Typically faster by a few hours on most games. People still think I'm lying when I say it took me 30 hours each to beat Xenoblade 1 and 2.
The big thing for me is that I kind of have an idea on how gamedev works, so I kinda know what to bother with and what not to. You won't really see me soaking in the scenery for screenshots for example or doing all the side content even if it's filler.
Yup. This is why I would be a horrible streamer. But I love taking in the sights.SLOOOOOOOWWWWWWWWWWW
I am the personification of stopping to smell the roses. I like to take games at their most comfortable pace, but will often explore off the beaten path just to appreciate the work that goes into these things. Maybe a corner with interesting lighting, or bits of environmental storytelling, or even just a cool asset like a lamp, or a well designed balcony on a building, or a pattern or motif in the architecture, clothing, etc. Just all the details.
If its 6 hours to beat I'll do it in 15 unless its super-linear. Give me an open ended sandbox and I'll probably spend as much time as possible away from the main missions as I can manage.
Xenoblade 2 literally has 15 hours of mandatory cutscenes, and more if you do Blade Quests or watch any of the Heart-to-Hearts. So unless you skipped cutscenes (which is totally plausible), I can't see how you could have done that without going at a reckless speedrun pace.
Just last week I was utterly transfixed by the work that went into the city of Meridian in Horizon Zero Dawn. Specifically the repeated architectural motifs and clothing and colors, but also functional infrastructure like the great elevators and the various water channels, and the songs and chants of the solar cult and their ritual movements through dusk and dawn. Just an incredible amount of artistry and detail there to soak in and enjoy for anybody who stops for a while to take it all in.Yup. This is why I would be a horrible streamer. But I love taking in the sights.