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ZhugeEX

Senior Analyst at Niko Partners
Verified
Oct 24, 2017
3,099
Here is a fun fact.

In the US, the Wii U version of Call of Duty Ghosts accounted for approx 0.6% of total sales (PS4,XB1,PS3,360,Steam).
 

ryseing

Bought courtside tickets just to read a book.
Member
Oct 25, 2017
12,546
For lovers
I think we will.
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I spent $50 on this POS for the Vita. AMA.
 
Oct 26, 2017
9,827
What games? Because whilst titles such as Splatoon 2, Smash Bros, Fortnite, etc exist they're not exactly in the same ball-park as Call of Duty which is a modern high-end AAA title with constant gigabyte-large updates and an online system that relies heavily on features that the Switch doesn't support atm (parties, streaming capability, etc). Perhaps the only 'modern GaaS' title on Switch that isn't F2P is MK11 and that's a 1-on-1 fighter not a team-based multiplayer shooter like CoD.

As for storage space, it definitely would because modern CoD games can go into the 100+gb range, and BO4 went there at launch, and that's without many pre-rendered cutscenes and other 'easy-to-cut-down' things. They'd have to get a team dedicated to compressing and downsizing the game's assets for a console that simply won't get all that much revenue comparatively. CoD is already a game that's putting its teams at the breaking point so that's definitely a big ask.
I was mainly talking about stuff like Fortnite, Warframe, and Rocket League. Even in those cases, the Switch version would be lacking in terms of how easy it is to make parties, voice chat, and so on but that's expected as a lot of online features are lacking. It's not as if the Wii versions of CoD had online parity. Not having online parity isn't the same as the online giving them problems with bringing the game over or support it with DLC and updates

The Switch version would have stuff cut down drastically or even missing, much like the Wii versions of CoD. Again, no one is expecting parity here. Your later point is precisely why I brought up the lack man power and lack of interest in bringing the game over to the Switch. It'd be too much of an undertaking in this day and age for a system that's too far removed in terms of power, unlike before where they actually had spare teams
 

skeezx

Member
Oct 27, 2017
20,183
what can be done? re-release of blops, the MW remaster? they would sell okay but i doubt activision thinks dicking with nintendo's online infrastructure to that extent is worth it
 

Mechanized

Member
Oct 27, 2017
3,442
They should absolutely do a MW or Blops classic collection or something.

The newer games are way too technically advanced for the Switch. They're still essentially arena shooters but the effects and models involved are top notch. The PS4 can barely handle the player lobby of Blops 4 for Christ sakes.

Only thing holding them back is probably their studios are constantly pumping out content for the current game or working on the next.

Trusting their flagships to a contracted studio might not be worth the risk.
 

Arthoneceron

Member
Oct 27, 2017
3,024
Minas Gerais, Brazil
As someone which is a fan of the first three Call of Duties and actually understands why 4/Modern Warfare exists, god I hope not. Currency destroyed the game.

I mean, battlepass, lootboxes, separated microtransactions and a separated currency with all above for the Zombies mode? That doesnt fit a Nintendo console, like, at all.
 

Plum

Member
May 31, 2018
17,305
I was mainly talking about stuff like Fortnite, Warframe, and Rocket League. Even in those cases, the Switch version would be lacking in terms of how easy it is to make parties, voice chat, and so on but that's expected as a lot of online features are lacking. It's not as if the Wii versions of CoD had online parity. Not having online parity isn't the same as the online giving them problems with bringing the game over or support it with DLC and updates

The Switch version would have stuff cut down drastically or even missing, much like the Wii versions of CoD. Again, no one is expecting parity here. Your later point is precisely why I brought up the lack man power and lack of interest in bringing the game over to the Switch. It'd be too much of an undertaking in this day and age for a system that's too far removed in terms of power, unlike before where they actually had spare teams

Thing is not having online parity is a much bigger reason to not port it than it was back then. With the Wii the lacklustre online really only cost them the potential sales of a few DLC packs; with the Switch the lacklustre online could cost them millions in lost micro-transaction, season pass, and DLC revenue.
 
OP
OP
Masterspeed

Masterspeed

Member
Oct 25, 2017
4,826
England
The last time I touched the online was six? months after launch. I never had trouble finding any matches. IIRC it's the best selling Western Vita game by a a fair margin, though I am no sales expert.

