There will be Commons-only tourney this weekend prolly Friday evening ESTThis sort of stuff looks cool - is there any chance we'll see a Pauper or Draft version of the league at some point?
There will be Commons-only tourney this weekend prolly Friday evening ESTThis sort of stuff looks cool - is there any chance we'll see a Pauper or Draft version of the league at some point?
After hustling cards for the last few days I finally made enough for a Drow Ranger. Now I've come to the realization that I have almost no good green cards outside of 1 Emissary RIP
Cheating Death is the dumbest shit ever though. I had 2 but sold them because the idea offended me.
Whoever allowed that to make it to release should play Russian Roulette with 3 bullets.
How are you hustling cards? Buying them and hoping the price goes up? Or just selling yours?
The first one is very risky especially with valve's 15%. Even if you pick right and a card goes up 20%, you'd only make 5% after valve's cut. On the other hand if the card goes down 20%, you'd lose just under 35%.
if you made $15 doing this, congrats, but it's definitely a risky play.
For the time being I'm only selling my expensive cards I have no intention of using (annihilation and other blue/green cards).
However I think a lot of money can be made speculating on janky rares and hoping an expansion makes them viable.
Currently the only way I've seen to make a ton of money would have been buying a bunch of axe day one when it was $13 and then dumping them when it broke $20. I was considering it but unfortunately didn't pull the trigger and then I would up buying it at $21.
The luckiest drafts will always float to the top, but players who are really good at drafting can still break even on a bad draft.so how does phantom draft work? is there a rotating pool that everyone drafts from? The mode doesn't make much sense to me if it's just random since the luckiest drafts will tend to float to the top, or am I missing something?
i see, thanks for explaining.The luckiest drafts will always float to the top, but players who are really good at drafting can still break even on a bad draft.
Page 1 is a new pack which you pick 2 cards from. Page 2 is what's left from someone else's pack after they picked 2. This continues until all cards are taken. You do this with 5 packs.
Since you are always picking from leftovers, the chances of getting a good card diminish the further you get through a pack.
So tried Artifact out and really enjoyed what I played, turns out I suck at constructed though. Anyone got some decent guides/videos on deck building or anything around the cards I should be looking out for? I know it's still early days but thought I'd ask anyway.
https://docs.google.com/spreadsheets/d/1ZR0xHSfjxEzE6IlhSJ1rbnstuhieluhCiW8QskOMBcQ/edit#gid=0So tried Artifact out and really enjoyed what I played, turns out I suck at constructed though. Anyone got some decent guides/videos on deck building or anything around the cards I should be looking out for? I know it's still early days but thought I'd ask anyway.
There's most likely never going to be a 5th color.
The initial idea for the game where 3 colors based on Dota 2's stats, they said they only added black as a 4th color because 3 colors ended up being too limited.
whoever passes first gets initiativeCan someone explain how initiative works? We open a lane and I go first, if I play a card I lose initiative in the next lane... but if I pass I gain initiative?
Can someone explain how initiative works? We open a lane and I go first, if I play a card I lose initiative in the next lane... but if I pass I gain initiative?
After coming in negative and trying out the game for the first hour or two I was pleasantly surprised. But the more I play the more negative I'm feeling on this. The whole payment model is just pretty gross, it feels incredibly 'pay to get a giant advantage' in constructed. It just feels frustrating knowing without being great at the game I can't earn any cards - it's super anti-casual friendly. As someone who dips in and out of digital card games, it's just pushing me away completely. There's almost no element of progression by slowly building up your collection and decks as a casual player.
That and the length of the matches make losing even more frustrating. Once you get to 7+ mana the amount of monumental game shifting cards that appear seem almost ridiculous - once you hit that late game folks with strong cards can wipe out huge amounts or completely change the match around.
That frustrating element makes it feel way less addictive than the competition and almost has the opposite effect - it feels like a waste of time. The game is so slow, and so punishing, I'd be surprised if it was able to hook in casual players over time.
I can't really say much to the pay aspect because I feel like that's up in the air player to player. It's been shown as the cheapest to compete of card games, but the paid competitive mode isn't for everyone so that can be annoying too. I would definitely say it's not really the best casual friendly game.
But as for the length of play or feeling frustration at game swings, I feel the exact opposite. Coming from attempting to play Hearthstone I feel like there were always meta decks that would basically refute even playing the game. Like an example being the deck that was big like a year ago where one card recast all battlecry's twice or something like that. As soon as it got to that card it was basically game over no matter what. Your only real counter to it was hoping you could win fast enough to not get to that point. Every time I've attempted to get into Hearthstone and spending money one it with expansions I would start playing and eventually just start hitting whatever is meta at the time and just feel dejected with not much to be done about it.
So far with Artifact I don't think I've every either watched or played a match where it got the point of there being nothing you could have done. Whether it's condemning improvements, or preventing a specific spell to be cast with imitative, or giving damage immunity when you know it's coming, it feels like there is always something you can or could have done.
