The very last bit of story content requires you to take them all out. It's just kind of a brief epilogue though so I wouldn't blame you if you wanted to just Youtube it and save yourself the trouble.Another thing: is there a point to taking out these Order targets? There's that huge tree of targets again but, even if it's actually more connected to "Assassin's Creed" than the viking stuff, they all feel like padding, honestly. It almost feels like they put that in to go "oh yeah I guess we're still AssCreed in our viking raid simulator so we gotta shoehorn this stuff in".
Yeah there's hella jank on display, more so than the previous entries. i enjoyed the sixty hours that i dialed in but i don't think I'll return, especially after spending more time with Tsushima, which is in every single way a superior product. I really can't return to Valhalla's weightless combat in comparison.I started this over the week-end. I have some gripes with it.
First, is it just me or is the game just... janky? It feels like my character is routinely not doing what I intend her to do. I remember this happening occasionally in Origins/Odyssey but it feels much worse here. Maybe it's just coming back from Ghost of Tsushima which has far more polished controls, but yeah. Another example is how fire damage works. Many times I caught fire without being near fire at all, I think the hitbox on fire environments are just wonky as hell. Considering how quickly you die on Hard mode this got frustrating during one of the battles. I also wish there was much better Dual Sense feedback on PS5, especially when taking damage where everything feels sloppy.
I see they added the "social stealth" element back, but is there even any point to it? I took out my first Order assassination in an English town (Ledeseshtiresomethingorother), the dude wasn't particularly isolated from other NPCs (maybe out of aggro range of the other "distrust" guards though, but definitely in sight of civilians) and... no one cared? What is the point of the "blend in" stuff, can you really use that to lose aggro if they spot you?
Another thing: is there a point to taking out these Order targets? There's that huge tree of targets again but, even if it's actually more connected to "Assassin's Creed" than the viking stuff, they all feel like padding, honestly. It almost feels like they put that in to go "oh yeah I guess we're still AssCreed in our viking raid simulator so we gotta shoehorn this stuff in".
I kind of dislike Eivor's voice. She sounds like she's trying too hard to sound tough. Nitpick, but I know. Kassandra's VA was much better.
On the plus side, I can now raid and burn Christian churches, which is pretty cool, not gonna lie.
I agree that the city gameplay, especially the open assassinations, were cool and a high point. But other than that for me the characters and their development didn't really connect with me too much, the landscape felt quite boring (although traversal was 100x improved because no mountains means you can go mostly straight to your target) and the city itself felt really small.Contrary to what most of the reviews stated, I am enjoying Siege of Paris significantly more than Wrath of the Druids, just everything about it is better, better scenery, better characters, better city gameplay, better missions, better story, better music (there is one track that plays whilst exploring that really brings back AC2 Venice vibes).
Fucking reviews, I nearly skipped it after being disappointed with Druids, really glad I didn't.
Yeah, it's the usual AC "that's not what I wanted you to do..." gameplay that has persisted since the very first game. You'll probably get used to it again =DI started this over the week-end. I have some gripes with it.
First, is it just me or is the game just... janky? It feels like my character is routinely not doing what I intend her to do. I remember this happening occasionally in Origins/Odyssey but it feels much worse here. Maybe it's just coming back from Ghost of Tsushima which has far more polished controls, but yeah. Another example is how fire damage works. Many times I caught fire without being near fire at all, I think the hitbox on fire environments are just wonky as hell. Considering how quickly you die on Hard mode this got frustrating during one of the battles. I also wish there was much better Dual Sense feedback on PS5, especially when taking damage where everything feels sloppy.
I see they added the "social stealth" element back, but is there even any point to it? I took out my first Order assassination in an English town (Ledeseshtiresomethingorother), the dude wasn't particularly isolated from other NPCs (maybe out of aggro range of the other "distrust" guards though, but definitely in sight of civilians) and... no one cared? What is the point of the "blend in" stuff, can you really use that to lose aggro if they spot you?
Another thing: is there a point to taking out these Order targets? There's that huge tree of targets again but, even if it's actually more connected to "Assassin's Creed" than the viking stuff, they all feel like padding, honestly. It almost feels like they put that in to go "oh yeah I guess we're still AssCreed in our viking raid simulator so we gotta shoehorn this stuff in".
I kind of dislike Eivor's voice. She sounds like she's trying too hard to sound tough. Nitpick, but I know. Kassandra's VA was much better.
On the plus side, I can now raid and burn Christian churches, which is pretty cool, not gonna lie.