I used to work in retail and so many people bought game. It was the only vita my manager had to order because it was the only vita game that actually sold.
 

Remark

Member
Oct 27, 2017
3,563
Honestly the main reason imo is that they would have to make a version of the game for Switch and they may consider that to much of an investment for a system they dont know will have a good enough attach rate.

I would like to see it though, maybe this year will be the one idk.

EDIT: just thought about how the switch infrastructure isnt even that well supported enough for mtx and other shit.
 
Oct 26, 2017
9,827
Thing is not having online parity is a much bigger reason to not port it than it was back then. With the Wii the lacklustre online really only cost them the potential sales of a few DLC packs; with the Switch the lacklustre online could cost them millions in lost micro-transaction, season pass, and DLC revenue.
But why would they not be able to put microtransactions and DLC and season passes on the Switch? That's what I'm trying to get at. The later two would of course be paired back in terms of modes or even content but the former? Not sure why they wouldn't be able to have those in their fullest
 

ryseing

Bought courtside tickets just to read a book.
Member
Oct 25, 2017
12,546
For lovers
I used to work in retail and so many people bought game. It was the only vita my manager had to order because it was the only vita game that actually sold.

The development story behind it is fascinating. Basically, Sony signed a deal to bring Call of Duty to the Vita. Neversoft tried to port the full game over but couldn't get the engine running. Activision owed Sony a game, so they signed the folks behind the shitty Resistance Vita game to stick their assets on the Resistance engine and get something out in six months. That's why there was only a logo, not a trailer, at the E3 where the game was announced.

I was really into the Vita stuff at the time and remembered hearing the rumor before that year's E3, so watching that whole thing play out was a tragedy.
 

BlueKoopa

Member
Apr 28, 2019
83
Indiana
I can't believe we haven't gotten one yet. Shooters on the Switch actually pull pretty good sales from what I've seen. I really really wish they'd port an older game at least. I'd kill for Black Ops 2 on Switch with all its DLC. Honestly, I'd probably drop a cool $60 on that. The Switch is the first handheld I really love shooters on and BO2 is by far my favorite CoD game (and one of my favorite games in general actually).
 

Maneil99

Banned
Nov 2, 2017
5,252
It would fill a massive hole in the Switch's lineup so I hope they do soon.


COD was a locked 60 FPS on 360 so Switch is probably not that hard
Not next gen ones.
Ghosts was the last tolerable one. Black ops 3 was 30fps and a mess with no SP

MW4 is rumoured to have large PvE and 4 player coop modes
 

Ometeotl

Banned
Oct 25, 2017
995
Here is a fun fact.

In the US, the Wii U version of Call of Duty Ghosts accounted for approx 0.6% of total sales (PS4,XB1,PS3,360,Steam).
How about Blops2?

Either way, I'd say the wii versions would be a better analogue considering they were effortful downports to a system that sold a lot of games to people?
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,146
Chicago
The Switch has a massive install base, there are studios that have performed minor miracles with Switch hardware (Panic Button, QLOC, etc.) and GAAS titles have become fairly standard on the platform with titles like Fortnite, Mortal Kombat 11, Paladins, Splatoon 2 and the upcoming DOOM Eternal.

It's technically feasible, financially advantageous and highly anticipated - why not capitalize on that?
 

ryseing

Bought courtside tickets just to read a book.
Member
Oct 25, 2017
12,546
For lovers
Back when I was in my Vita fanboy mode I thought I should do the same just because I desperately wanted to show support for the system. Never did buy it though.

This was why I bought it. I was in full Vita fanboy mode and bought all the AAA titles day 1 because I hoped against hope that more AAA support would come.

Only third party one I didn't regret was NFS. Game was dope.
 

Kalentan

Member
Oct 25, 2017
44,709
The Switch has a massive install base, there are studios that have performed minor miracles with Switch hardware (Panic Button, QLOC, etc.) and GAAS titles have become fairly standard on the platform with titles like Fortnite, Mortal Kombat 11, Paladins, Splatoon 2 and the upcoming DOOM Eternal.

It's technically feasible, financially advantageous and highly anticipated - why not capitalize on that?

You'd have to downgrade a lot to the point where it becomes pointless. Hell even in Fortnite alone they don't have the PvE because they couldn't get it to run.

