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Dakhil

Member
Mar 26, 2019
4,459
Orange County, CA
arstechnica.com

Sony says semiconductor shortage makes increased PS5 production difficult

Record-pace gaming profits face drag from loss-leading PS5's "strategic price points."
Sony shipped 4.5 million PlayStation 5 consoles worldwide through the end of 2020, the company revealed in an earnings report Wednesday. The number is broadly comparable to the 4.5 million PS4 consoles shipped in that system's 2013 holiday launch quarter. But potential PS5 customers shouldn't expect the rate of production to increase, Sony said, despite widespread retail sellouts that have led to substantial secondhand markups.

"It is difficult for us to increase production of the PS5 amid the shortage of semiconductors and other components," Sony CFO Hiroki Totoki said during a briefing accompanying the results. "We have not been able to fully meet the high level of demand from customers [but] we continue to do everything in our power to ship as many units as possible to customers who are waiting for a PS5."

Overall, Sony's Game and Network Services division saw its holiday quarter profits increase nearly 50 percent year over year. The company now forecasts the best fiscal year performance for the gaming division in company history, thanks in large part to an increase in PlayStation Plus subscriptions (which now sit at 47.4 million). A full 87 percent of PS5 owners so far subscribe to PlayStation Plus, Sony said, making those subscriptions key to the company's profits going forward.

"Strategic price points"
Despite the record-pace performance, Sony said its gaming profits were hurt by a "loss resulting from strategic price points for PS5 hardware that were set lower than the manufacturing costs." That's not abnormal for new consoles, which often launch at a loss to help create a wider audience for software and services like PlayStation Plus and PlayStation Now.

But the PS5's specific "strategic" pricing might also reflect the game of console-pricing chicken Microsoft and Sony played throughout 2020. Both companies waited longer than normal to reveal their console pricing plans publicly, with Microsoft finally breaking the seal on September 9. When Sony announced the $499 PS5 a week later (alongside a $399 Digital Edition), the aggressive $299 pricing of the Xbox Series S may have played a role in Sony's decision to take a loss on a "strategic price point."

In any case, Sony may eventually start making a direct profit on PS5 hardware sales as internal component costs come down and internal redesigns streamline the manufacturing process. In today's earnings report, the company notes that it is now seeing "higher profit margins on PlayStation 4 hardware."

Digital killed the gaming disc star
Sony also revealed that nearly 63 percent of its "full game" sales for the 2020 calendar year came via digital downloads rather than games sold on discs at retail. That's a significant increase from digital sales' 43 percent share in Sony's 2018 fiscal year (ending March 2019) and the 55 percent share in fiscal year 2019 (ending March 2020). The increase mirrors a longstanding trend away from disc-based games around the industry, and it's a trend that may only accelerate now that roughly one-quarter of all PS5 systems don't even have a disc drive, based on early hardware allocations.

Sony's gaming division also apparently continues to benefit from the effects of the global pandemic, the company said. "Thanks to continued stay-at-home demand and the launch of the PS5, we have achieved a very high level of user engagement," the company said. "Total PlayStation user gameplay time in December was approximately 30% higher than the same month of the previous fiscal year."

Demand for the aging PlayStation 4 was down to just 1.4 million units for the holiday quarter, compared to a full 6 million a year ago. That console has now sold a total of 114.9 million units worldwide, ahead of the original PlayStation but still well short of the 155 million units shifted for the PS2.

Microsoft has not disclosed unit sales for the Xbox Series X/S but said in an earnings report last week that Xbox hardware revenue increased 86 percent year over year for the holiday quarter.
 
Oct 26, 2017
8,734
Oh boy. This is not good news for those hoping that the stock shortage would end in the not-too-distant future.

I have to wonder about the impacts for this year and 2022 now.
 

Le Dude

Member
May 16, 2018
4,709
USA
Yeah I wouldn't expect stock to significantly improve until next year. We might see some improvement as it moves into Fall and Winter but the Holidays will quickly squash any availability.
 

BranFlakes

Member
Nov 5, 2017
38
Well looks like I shouldn't expect to get one until late this year or early next year šŸ˜­
 
Oct 27, 2017
6,891
Same foundry that AMD uses for their current CPU and GPU architecture, so those will be hard to come by for a while also.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
This generation is going to really take some time to get moving. As a result, I expect it to be the longest console cycle yet.
 
Oct 27, 2017
2,073
They also think PS5 can beat PS4's second fiscal year despite challenge, for some reason. We'll see.


Totoki-san that Sony expects that the the strong demand for PS5 will continue during the next fiscal year (between April 2021 and March 2022).

The company would like to exceed with PS5 the number of PS4 shipped during its second fiscal year (14.8 million units). The level of demand from customers is very high.

Yet, while Sony is trying to increase its production capacity, the global shortage of semiconductors is creating difficulties.

That being said, Sony is doing its best to exceed the original plan in terms of shipments.

Totoki-san also added that in terms of the next fiscal year, the PS5 will still have a negative margin (basically being sold at a loss), but Sony has other peripherals, devices, and controllers for sale.

