I have read that one of the reasons some games are poorly optimized or have bugs when they are released is that the feedbacks of QA are overlooked and seen as a hindrance, a potential obstacle in the race for release and profits.
To what extent do QA feedbacks matter? I suppose that a company like Bethesda has QA, and yet a lot of their games in the past had numerous issues at launch, so can we assume in their case QA feedbacks was ignored?
This old article from Kotaku described the status of QA, and it looked like a tedious and not rewarding job.
I feel however dismissing quality assurance is something that can, and normally,would backfire. If you don't care about the quality of your product, obviously, the reputation of your company will be quickly tainted and you will lose customers unless your marketing is really powerful.
To what extent do QA feedbacks matter? I suppose that a company like Bethesda has QA, and yet a lot of their games in the past had numerous issues at launch, so can we assume in their case QA feedbacks was ignored?
This old article from Kotaku described the status of QA, and it looked like a tedious and not rewarding job.
I feel however dismissing quality assurance is something that can, and normally,would backfire. If you don't care about the quality of your product, obviously, the reputation of your company will be quickly tainted and you will lose customers unless your marketing is really powerful.