Not every game can be downgraded to fit on the Switch. Not to mention CoD sizes have gotten incredibly large in recent years and will only get larger.
 

Plum

Member
May 31, 2018
17,305
But why would they not be able to put microtransactions and DLC and season passes on the Switch? That's what I'm trying to get at. The later two would of course be paired back in terms of modes or even content but the former? Not sure why they wouldn't be able to have those in their fullest
It's not about being able to get that stuff on Switch (though storage space makes it hard), it's about being able to get people buying that stuff on Switch. The Switch has both a lacklustre online offering and a main gimmick that is antithetical to online play so there's a much lower chance of people investing substantial amounts of money into that eco-system. The potential return on investment there is likely too low for Activision to want CoD on the system.
 

Sky Walker

Member
Oct 25, 2017
821
I always thought a CoD game "good port of course" which includes a "local Zombie mode in the go" for Switch would be a money maker.
 

Sqrt

Member
Oct 26, 2017
5,880
It's not about being able to get that stuff on Switch (though storage space makes it hard), it's about being able to get people buying that stuff on Switch. The Switch has both a lacklustre online offering and a main gimmick that is antithetical to online play so there's a much lower chance of people investing substantial amounts of money into that eco-system. The potential return on investment there is likely too low for Activision to want CoD on the system.
Well, the biggest third party western support are GaaS titles (Fortnite, Paladins, , Warframe, Smite, FIFA...)
 

Plum

Member
May 31, 2018
17,305
Well, the biggest third party western support are GaaS titles (Fortnite, Paladins, , Warframe, Smite, FIFA...)

Fortnite, Paladins, Smite and Warframe are F2P titles with comparatively low development costs and graphical demands compared to CoD. Fifa is the same but with a $60 up-front cost and an increased single-player component.

I never said that GaaS titles can't work on Switch, just that CoD itself is not a GaaS title that I think Activision will see as worthwhile on Switch.
 

Sqrt

Member
Oct 26, 2017
5,880
Fortnite, Paladins, Smite and Warframe are F2P titles with comparatively low development costs and graphical demands compared to CoD. Fifa is the same but with a $60 up-front cost and an increased single-player component.

I never said that GaaS titles can't work on Switch, just that CoD itself is not a GaaS title that I think Activision will see as worthwhile on Switch.
I'm only addressing the GaaS element. The Switch has several GaaS titles and CoD has a $60 upfront cost like FiFa...
 
Oct 26, 2017
9,827
It's not about being able to get that stuff on Switch (though storage space makes it hard), it's about being able to get people buying that stuff on Switch. The Switch has both a lacklustre online offering and a main gimmick that is antithetical to online play so there's a much lower chance of people investing substantial amounts of money into that eco-system. The potential return on investment there is likely too low for Activision to want CoD on the system.
Now that I can understand, albeit I'd imagine it's less so that the main gimmick is anti ethical to online gaming, seeing as I think most tend to play games, even on portables, in areas with WiFi, and most folk are playing online games on the Switch without seemingly minding the shitty online enough, but perhaps more to do with the Nintendo audience not being as into microtransactions and what have you. That being said, I don't know how much revenue the likes of Fortnite and what have you are bringing in on the Switch
 

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
At some point yes. Not anytime soon I think, but maybe. They probably think the return is too small to care about making a whole different version for it.
 

Council Pop

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,328
Activision hates money. It's really the only conclusion.

I really don't thinks that's why but rather due to the fact lots of publishers including Activision probably feel burned after the Wii U.

Activision are a business. They exist primarily to make money for their shareholders. The only reason COD isn't on Switch is because Activision don't think it's a profitable enough investment. It's not some weird personal reason where they're prepared to sacrifice profit just to 'prove a point'.
 

Plum

Member
May 31, 2018
17,305
I'm only addressing the GaaS element. The Switch has several GaaS titles and CoD has a $60 upfront cost like FiFa...

Yes, and not all games can be boiled down to a series of checks on a checklist. Just because CoD is a GaaS doesn't mean you can compare it to every other GaaS and just because it has a $60 price tag doesn't mean you can compare it to other games with a $60 price tag.