Sony thinks in terms of hardware overall, and couniting everything the impact is pretty much neutral.
 

Sems4arsenal

Member
Apr 7, 2019
3,627
As a Production Engineer, the supply issues aren't likely to improve before 2022.

Lots of suppliers are straight up announcing force majeure.
 

texhnolyze

Member
Oct 25, 2017
23,184
Indonesia
Oh well..

I wonder how will this affect next-gen exclusive games development. I think a lof of them, especially the ones coming in 2021-2022, are going for cross-gen now.
 

Arthands

Banned
Oct 26, 2017
8,039
I have already give up hope on securing a next gen consoles in the next few months, just like the new Nvidia GPU.
 

orochi91

Member
Oct 26, 2017
9,819
Canada
They'll lose out on all that FOMO and hype-cycle that was built up leading into PS5's launch.

At some point, people will just stop caring.
 

T0kenAussie

Member
Jan 15, 2020
5,102
I don't think Aussie retailers have had any stock for longer than 5 minutes. I'll just wait till next year I guess
 

0ptimusPayne

Member
Oct 27, 2017
5,754
Curious if this will cause any delays of games that will be ready to go this year because of the install base can't be where it could be.
 

Arthands

Banned
Oct 26, 2017
8,039
They'll lose out on all that FOMO and hype-cycle that was built up leading into PS5's launch.

At some point, people will just stop caring.

My thought exactly. If Nintendo manage a smooth launch for their new Switch model (on top of MonHun), I think Nintendo will see another successful year from these frustrated players
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
Sony must be glad they went with the small chip, high clocks design. That's probably been helpful for what they've been able to manage so far.
 

Sunnz

Member
Apr 16, 2019
1,251
Would not be too bad if retailers created some barriers to stop scalpers.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,671
Melbourne, Australia
I mean we're still feeling the effects of Apple stock issues from way back March last year so...

Anyone that thought stock was going to be plentiful were kidding themselves.
 

Top%Rattata

Member
Nov 27, 2017
40
Ah sucks.
Here in NZ I'm not aware of any retailer having PS5s beyond the initial sell out. Then again, even if there was a restock, I doubt I'm beating any scalpers to the punch.

Maybe PS5 for me 2022 then lol.
(Aside from the initial FOMO, I'm actually not in too much of a hurry, so that's fine I guess).
 

cowbanana

Member
Feb 2, 2018
13,721
a Socialist Utopia
Oh well, it seems that "next-gen" will begin in 2022 or something like that. I feel that the software draught on PS5 will be stronk this year, in terms of exclusive content.

Sony also needs to get their abysmal hardware quality under control. Loud coil whine is a complete deal breaker for me. I ended up loathing my piece of shit PS4 Pro and going back to my good old PS4 Amateur. I'm not touching another cheaply made Sony console with noise issues.
 

LiquidSolid

Member
Oct 26, 2017
4,731
Ah sucks.
Here in NZ I'm not aware of any retailer having PS5s beyond the initial sell out. Then again, even if there was a restock, I doubt I'm beating any scalpers to the punch.

Maybe PS5 for me 2022 then lol.
(Aside from the initial FOMO, I'm actually not in too much of a hurry, so that's fine I guess).
I'm so glad I was online when Mighty Ape put their preorder page up.

Anyway, no surprise. I guess a lot of people here haven't been paying attention but this is a global problem that's gonna affect pretty much all electronics, especially new tech, for the next year or more. I half expect Nintendo to push back any Switch Pro plans till 2022.
 

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,619
This really sucks.

Looks like I'm not gonna be able to buy a PS5 at a reasonable price until mid to late 2022 which is frustrating as hell.

tenor.gif
 

Deleted member 10612

User requested account closure
Banned
Oct 27, 2017
2,774
My thought exactly. If Nintendo manage a smooth launch for their new Switch model (on top of MonHun), I think Nintendo will see another successful year from these frustrated players
They will be hit by the same shortages as anyone else, Automakers had to stop building cars because chips where not available. A sudden influx in demand (people at home buying electonics en mass), companies halting chip orders when Covid hit, but now a lot of sectors bouncing back and having to massivly restock on chips etc. Everyone is going to be hit one way or the other.
 

Roytheone

Member
Oct 25, 2017
5,157
I wonder if this will lead to more cyberpunk situations of games releasing with barely functioning last gen versions, because else it would be impossible for consumers to get hardware to play the game on.
 

Deleted member 15973

User-requested account closure
Banned
Oct 27, 2017
5,172
They also think that it will sell more than 20 million consoles by March 30, 2022. This article is feeding into the fomo.
 

Joe White

Member
Oct 27, 2017
3,040
Finland
It's fine, as there is no need or rush. Opted out 3 different times to own one, rather wait for smaller and improved revision anyway.
 

gimmmick

Member
Nov 26, 2017
1,877
This generation is going to really take some time to get moving. As a result, I expect it to be the longest console cycle yet.

As a person that pretty contempt with his base ps4 and 8 year old Samsung flat screen, I welcome this. Still having a blast with all the games in my back log, and welcome cross gen releases till Sony can get a steady supply going for the ps5.