Thank you for the detailed explanation, but my issue was that I seemingly didn't need social stealth at all. I killed a guy in plain sight of civilians, got that "talk to the ghost of the dead victim" cut scene thing (always found this tacky as hell in all the games, tbh), and when I returned to the game, there were no alerts or anything, I still ran away just in case but I seemingly didn't even need to, and didn't need to use the "blend in" stuff either.Social stealth is back, but highly divisive. Seems a lot of AC players got so used to stealth being easy the last few games that they never want to use the social stealth options, and get upset when they get detected in towns as a result. As a huge fan of the first two games, I love that it's back, and I love that sometimes I need to make an escape and lose pursuers again. Another tip to make use of during stealth is directed distractions - you can shoot stained glass windows or pottery to draw nearby guards towards the noise, letting you walk by. You can also unlock a raven ability to distract guards (basically makes them blind for a while) so you can walk right past. Whistling from bushes was nerfed from previous games at launch to try and get players to use these tools, but there were so many complaints about guards not leaving their posts to investigate a whistling bush that it was soon patched to work again, so that "staple" is back again if you like making liberal use of it. Personally I think it's the best stealth has been since Unity. Odyssey was immensely fun, but also brain-dead easy (teleport chain assassinations with your enemies vanishing into thin air after dying).
Yeah sometimes you won't need it! When you spend more time in cities you will probably want to make use of monks etc though to get past guards and stay undetected. It's only essential if you want to play like an assassin though. Some people seem to embrace their Viking side and just murder their way to their targets =D I think the main thing the team forgot to implement here was your target running away when you get discovered (like in AC1/2) which was a ballache to chase them down and rewarded staying undetected. In Valhalla they all seem to stay and fight, though I stayed undetected for most of them so can't say for sure.Thank you for the detailed explanation, but my issue was that I seemingly didn't need social stealth at all. I killed a guy in plain sight of civilians, got that "talk to the ghost of the dead victim" cut scene thing (always found this tacky as hell in all the games, tbh), and when I returned to the game, there were no alerts or anything, I still ran away just in case but I seemingly didn't even need to, and didn't need to use the "blend in" stuff either.
So, maybe I just got lucky and later it'll be essential, but yeah. xD
Why does Randvi look so much like Kassandra? Kind of ridiculous lol
You're nearing the end. The last two areas are shorter than most of the others.I'm 365, 120 hours in and have 2-3 more places to pledge? Do I I have a long ways to go?
There are rumours of an upcoming DLC/expansion that will address that specifically...
Kassandra is immortal because of the staff, yeah? LOL, is it actually her >.>
There are rumours of an upcoming DLC/expansion that will address that specifically...
I thought it was better than both at first, but it's so god damn bloated that by the end I think Odyssey was better overall.So its been a while and the dust has settled, what is the general consensus ? Better than odyssey/origins ? where does Valhalla stand ?
You're not even halfway through. Asgard is technically optional but the ending will come out of left-field without it.I completed the Ledecestreshire (sp?), Grantebridgeshire, East Anglia, and Lunden arcs. I barely touched Asgard (WTF even is that...) and I have no idea if it's even relevant to the main story....
How much do I have left?
FIgures... 😩You're not even halfway through. Asgard is technically optional but the ending will come out of left-field without it.
Fuck this, I finally finished this and it just... unlocks Jotunheim, which is unlocked only after I reached Cent (I'm not even there in the story yet)? How much more of this nonsense is there FFSYou're not even halfway through. Asgard is technically optional but the ending will come out of left-field without it.
Fuck this, I finally finished this and it just... unlocks Jotunheim, which is unlocked only after I reached Cent (I'm not even there in the story yet)? How much more of this nonsense is there FFS
I basically ignored that stuff as much as possible and finished Jotunheim after the main story. Didn't give much either way, found the ending to be weird either way but maybe thats just because I'm not that deep into nordic mythology and don't care too much. The mythology areas did mostly suck for me but are ignorable.Fuck this, I finally finished this and it just... unlocks Jotunheim, which is unlocked only after I reached Cent (I'm not even there in the story yet)? How much more of this nonsense is there FFS
I did the same thing and it wasn't even brought up in my good ending, which I thought for sure it would be. If you click the other boxes it doesn't really affect it
But,
What do I have to do? Do I breakup with her now? Don't break up and wait for Sigurd to find out?
Feels dirty even asking this, but just starting this game today and despite being a sucker for AC games, I literally couldn't face even starting it after how much time Odyssey took to complete.
Is it worth picking up the XP boost to help keep things moving? Does the game artificially pad itself out and make you go do random side stuff or is it actually pretty good about having you levelled for the story? I have heard its a damn long game so was tempted to try and remove the XP grind as much as possible, and to focus on the main story as I am sure I will enjoy it if that's my focus but I guess it could be its just a long game even without the grind being the problem?
Started up Black Flag today and it got me thinking - is this (like bf) a great viking game hindered by a bunch of assassin creed stuff? Or is valhalla more open to players who just want to viking around England?
Oh Nice 🤘It is opposite of BF, it is basically Viking game with very little Assassins Creed in it.
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I mean, the game is big AF and I logged around 145 hours I think but I'm seriously curious on how you can spend twice that. Did you do absolutely everything? I have a few regions completed, a few where only one or two tasks are left and about half of them where I am basically at around 50% completion (of the side activities of course).
Ok yea that makes sense, especially when you don't fast travel which I did a lot.Yeah, 100% all regions, including the expansions. Also spent a lot of time taking screenshots and rarely fast travel.
Whoever designed this game hates wolves/loves killing wolves more than Miyazaki, I swear