Has been unpacking for half an hour now for me. Does it always take that long?
Steam preorders are notorious for taking a long time to unlock. If you have a good connection, you're usually better off just downloading the game after it's unlocked rather than preloading it beforehand.Has been unpacking for half an hour now for me. Does it always take that long?
Has been unpacking for half an hour now for me. Does it always take that long?
Steam preorders are notorious for taking a long time to unlock. If you have a good connection, you're usually better off just downloading the game after it's unlocked rather than preloading it beforehand.
Disappointed to see the audio quality throughout the game is still terrible, much like Origins. It's as if the game's audio is all recorded at a low bitrate. Just sounds muddy.
Probably won't bother most or even be noticable to some due to being pretty dependent on your sensitivity to it / audio setup.
I am on an SSD and it's still going almost an hour in.Yep, did it on a SSD for once, Takes hours for me on a standard HDD.
Pretty much. If you download to a HDD you are better off just downloading the game after it releases. Pre-loading and unpacking is meant more when you go it on a SSD.
The big problem is, as noted above, as soon as you are within 200m of the location you get a prompt to use the eagle to pinpoint the location.
Yeah, no one would call me a completionist and I never had to grind in Origins.The people complaining about "grind" seem like people who have an even harder time adjusting to this series becoming a "RPG" than even I have. I don't remember grinding for anything in Origins. These people probably want to skip the majority of the content and just go from mission to mission and are mad they can't do that, but as someone who leans more on the completionist side I end up never seeing a level gate.
The people complaining about "grind" seem like people who have an even harder time adjusting to this series becoming a "RPG" than even I have. I don't remember grinding for anything in Origins. These people probably want to skip the majority of the content and just go from mission to mission and are mad they can't do that, but as someone who leans more on the completionist side I end up never seeing a level gate.
Steam version, crashing during character creation bit. Any help?
audio quality in Origins was indeed bad, for everyone with sensitive hearing it was a disgrace, it sounded like phoned in on an old telephone, super muffled.
sad to hear it is the same in the new game...
Yeah I don't get it, I spent all of Origins significantly overlevelled and was relieved when they patched in an option for level scaling. It was the same for me in TW3, and basically any level-based RPG I've ever played.The people complaining about "grind" seem like people who have an even harder time adjusting to this series becoming a "RPG" than even I have. I don't remember grinding for anything in Origins. These people probably want to skip the majority of the content and just go from mission to mission and are mad they can't do that, but as someone who leans more on the completionist side I end up never seeing a level gate.
TW3 handled this by having the main quests hand out enormous amounts of xp. The downside to this is that you would quickly be overleveled and xp rewards for all other quests would scale down and pretty soon you were just getting 10 xp for doing a hunt or something and it felt kinda shitty. It worked for just completing the story but was awkward for everything else.I don't know about that. I love to complete side things which is why I rarely finish games like this but with Origins I felt the gating. First time in an Assassin Creed game I felt it so early on and immediately felt it was by design. Even just exploring I felt the gating with how much stronger enemies were in other areas. Reminded me of how Destiny would gate your exploration with enemies that had the red question mark on their heads to denote they were super high level and you didn't belong there yet.
With the Witcher 3 I never really felt that although it's been awhile since I played.
Hmm, that's a shame. The modern story with Minerva and the solar flares or whatever was the most interesting part of the whole series in my opinion.no that story is long burried, and the modern stuff is barely in the game these days. Origin had like... 20 minutes overall of modern stuff in the 100 hours or whatever it took to do everything.
Yeah, I had to keep doing some too yesterday cuz I was lvl 33 and the main quest was lvl 35.I felt gating in Origins too. Sometimes i was in the mood to do just the story and i had to do few side missions to progress. Just because some of you have time or enjoy side content doesn't mean that everybody else has. Also if sidequests weren't so boring and without same mission structure maybe i would enjoy playing them more. That is why making XP boost in Odyssey kinda feels wrong.
Same, I cleared the Cyclops lair twice. I wonder if I can ignore the main quest and just do all the points of interest of the map when I'll get the boat.I'm the type of person that explores every location before doing any main mission, which resulted in me revisiting areas I already cleared out a while ago in Origins and never having to deal with mission gating. I always exhausted every side quest before moving on in the main story.
Did the same exact thing last night on Odyssey, Did the main mission up to getting my Bow and then I explored both islands and went to every single ? on the map before moving on and starting the main mission w/ Cyclops stuff. It definitely undermines certain main missions, but I can't help it.
Is legit. Considering how much i loved Origins, i'm really looking forward to a refined version of Origins in Ancient Greece. Although Goty is a very hard spot to gain this year.
I found a sort-of solution to this. If you turn off hints in the HUD settings you no longer get the prompt to use the eagle.Doesn't seem to be an option. You get the onscreen prompt for the eagle as soon as you are close and I'm not sure if will go away until you give in and use it.
Initially, yeah. When you get a quest you can ask questions about where to go. Your quest log will update based on the answers. So you will get directions like "It's in the sunken ruins near the Islet of Zeus to the south of ...".
Another time I got updates depending on investigating the area. So the the first update was "To the west of the lumberyard" after examining some tracks from a wagon. Then, when Kassandra determined it was a heavy load and they couldn't have gone far, the directions updated to "To the west of the lumberyard and no more than 250m away."
The big problem is, as noted above, as soon as you are within 200m of the location you get a prompt to use the eagle to pinpoint the location.
I initially thought that Exploration Mode might have been a late addition to the game but the amount of unique dialogue recorded makes it clear that it was a decision made pretty early on. It's just a shame that they couldn't trust you to find the location when get close.
I don't know about that. I love to complete side things which is why I rarely finish games like this but with Origins I felt the gating. First time in an Assassin Creed game I felt it so early on and immediately felt it was by design. Even just exploring I felt the gating with how much stronger enemies were in other areas. Reminded me of how Destiny would gate your exploration with enemies that had the red question mark on their heads to denote they were super high level and you didn't belong there yet.
With the Witcher 3 I never really felt that although it's been awhile since I played.
I found a sort-of solution to this. If you turn off hints in the HUD settings you no longer get the prompt to use the eagle.