Rising is pretty bad tooWatching new on r/artifact really exposes you to some of the worst takes and posts.
I guess interest has waned big time. Can't really do a pauper with 4-5 people
looks like it will be Sat afternoon
Cool. I'm going to be an EZGG win for some lucky bastard.
It's pretty incredible, yeah.
I have a real hard time believing that ONLY $2500 entered the economy during that time. In fact I'll even go as far as to say they are lying. But hey they guy in my discord who opened like 8 axes after exploiting that shit for two hours straight must account for 15% of that "$2500"
As someone who just spent like $15 building a deck on Sunday I'll just say that I feel slightly cheated. Valve assured us all that they wouldn't even BALANCE the cards because it would affect their market value, so I was spending my money accordingly. The deck I built is literally like $6 all day right now. Stupid me. I should just buy games a straight month after they come out now. Time to learn from my mistakes instead of getting hyped for day one purchases.
I'll still have a blast playing this casually but I'm probably never taking this shit seriously again.
Also want SOME form of progression to incentivize me to keep playing. Certainly don't want daily quests or anything to the level of Hearthstone, but I would love having a rank and some kind of "reach rank X to get a pretty avatar" type thing.
I used to play Shadowverse and really liked it, but what is the degenerate deck you are talking about? I think I stopped playing around the release of Wonderland Dreams and only picked it up again a few months ago.
Is it blackburn or Kozmic?Running a cheap mono black deck from some site, I forget which, and I absolutely destroyed my opponent. Netdecking isn't all that fun, though.It feels a bit like cheating on a test.
Does Assassinate's cost, 7, ruin some of the aggro, though? Now that I think of it, the match I played went to turn 6. The game wasn't even close for any of the turns however.I've got a couple of the more expensive black cards as a result too, might see how BB works with a Tinker.
That's Sniper's card right? Tinker's is March of the Machines.Does Assassinate's cost, 7, ruin some of the aggro, though? Now that I think of it, the match I played went to turn 6. The game wasn't even close for any of the turns however.
Ah, right!That's Sniper's card right? Tinker's is March of the Machines.
Thinking about it though, MOTM like most improvements is fairly slow so it's probably not ideal for a faster burn deck. I liked it because it thins out the board while doing an extra 2 damage to the tower.
It's not very interesting to watch.
I've been thinking about it, and without a doubt the worst-balanced card is Payday.
I've had the exact same game play out so many times now. Opponent hoards their gold for a little bit, then plays 2x Payday. Bam, suddenly everyone is rocking the Apotheosis Blade or that horn that summons Thunderhides. It's a 3 cost card that's a total game winner. There's no real thought required to enact this strategy. There's no way to counter it, other than hope you're good enough to beat your opponent when they're 80 gold up on you.
Yeah, I might start putting corrosive mist in more of my decks.
It's not very interesting to watch.
Most of the streamers have gone back to other games.
Great review. I love how Partin weaved the history of Valve, Magic and proxy cards into an interesting conceptual foundation for his review of Artifact. I don't read many reviews (I honestly tend to avoid them), but this author is an outstanding critic. Is Waypoint normally a channel for more "serious" criticism?Waypoint did a pretty good write-up and review of Artifact.
I think they make some really good points and the write-up over all is really great, but I think they largely ignore the benefits of drafts and how most the community at this point feels Draft is where the games balance is best. They also focus a lot on the paid competitive mode where a lot of the competitive aspect has more turned to social tournaments with either drafts or sometimes restricted constructed decks.
Great review. I love how Partin weaved the history of Valve, Magic and proxy cards into an interesting conceptual foundation for his review of Artifact. I don't read many reviews (I honestly tend to avoid them), but this author is an outstanding critic. Is Waypoint normally a channel for more "serious" criticism?
I think, though, that this line, "It's the metagame that's the problem," is a bit disingenuous (unless I have a more narrow view of what metagame means than the author. His explanation: " where a game "ends" and the rest of the world begins"). The metagame (deckbuilding for me) is fine--it's the market/monetization that's the problem (except that it really isn't outside a few cards). Again, who buys every card in the set, anyway?
Waypoint is very focused on the serious and philosophical look at games.
As for the line about the metagame, I think he says in his review that he considers the metagame issue with Artifact is that it's become more of a metagame for Valve. I could be taking it wrong but it was more about Valve is playing the metagame of the market and that's the issue.
Not so much the metagame of the game itself. Which is also in line with where I feels he ignores drafts too much.
Artfax items no longer front page "popular items" on steam market T.T
dad gam
I feel that the one thing missing from this is that Magic the Gathering Online, which launched in 2002, uses basically the same economic model (to the point, at launch, it was called Magic Online with Digital Objects) down to the point of using a set amount of $1 Event Tickets to play in any mode with prize support, except that all the selling/buying of cards are either done on websites outside of the game, or from bots in the game that are run by those same websites, so Wizards doesn't get a cut of the profits (the "currency" in game are those $1 event tickets that you can trade)Waypoint did a pretty good write-up and review of Artifact.
I think they make some really good points and the write-up over all is really great, but I think they largely ignore the benefits of drafts and how most the community at this point feels Draft is where the games balance is best. They also focus a lot on the paid competitive mode where a lot of the competitive aspect has more turned to social tournaments with either drafts or sometimes restricted constructed decks.
Oh, this may the crux of the issue right here.