Holy SHIT that (sidequest spoiler)
Minotaur quest line. I was not expecting an actual Minotaur, just thought it'd end up having some real world explanation or a man. Seems the First Civ are involved, that was absolutely wild.
You can assassinate attack anyone on alert who has a ? over their heads. I've done this so many times where I run around a corner or climb up a structure and they lose track of me only for me to leap down and stab them. They may have to reach your previously seen location before entering the ? state.
Going forward I really hope they just drop the repetitive sidequests from the message board/hourglass style (not the sidequests that have an actual story to them). it is one of the few disappointments at just how bloated it makes the quests feel, they are pretty much just all "go kill x sharks/deliver this" quest that just have random npc's attached and no real storyline or anything of worth, just busy-work for you.
I'd rather have 50 well designed and interesting sidequests then having 200 of these mundane storyless "quests" that exist mainly for padding and getting exp.
Holy SHIT that (sidequest spoiler)
Minotaur quest line. I was not expecting an actual Minotaur, just thought it'd end up having some real world explanation or a man. Seems the First Civ are involved, that was absolutely wild.
I completely ignored the message board quests except for the daily/weekly ones. Then I had to go do 20 of them for an achievement. They're fine if you just pick them up and ignore them while you go about your business. I finished a bunch of them just by doing other stuff.
You're definitely not halfway through the story if you haven't encountered Phoibe again.I still have yet to see any consequences, and according to the trophy list I'm halfway through the main story. Kass keeps talking about going back to Kepphalonia to check on it for Phoibe, but I've gone back two or three times and I can't actually DO anything there. There's no quests left, the mission board there is empty, and the whole place just seems completely content-dead.
You're definitely not halfway through the story if you haven't encountered Phoibe again.
I mentioned Ciri, if that's what you consider a good example i don't know what to tell you. It was extremely dumb how they decided the fate of a major character in such a shitty way (picking throwaway and inconsequential dialogue lines in a couple of minor situations) specially for a game like Witcher.
as for an example in odyssey
i'm locked of entire questlines in messara because while doing the fake minotaur quests in pephka i was kind of a murderous dick to most people involved. the only one i didnt murder crossed over and badmouthed me to everyone else. people barely want to talk to me in there.
are you people even reading the post you're disagreeing with
i mentioned the split in witcher II as well as a good example (and no there's nothing like it in odyssey. or most games)
Oh I thought you were saying check in on Phoibe in Kephallonia. Yeah, I went back there to use the fast travel point to go somewhere nearby and nothing seemed different.I mean Kass TOLD Phoibe (in the areas she shows up in the game later on) she'd go back and check on Kephallonia. She's said it to her twice now and both times I went back and nothing was different.
Oh I thought you were saying check in on Phoibe in Kephallonia. Yeah, I went back there to use the fast travel point to go somewhere nearby and nothing seemed different.
I've not finished the main quest so I can't speak of choice and consequences there, but side quests, and some elaborate side quest chains, absolutely have some very dramatic divergences based on your choices. I really can't say more because they would be spoiled for you.
I recommend the Mykonos quest line for a start.
Dagger questline was good. Any other interesting islands I should check out? Mainly interested in the questlines that are dealing with character stories or the weirder side stuff. Not into politics or war-related quests.
70 hours more or less.
Well, having played for 12 hours (I know...barely dipped a toe), the game is really starting to click with me. I had little to no interest in this since the reveal despite being a fan of origins, but I bought it to tide me over until RDR2 expecting not to like it.
How wrong I was - the world building is fantastic, the story is really engaging and I absolutely love the way they've executed the mercenary for hire vibe. You can get involved in the warring factions or you can ignore it and do whatever gets you were you want to go. The mix of gameplay between story missions, hunting, sailing and influencing regional conflicts flows really nicely. And the map is huge and sublime - super beautiful and exciting to explore. 12 hours in and I'm still very much deciding which side, if any, of the war that to want to support. I like that it's giving me the agency to decide how I want my story to play out in the early stages of the game.
There are a big negatives for me though, the gameplay has clearly been designed around extracting money for microtransactions. It definitely feels like a slog to level up sometimes, and the good gear always seems slightly out of reach or underleveled. Upgrading stuff feels expensive like I never have quite enough resources. I feel they're edging closer to that DLC sweet spot but sadly it's clear that it influenced the design of the game somewhat negatively.
Also, the levelling system seems slightly off to me. If an enemy is a level above you then you can forget about taking them down silently in one hit. Clearing a base with just stealth is a massive challenge because I never feel powerful enough to take down the elite enemies in a stealthy way. In fact, some of the fights last for quite a while and seem fairly challenging which was very much a surprise to me going into an AC game.
I am enjoying the increased difficulty in other ways though - it's forcing me to try something, bungle it and deal with the consequences rather than just reload and try again. I like that you can mess up, have a little scuffle and win without alerting the whole base. It feels really refreshing to have things play out like that - I'm so used to alerting one guard and the entire base starts atracking you in games. Also, for the first time ever - I'm deciding not to just clear an entire base out. I'll go in, steal what I need and get out of there without doing all optional missions, because I know it will actually be really hard.
Anyway, as you can tell - I'm very much enjoying the game and story, and think that overall it's a worth entry in the series, if not let down by a few nagging corporate design decisions.
What difficulty are you playing at? This is more important to your complaints as you might think it is
Also, you're still early in the game. Your power (and what power) will come later.
- 98 hours
- 100% completion (map/story/quests/achievements)
The next Assassins Creed is going to be wild y'all. I can't wait.
Also if you have any questions or whatever, feel free to ask.
If i just completed the three missions after meetinghow far into the main story am i?Perikles
- 98 hours
- 100% completion (map/story/quests/achievements)
The next Assassins Creed is going to be wild y'all. I can't wait.
Also if you have any questions or whatever, feel free to ask.
- 98 hours
- 100% completion (map/story/quests/achievements)
The next Assassins Creed is going to be wild y'all. I can't wait.
Also if you have any questions or whatever, feel free to ask.
Good grief, nicely done!
Question:
Any sort of New Game+ or ability to start over with the other character with some kind of boost?
Good grief, nicely done!
Question:
Any sort of New Game+ or ability to start over with the other character with some kind of boost? EDIT: I'm not sensitive to spoilers in this case so detailed answer won't bother me, if necessary.