 3070. I changed that to YCbCr444. which is the best setting to utilize?