I strongly disagree with most of it. The modern day isnt any worse than ACRev, ACBF, ACU, ACRog, ACS. Disappointing? Sure, worse than those? Absolutely not IMO.
While I agree the build up to the assassinations was lacking for the most part, from a gameplay perspective I thought it was one of the best in the series. It really gives the player complete control on how to do it.
Also, one of the things I like that they have done with the series is show how an Assassin can come from any background. I liked to see how Edward used the Assassins to be a pirate, I enjoy watching a man from Italy use the Assassin's for revenge and during his story, grows into a leader of the Brotherhood and not just someone using it as a tool. Similar to Connor, except we never got to see him grow after the revenge.
I'd argue the least interesting stories are the ones about lifelong Assassin members. AC1, ACU, and Syndicate all had pretty forgettable inside the animus plots.
The combat is a ridiculous improvement on the old style. While I enjoyed it and have fun playing the Ezio Collection, the freedom and control given to you makes for a much more enjoyable experience. The Anubis fight would be a joke using the old combat system.
She can spot and mark more, faster, and at a greater distance as you unlock the viewpoints. It took me a while to notice the change.Whats the point of the towers anyway? It says gives Ansu more perception but I dont understand that
Thats a good point I hadn't thought of. I haven't played the newest Hitman, but does it tackle it in an open world?It does give you complete control but there aren't a lot of options for you. Look at a series like Hitman, the way you take out a target while having the open freedom to choose it is great, but it gives you many clever ways in order to do it that makes each target feel unique and fun to figure out all the different ways you can tackle it.
Something feels lacking about them in AC:O from a gameplay perspective. It would have been nice if they were more unique and you had various ways to take out the target that fit within the context of their character, location, story, etc.
Giving the player the freedom doesn't mean a lot when you really only have very simple means in order to do it, sneak up to them or just run in sword swinging. No clever disguises, no traps, no setting up "accidents" or anything else to figure out.
It's probably the weakest area of the game imo.
Even then it's still one of my favorite AC games, the world design/gameplay is near the top of any of them.
as far as I can tell increased perception is the only thing it does, which makes Senu able to mark targets from greater distancesWhats the point of the towers anyway? It says gives Ansu more perception but I dont understand that
It does give you complete control but there aren't a lot of options for you. Look at a series like Hitman, the way you take out a target while having the open freedom to choose it is great, but it gives you many clever ways in order to do it that makes each target feel unique and fun to figure out all the different ways you can tackle it.
Something feels lacking about them in AC:O from a gameplay perspective. It would have been nice if they were more unique and you had various ways to take out the target that fit within the context of their character, location, story, etc.
Giving the player the freedom doesn't mean a lot when you really only have very simple means in order to do it, sneak up to them or just run in sword swinging. No clever disguises, no traps, no setting up "accidents" or anything else to figure out.
It's probably the weakest area of the game imo.
Even then it's still one of my favorite AC games, the world design/gameplay is near the top of any of them.
25 hours in and 39% completion. This game is a monster. So many question marks, must visit all of them.
Thankfully the game is selling tons and money speaks louder than hot takes.
so I think missed a tool tip or something, what's the deal with these over-leveled dudes marked with the red icons looking for me everywhere?
as far as I can tell increased perception is the only thing it does, which makes Senu able to mark targets from greater distances
ah OK thanks, so it's a story-related thing thenThose are Phylakes (bounty hunters/police) who are hunting you becauseyou killed Gennadios in Alexandria.
Is it? If so, good. It's an amazing game.Thankfully the game is selling tons and money speaks louder than hot takes.
Have they released sales figures besides saying it outsold Syndicate in the UK?
They didn't release figures for Unity and Syndicate but maybe they will this time ? Maybe after Christmas and everything ?
That's a bug - https://support.ubi.com/en-GB/Faqs/000032141 - Should have the Conductor of Souls sword in your Gear as wellJust completed the Trial of Anubis but the item I got just says "Anubis gear item" with no pic or description, anyone else?
It's probably the next step but I wonder if they could make it work with the current scope of the open world, which is at the core of the games. Isn't Hitman in smaller worlds-levels with less variables to take into account ? It would be more contextual.
Otherwise that would make a perfect spin-off series, focused only on perfect assassinations in black box levels.
But then you visit "lvl n" question marks/sidequests and you're "lvl n+3" and there isn't any more any kind of challenge or sense of risk. (I'm lvl 11 but it's already broken in that regard, I gain too much exp for doing nothing/doing basic exploration and lvl up too quickly)
Just completed the Trial of Anubis but the item I got just says "Anubis gear item" with no pic or description, anyone else?
Just completed the Trial of Anubis but the item I got just says "Anubis gear item" with no pic or description, anyone else?
I'd love to see a fortress go on lockdown if they discover shady work a foot. Gives more of a reason to hide bodies, disguise your way in, or force to find another route in, like through caves or an open window.Not sure why they couldn't. All it really is is level design, having the npc with a path and routine it follows (which they already do with most of their npc's in the world) that they go through in that area and then designing it so that there's multiple ways you can take them out over the course of their routines. No reason it would need to be done in a small scale. The Hitman games have gotten fairly good at having large levels with their targets and how to do this. It's not one large open world but there's no real reason it couldn't work the same way within a large open world.
Just completed the Trial of Anubis but the item I got just says "Anubis gear item" with no pic or description, anyone else?
