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Havel

Member
Oct 25, 2017
490
If the systems are an apples to apples comparison then yes, they can be useful. But developer talent more often than not trumps raw TFLOP numbers.
 

RingRang

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Banned
Oct 2, 2019
2,442
Absolutely, when comparing hardware of the same generation.

According to Digital Foundry, let's say the new consoles officially come in at 10 tflops. That might not sound that impressive next to the X's 6tflops, but those 10tflops on the new machine are more capable than a comparable flop on the X. So in the other words, the difference will be more than the 4tflops might have you believe.

Now, when it comes to the next Xbox and PS5, that's a completely valid comparison point, because they're using comparable chips.
 

mogwai00

Member
Mar 24, 2018
1,248
Nope.
It's just the last wrong metric that infested the Internet noob mass tech talking.
 

Xiaomi

Member
Oct 25, 2017
7,237
When based on the same architecture and when talking strictly about shaders and compute performance, maybe, but generally no. Things like polygon counts, texture quality, physics, antialiasing, pixel fill rate, lighting to an extent, etc. have little to do with floating point operations.
 

RingRang

Alt account banned
Banned
Oct 2, 2019
2,442
Still no.
As an example, Nvidia TFLOPs don't translate to AMD TFLOPs (and vice versa).
It's a stupid fucking metric, almost as bad as when companies used "bits".
I answered under the assumption the OP was asking in regards to the next consoles, which are about to be announced very soon. In that case they'll be using chips from the same maker, and thus the comparison would be completely valid.
 

19thCenturyFox

Prophet of Regret
Member
Oct 29, 2017
4,309
If performance per watt aligns closely, as it does within the same GPU family, why not. Even if that isn't the case, you'll have to keep the offset in mind . If architecture X with 11 TF reaches a minimum of 53 fps and an average of 87 fps in a game and architecture Y with 9 TF reaches a minimum 61 fps and an average of 98 fps in the same game you can compare them.

You just cannot compare them on paper, without real world testing.
 

Akai

Member
Oct 25, 2017
6,045
No. Just like CPU Core Numbers weren't back in the day and still aren't.
 

Deleted member 58846

User requested account closure
Banned
Jul 28, 2019
5,086
I answered under the assumption the OP was asking in regards to the next consoles, which are about to be announced very soon. In that case they'll be using chips from the same maker, and thus the comparison would be completely valid.
Even in that case, it's a stupid metric because TFLOPs can only be a valid point of comparison when everything else is identical
 

PeskyToaster

Member
Oct 27, 2017
15,312
It doesn't give a complete picture but it's a decent enough ballpark. You just have to understand what it is beyond the back-of-the-box tagline. There's so much more to computing power though.
 

hikarutilmitt

Member
Dec 16, 2017
11,408
It's all about the bits man!
Yeah, ever since I started seeing people talk about TFLOPS this and TFLOPS that I just had my brain sent back to the old *-bit days and have no desire for that to continue being a thing. We had 1, maybe 2 good generations of not having this crap and now it's back for some reason.
 

Bluelote

Member
Oct 27, 2017
2,024
if you isolate just FLOPS it's an indication but not really accurate representation
for comparing PS4 to XB1 is more relevant since they are so similar, but even then...

performance is limited by lots of different things, not just the floting point capability of the GPU, and even that is more of a theoretical number that is likely not realistic when running games.
 

gnexus

Member
Mar 30, 2018
2,286
Every console generation seems to have some sort of buzzword or tech term they throw out to compare amongst the big two/three. Bits, polygons, esram/gddr5, flops, etc etc.

It's just different ammunition in the console warz.
 

Transistor

Vodka martini, dirty, with Tito's please
Administrator
Oct 25, 2017
37,127
Washington, D.C.
I obviously can't speak for everyone, because numbers seem to matter most to many. For me? Not one bit. Features is what matters most to me. For example, this generation the share button has become one of my favorite features. Same with suspend / resume.

All those little extras is how I do my comparisons. I honestly don't care if a game runs / looks a little better on one versus the other.
 

Zombegoast

Member
Oct 30, 2017
14,224
No

A 1060 has less Tflops than the One X.

But overall more capable delivering higher resolution with higher fps.
 

Teddie28

Member
Nov 2, 2017
756
It's going to be the new "8GB GDDR5!!!" People will throw the numbers around without knowing anything what they mean.
 

a916

Member
Oct 25, 2017
8,818
They should go back to telling me how many Marios they can render, like the Gamecube could do 128.

Where are we in Mario terms?
 

RingRang

Alt account banned
Banned
Oct 2, 2019
2,442
Even in that case, it's a stupid metric because TFLOPs can only be a valid point of comparison when everything else is identical
Well it's obviously the way to measure graphical power, so it's very valid in that respect.

And of course these next consoles will likely have nearly identical CPU, and probably be rather comparable in most ways.
 

Deleted member 48897

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Oct 22, 2018
13,623
I have no idea what Teraflop is or what it does

"flop" is short for "floating point operation per second" (i.e., calculations with approximate decimal values) so it's just the same thing as clock rate comparisons for CPUs which, there as here, doesn't really get into the way that different chips are engineered in ways that make some operations more efficient than others.

It's ARGUABLY a more applicable statistic than pure clock rate because it's not just measuring CPU cycles but the number of operations being done, but it still doesn't do a good job of reflecting real-world use cases for hardware.

 

Bomblord

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Banned
Jan 11, 2018
6,390
Of course, it's a hard number that makes a good baseline to give a comparison of raw theoretical power.

It doesn't translate to real world results 1:1 but is certainly useful and valid.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,763
Yes and no. Obviously this is referring to the PS5 and Scarlett when you're asking this question, so in this case the answer is yes.

But I also see people trying to compare the X and Lockhart in teraflops which is pointless since they're on two different architectures. It's as equally useless when trying to compare AMD to Nvidia because, again, different architectures.
 

jroc74

Member
Oct 27, 2017
28,992
Absolutely, when comparing hardware of the same generation.

According to Digital Foundry, let's say the new consoles officially come in at 10 tflops. That might not sound that impressive next to the X's 6tflops, but those 10tflops on the new machine are more capable than a comparable flop on the X. So in the other words, the difference will be more than the 4tflops might have you believe.

Now, when it comes to the next Xbox and PS5, that's a completely valid comparison point, because they're using comparable chips.

Yes and no. Obviously this is referring to the PS5 and Scarlett when you're asking this question, so in this case the answer is yes.

But I also see people trying to compare the X and Lockhart in teraflops which is pointless since they're on two different architectures. It's as equally useless when trying to compare AMD to Nvidia because, again, different architectures.

I agree with this and those saying no.

The shift from Pentium 1 thru 4 to Dual Core to Core 2 Duo made me realize numbers aren't everything.

Going from dual core to quad core also.