I'm currently replaying Watch_Dogs 2 and the animation in that game is really, really, really good. (The original WD1 had worse animation in general but it had better character facial animation, IMHO.) It's kinda weird how the Assassin's Creed games have significantly worse animation than its sister series. There's also Far Cry. IMO, Far Cry really needs to work on its full body immersion stuff. When you compare Homefront: The Revolution to Far Cry 5, there's a sense of physical presence in HFTR that is missing in FC5. The way your character reaches out to touch doors, place their hand on cover surfaces, and generally align their body with the environment. That's in spite of HFTR having some pretty conspicuous animation bugs like your character's knees not behaving properly when jogging backwards.
Ubisoft have had animation problems since about 2015. Watch_Dogs and AC: Unity may have been deeply troubled projects that were lucky to release as well as they did in 2014, but they had top notch facial animation, character animation, etc. Heck, you had Far Cry 4 the same year and its facial animation was really good. Just two years earlier, people had been blown away by the Far Cry 3 trailer. But then, with the exception of Watch_Dogs 2, things started getting dicey. GR: Wildlands has pretty poor "conversation" animations. Far Cry became strangely hit and miss animation-wise.
I can't comment on The Division or The Division 2 because I've never really played those games. But For Honor has really good character animation thanks to motion matching technology, which that game pioneered. Hopefully the next set of Ubisoft games -- Splinter Cell, Watch_Dogs 3, Beyond Good & Evil 2, etc -- are a return to form for the company. I really hope they implement motion matching in some of those titles.
Far Cry New Dawn does seem pretty promising, I must note. In particular, they seem to have improved the facial animation systems. FC5 had pretty decent facial animation, with some really awesome subtle stuff going on (next gen snot sniffling technology), but character faces could look a bit... stiff sometimes. And as I mentioned FC5 has problems with its first person animation. You look down and walk around and it's... it's not right. This is something games like Crysis got right over a decade ago.