Steamspy is showing 320k owners after a couple of weeks. AC Syndicate, in comparison, had 370k owners in August 2017, almost 2 years after its release.Have they released sales figures besides saying it outsold Syndicate in the UK?
Steamspy is showing 320k owners after a couple of weeks. AC Syndicate, in comparison, had 370k owners in August 2017, almost 2 years after its release.
Should I hold off on picking up the game until another patch fixes the visuals? I just got the X
Bump for a new page. Wondering the same thing. Not sure if the patch affects the X1X like it did the Pro.
It will, at some point. Unity was not that successful due to bad word of mouth. Origins is the total opposite, it has received good impressions from both critics and fans. I believe it'll push the sales even further beyond Unity as time goes by.It would be nice if it could beat Unity, but that's probably asking a lot.
I just beat the game. The ending is
I feel like the ending they tried is undeserved. The actions of Bayek and Aya didn't make sense to me, in the end. Especially Bayek. The beginning of the game felt disjointed, but the ending is a whole other thing of bad. The last missions just throw you around different areas, really fast, and the story is confusingly built. The middle was so good, in this game. The side quests were always great, as well. They should have saved assassinating Julius Caesar for another game. Thrown in the end, like this, is just not what it deserved.
The ending just feels not right. Motivations feel forced, and I think a sequel will be hurt by where they left off.
I just beat the game. The ending is
bad
because
I feel like the ending they tried is undeserved. The actions of Bayek and Aya didn't make sense to me, in the end. Especially Bayek. The beginning of the game felt disjointed, but the ending is a whole other thing of bad. The last missions just throw you around different areas, really fast, and the story is confusingly built. The middle was so good, in this game. The side quests were always great, as well. They should have saved assassinating Julius Caesar for another game. Thrown in the end, like this, is just not what it deserved.
The ending just feels not right. Motivations feel forced, and I think a sequel will be hurt by where they left off.
Indeed.Completely agree.
Aya being the main character is a game in ancient Rome just seems perfect. While they could still do that, this seems like such a waste. Could've been a decent first mission at least to start the sequel.
I like what they were aiming for, they just completely failed to execute it properly.
It will, at some point. Unity was not that successful due to bad word of mouth. Origins is the total opposite, it has received good impressions from both critics and fans. I believe it'll push the sales even further beyond Unity as time goes by.
It's odd that reviewers have been less kind to it than consumers. I went into it thinking it would probably be another Syndicate (which I did not like) with a much better coat of paint, but ended up loving the hell out of it.
I just beat the game. The ending is
bad
because
I feel like the ending they tried is undeserved. The actions of Bayek and Aya didn't make sense to me, in the end. Especially Bayek. The beginning of the game felt disjointed, but the ending is a whole other thing of bad. The last missions just throw you around different areas, really fast, and the story is confusingly built. The middle was so good, in this game. The side quests were always great, as well. They should have saved assassinating Julius Caesar for another game. Thrown in the end, like this, is just not what it deserved.
The ending just feels not right. Motivations feel forced, and I think a sequel will be hurt by where they left off.
Indeed.
The end is badly paced and somewhat feel forced. They should've made Aya's mission in Rome as an expansion for next year, where she could fully utilize all of the systems in the open world structure like Bayek in Egypt. However, I'm not sure what's the alternative for the ending if not for the current one. They could make Flavius as the real last target for their main objective, vengeance. But the whole plot about the problem between Egypt and Rome would be unresolved, and people would riot because the true ending in Rome is locked behind DLC.
Horizon did not too. It's a combination of things that have been implemented in past open world games, but it's reviewed way better than Origins.I think reviewers are a bit more critical because it doesn't really do anything new in terms of open world games. I mean, it's a very well-made game and I had a blast, but it doesn't exactly reinvent the wheel.
I think reviewers are a bit more critical because it doesn't really do anything new in terms of open world games. I mean, it's a very well-made game and I had a blast, but it doesn't exactly reinvent the wheel.
Horizon did not too. It's a combination of things that have been implemented in past open world games, but it's reviewed way better than Origins.
There are some things that Horizon did better and vice versa. But overall I think they're pretty much comparable and equal.
Indeed.
The end is badly paced and somewhat feel forced. They should've made Aya's mission in Rome as an expansion for next year, where she could fully utilize all of the systems in the open world structure like Bayek in Egypt. However, I'm not sure what's the alternative for the ending if not for the current one. They could make Flavius as the real last target for their main objective, vengeance. But the whole plot about the problem between Egypt and Rome would be unresolved, and people would riot because the true ending in Rome is locked behind DLC.
I don't know if someone already asked this, but do you guys believe that we will get a new Trial of the Gods this Tuesday?
Or do you think we will have to wait for next month?
I'm really curious.
What about Bayek's actions didn't make sense? He establishes the Assassin brotherhood, continues to fight against the Order of Ancients, and stands for freedom. Aya had been drifting away from Bayek over the course of the game, and her anger made her cold and dead inside rather than hot-headed like Bayek. I didn't find myself questioning anything either character did (beyond being so trusting of Cleopatra and Caesar, but that was the "twist" and/or their flaw). I agree that the final few sequences were rushed and confusing (pretty much everything after Caesar is introduced, to be honest), and I was actually surprised that the game didn't end with Bayek's last segment (and the modern day introduction of William Miles), but I don't feel that any of the actions taken were out of character for either Bayek or Aya.
Are the Trials one time only? Like, since I don't have the game yet, will I miss out on getting this piece of gear, or will they cycle through again?