7-8+ mana are supposed to be game shifting, they're the most mana and take up basically the whole turn and mana pool.
I agree Hearthstone does have those cheap metas that are often very tough to counter, but Blizz would often nerf them into the ground shortly after. As a casual player it certainly feels like there's already been multiple times I couldn't really have done anything. Sure if I'd have known my opponent's deck was building up towards a huge spell I could have tried to predict / counter it, but that takes a pretty large amount of experience to know those kind of plays and metas.
Here it's like I'll spend 20 minutes thinking "I'm doing okay" only to suddenly get my entire lane demolished in one spell and be basically out of the match. If it's a 5/10 min game like Hearthstone it's like screw it, surrender and queue up again. But in Artifact due to the slow nature of the game it just feels utterly demoralising, as if I just wasted 20-25 minutes of my life with nothing to show for it. It doesn't make me want to come back for more, it makes me want to spend my limited gaming time on something else.
I agree Hearthstone does have those cheap metas that are often very tough to counter, but Blizz would often nerf them into the ground shortly after. As a casual player it certainly feels like there's already been multiple times I couldn't really have done anything. Sure if I'd have known my opponent's deck was building up towards a big spell / play I could have tried to predict / counter it, but that takes a fairly large amount of experience to know those kind of plays and on-going metas.
Here it's like I'll spend 20 minutes thinking "I'm doing okay" only to suddenly get my entire lane demolished in one spell and be basically out of the match. If it's a 5/10 min game like Hearthstone it's like screw it, surrender and queue up again. But in Artifact due to the slow nature of the game it just feels utterly demoralising, as if I just wasted 20-25 minutes of my life with absolutely nothing to show for it. It doesn't make me want to come back for more, it makes me want to spend my limited gaming time on something else.
Don't get me wrong there's some awesome depth there for the real hardcore. But that longer game time coupled with a total lack of progression will do the game no favours with the more casual card player, and I think you're already starting to see that in the player numbers.
Then you probably cannot read the board, like many other people playing the game early on. There are tons of unwinnable board states so this is just a really weird thing to say. Why do you think it's so common for people to sac lanes?So far with Artifact I don't think I've every either watched or played a match where it got the point of there being nothing you could have done. Whether it's condemning improvements, or preventing a specific spell to be cast with imitative, or giving damage immunity when you know it's coming, it feels like there is always something you can or could have done.
Then you probably cannot read the board, like many other people playing the game early on. There are tons of unwinnable board states so this is just a really weird thing to say. Why do you think it's so common for people to sac lanes?
Can someone explain how initiative works? We open a lane and I go first, if I play a card I lose initiative in the next lane... but if I pass I gain initiative?
Can someone explain how initiative works? We open a lane and I go first, if I play a card I lose initiative in the next lane... but if I pass I gain /keep initiative?
BAN WHENThere's most likely never going to be a 5th color.
The initial idea for the game where 3 colors based on Dota 2's stats, they said they only added black as a 4th color because 3 colors ended up being too limited.
Not my fault Dota is ripping of League of legends' original ideas.
There's most likely never going to be a 5th color.
The initial idea for the game where 3 colors based on Dota 2's stats, they said they only added black as a 4th color because 3 colors ended up being too limited.
Not my fault Dota is ripping of League of legends' original ideas.
Are you sure about this? The colors track too well to MTG colors for DOTA to be the only inspiration... and maybe I'm the only one, but only having 6 two-color combinations instead of 10 is already starting to show its monotony.
Something I have seen lots of people speculating on twitter and reddit is that market prices will crash tomorrow. Tomorrow is 7 days into release so all the people that didn't have steamguard and had to equip it will be able to use the market then and could lead to the market being flooded with cards.
But many people are not able to buy yet either, so it will even out. At least this is what was pointed out to me when I made this exact post a few days ago.Something I have seen lots of people speculating on twitter and reddit is that market prices will crash tomorrow. Tomorrow is 7 days into release so all the people that didn't have steamguard and had to equip it will be able to use the market then and could lead to the market being flooded with cards.
Something I have seen lots of people speculating on twitter and reddit is that market prices will crash tomorrow. Tomorrow is 7 days into release so all the people that didn't have steamguard and had to equip it will be able to use the market then and could lead to the market being flooded with cards.
Imagine one card not being worth more than the game, though...
Tons of cards in MTG are worth more than the deck builder's toolkit I buy from time to time.
Going to digital goods, a crap ton of skins in certain steam games are worth more than the game they're for.
Going to digital goods, a crap ton of skins in certain steam games are worth more than the game they're for.
Tons of cards in MTG are worth more than the deck builder's toolkit I buy from time to time.
Going to digital goods, a crap ton of skins in certain steam games are worth more than the game they're for.