Kind of agree for myself, I feel when I play most indie-games I get what they are going for in the first 5-10 minutes and don't expect any surprises, just because of the nature of making a game on a tiny budget, you can't really invest time in radically shifting or having huge surprises 5-10 hours into the game.
I tend to find myself thinking, this game is really interesting I wonder what it'd be like as a full production with a full budget. ect. ect. But that's also just the nature of my business I guess.
Still a lot of brilliant stuff out there that I wish I had the time to try!
I tend to find myself thinking, this game is really interesting I wonder what it'd be like as a full production with a full budget. ect. ect. But that's also just the nature of my business I guess.
Still a lot of brilliant stuff out there that I wish I had the time to try!