Now that I can understand, albeit I'd imagine it's less so that the main gimmick is anti ethical to online gaming, seeing as I think most tend to play games, even on portables, in areas with WiFi, and most folk are playing online games on the Switch without seemingly minding the shitty online enough, but perhaps more to do with the Nintendo audience not being as into microtransactions and what have you. That being said, I don't know how much revenue the likes of Fortnite and what have you are bringing in on the Switch

Yeah it's not 100% antithetical but there's also less reason to buy an almost exclusively online game like CoD (now) just to play it on the go; you'd pretty much be limited to local wireless play, zombies and the campaign (which itself is gonna be better on another platform).

Fortnite, Warframe, etc can't really be compared because with them being F2P (and the kind of F2P where all content can be accessed without paying) there's no barrier-to-entry so the potential losses that come with the Switch's flaws are much lower.
 

Christo750

Member
May 10, 2018
4,263
I don't get the "X developer was just so burned by the Wii U" arguments anymore. Maybe the first year, sure, but Switch is going to be 50+ million deep this time next year, and it's dominant audience is 18-34 year old males. Pretty clear the two systems have different trajectories at this point.
 

Mbolibombo

Member
Oct 29, 2017
7,043
Wouldnt bet on it... though probably not a current release anyway.. could see a remaster perhaps..
I think it would do well enough to be worth the time for the developers to make a port this time around. Could definately do better than the Wii versions did. I guess the Wii U scared Activision away forever :p

Here is a fun fact.

In the US, the Wii U version of Call of Duty Ghosts accounted for approx 0.6% of total sales (PS4,XB1,PS3,360,Steam).

That's both hilarious and sad at the same time. Then again.. Wii U probably was 0.6% of total hardware at the time ;P
 

PK_Wonder

One Winged Slayer
Member
Mar 22, 2018
1,102
EVER? Yes. As long as CoD remains a multiplat franchise and doesn't have an exclusivity deal, the answer is absolutely. I don't think many AAA devs actively boycott Nintendo. They are probably always looking for an opportunity to be on it, even if, according to the fans, they miss several good ones.

It may or may not be the Switch though when it next happens.
 
Oct 26, 2017
9,827
Yeah it's not 100% antithetical but there's also less reason to buy an almost exclusively online game like CoD (now) just to play it on the go; you'd pretty much be limited to local wireless play, zombies and the campaign (which itself is gonna be better on another platform).

Fortnite, Warframe, etc can't really be compared because with them being F2P (and the kind of F2P where all content can be accessed without paying) there's no barrier-to-entry so the potential losses that come with the Switch's flaws are much lower.
Well it's not as if people are bringing the Switch to the beach or something. You'll almost always be in an area with WiFi if you're bringing an electronic with you, with how important it is these days. Like I've only ever used it portable at home, a friend's place, or on campus. I could understand this point more a decade or so back but not as much these days

This I can somewhat understand, albeit I'm not sure that the Switch's issues would much more egregious for most folk with CoD
 

StevieP

Member
Oct 27, 2017
3,278
Nintendo's carved out a comfortable market that doesn't overlap much with CoD's audience. I don't think we'll see it.

The Switch audience is not strictly the same as previous Nintendo handhelds or consoles, actually. Another common misconception, along with "expensive GaaS wouldn't succeed on Switch" pervasive in this thread.
 

Sqrt

Member
Oct 26, 2017
5,880
Yes, and not all games can be boiled down to a series of checks on a checklist. Just because CoD is a GaaS doesn't mean you can compare it to every other GaaS and just because it has a $60 price tag doesn't mean you can compare it to other games with a $60 price tag.
So, you are saying that the reason why it isn't on the system are specific to CoD and not because the Switch is ill suited for GaaS titles in general? I agree with that.

Nintendo's carved out a comfortable market that doesn't overlap much with CoD's audience. I don't think we'll see it.

18 to 34 males demo doesn't overlap much with CoD?
 

TheChrisGlass

Member
Oct 25, 2017
5,606
Los Angeles, CA
If Activision thought it would be profitable, they'd do it. Hell, they turned Neversoft, the team behind Guitar Hero and Tony Hawk, into a studio that was dedicated SOLELY to making maps for this darn game.

An entire studio dedicated to making maps. Adding Nintendo Switch to the mix should be well within their technological and budgetary constraints.
 

True Prophecy

Member
Oct 28, 2017
1,924
I have a feeling that Mobile Call of Duty game that's coming to Android will find itself on the Switch. It's F2P and might help compete with Fortnite?