- They all look great, though many of Sunshine's pre-rendered cutscenes were sloppily cropped to get the 16:9 aspect ratio which isn't too pretty.
- They all run well, though again, Sunshine could have (and should have) been given a boost to 60 FPS, though in fairness, it holds the 30 FPS target flawlessly.
- No major bugs that weren't in the original releases. Once more, Sunshine gets the worst of it here as it was always the roughest of the three in that department, but you're able to complete the games without issue and they all look and run well.
- While Super Mario 64 feels fantastic on the Pro pad, Sunshine can take a bit of adjustment due to the lack of analogue triggers. That said, it is something you'll get used to fairly quickly. Galaxy is a bit of an awkward time on the Pro pad as there was no effort made to translate Star Bit collection to the sticks, so you're forced to use motion controls for it and it never feels all that natural. Of course, it IS a Wii port and other functions, like Mario's spins, have been given proper button implementation so that motion controls aren't required, but Star Bit collection and sub-menu navigation are, frustratingly, still going to require pointer controls when docked, with touch screen controls being required when playing handheld.
- They all look and perform great in handheld mode, though again, expect to be using the touch screen when playing Galaxy.
All told, they're really faithful ports, but many would argue that they're faithful to a fault. Where improvements could have been made (such as Super Mario 64 getting a 16:9 mode, Sunshine getting a boost to 60 FPS along with camera improvements and bug fixes and Galaxy having motion controls made entirely optional in favor of proper button and stick functions for the entire experience), they mostly weren't. It's clear that Nintendo saw these ports as a quick and dirty way to bring these games to the Switch with the full $60 price tag in tow, and the artificial scarcity worked wonders in pressuring folks to snap it up while the getting is good. If you're hoping for the ultimate versions of these games, you may be left wanting more. You're getting three incredible games (yeah, you heard me, Sunshine haters), mostly as they were when originally released, though with a higher resolution presentation and the ability to enjoy them portably. If that sounds like something you're good with, absolutely snag the collection. If you wanted or expected more, the original games on their original hardware will always be there; certainly longer than March 31st, 2021.