I never questioned whether Negan "makes sense" or not. I just loathe his dumb face and the stupid show he's from.It literally all started with a dwarf t-rex from a comic manga
negan makes sense next to this =P
I never questioned whether Negan "makes sense" or not. I just loathe his dumb face and the stupid show he's from.It literally all started with a dwarf t-rex from a comic manga
negan makes sense next to this =P
But he still sticks to them, albeit more rigidly for first-party franchises. Though the one he seems to be consistent on is the main-characters-first thing.....for better or worse.FE Awakening and Fates are highly acclaimed games critically and comercially (Fates actually sold more than any Persona game back when Joker was added to Smash). I don't think people say characters like Robin and Corrin are gaming historic characters. A character just 2 years old in a game that sold less than 3M units is hard to be called "historic/iconic", at least not in the way Cloud is. The only other similar example in the game is Bayonetta and she got in by being voted. I think he's clearly at least "bending" these rules in a way that it's hard to believe in them anymore.
But without Smash would it even get a chance to have its Awakening moment? It's a big help to be backed by a bigger character-based franchise. If Melee were made today I think we wouldn't get FE in, a FF character would get instead and the FE franchise could possibly keep being JP exclusive and/or eventually die like the Wars series did.
I meant the Versus series as a whole, not just Marvel vs. Capcom. With that said, as mentioned before, I'm not sure if Capcom has enough brand appeal outside of the Big 5 to make a standalone Capcom Versus game......at least by straight-up making a big-budget fighting game. They could go the Killer Instinct route by starting small & growing from there via DLC, but that's discussion for another thread.
But without Smash would it even get a chance to have its Awakening moment? It's a big help to be backed by a bigger character-based franchise. If Melee were made today I think we wouldn't get FE in, a FF character would get instead and the FE franchise could possibly keep being JP exclusive and/or eventually die like the Wars series did.
I feel like Negan was a step too far for Tekken, but I suppose I can't argue with the results.I never questioned whether Negan "makes sense" or not. I just loathe his dumb face and the stupid show he's from.
Good luck trying to sell someone like Wonder Red as DLC.Personally not a fan of it. Smash Bros has too many guests at this point I would rather have obscure Nintendo character than Persona guy. I'm glad SFV has pretty much stayed away from it other than final fight characters and costumes from other Capcom games. Luckily these characters are usually part of the season passes so i just don't buy them anymore.
True, but they'd be under the Capcom brand rather than said brands you mentioned, which isn't nearly as strong. Even Smash had to start off smaller than most Nintendo games despite the big names it had. Capcom All-Stars/Capcom Versus/etc. is probably only gonna sell MvCI or Mega Man 11 numbers at best on its first go. But if Capcom plays their cards right (insert Teppen reference here), it can be a good foundation to build from going forward if they so choose as long as they don't break the bank budget-wise.I see this position often pushed forth, but 5 big series seems more than enough to lead a fighting game.
Monster Hunter
Resident Evil
Devil May Cry
Street Fighter
Mega Man
I think those five would carry more than enough brand recognition, with characters from less mainstream series thrown in to complete the roster.
Well, this whole discussion started because someone said I had no reason to believe they have no interest in Nintendo content anymore, even though this game barely added new Nintendo stuff in comparison to guests. If the rules are to only rule out first party characters (as Joker and Banjo break two of the biggest ones), why would I change my personal expectations?But he still sticks to them, albeit more rigidly for first-party franchises. Though the one he seems to be consistent on is the main-characters-first thing.....for better or worse.
I didn't say it was localized due to Smash, but that it sold well in the west just after the FE characters were well received in Melee. And well, I don't think there's a lot to argue when Sakurai said a few times about how important Smash was to promote FE. Don't you think Astral Chain devs would think a Smash appearance would be great for their marketing?I'm pretty sure FE was localized due to Advance Wars' success. If Smash were the main motivation they'd have gone with Roy's game, or made the next game a direct sequel also starring Roy, rather than a prequel with his father.
I'm sure they're still interested, but many of them wouldn't be an easy sell as DLC. And by now, games like ARMS & Xenoblade 2 (while successful) are old news. As for your other point, I'm sure the Astral Chain team would appreciate it, but Sakurai would basically have to roll the dice on if it'll be a success or not. Going back to ARMS, even Yabuki said that it was too soon to include a playable ARMS character in Smash.Well, this whole discussion started because someone said I had no reason to believe they have no interest in Nintendo content anymore, even though this game barely added new Nintendo stuff in comparison to guests. If the rules are to only rule out first party characters (as Joker and Banjo break two of the biggest ones), why would I change my personal expectations?
I didn't say it was localized due to Smash, but that it sold well in the west just after the FE characters were well received in Melee. And well, I don't think there's a lot to argue when Sakurai said a few times about how important Smash was to promote FE. Don't you think Astral Chain devs would think a Smash appearance would be great for their marketing?
Most guests don't really apply to Story Mode (Akuma being one of the outliers in Tekken 7).Nah. The cool thing about most fighters having guests is that each game plays differently so the more guests there are means you get to see all sorts of fun crossovers, storywise and gameplay wise as well.
Both in MK and Injustice the guest characters get plenty of interaction with the cast even if they don't feature in a full fledged story mode. I think other games also have this sort of interstitial interacting, too. These might be brief, but I still think they're fun story interactions.Most guests don't really apply to Story Mode (Akuma being one of the outliers in Tekken 7).
I didn't say it was localized due to Smash, but that it sold well in the west just after the FE characters were well received in Melee. And well, I don't think there's a lot to argue when Sakurai said a few times about how important Smash was to promote FE. Don't you think Astral Chain devs would think a Smash appearance would be great for their marketing?
True, but they'd be under the Capcom brand rather than said brands you mentioned, which isn't nearly as strong. Even Smash had to start off smaller than most Nintendo games despite the big names it had. Capcom All-Stars/Capcom Versus/etc. is probably only gonna sell MvCI or Mega Man 11 numbers at best on its first go. But if Capcom plays their cards right (insert Teppen reference here), it can be a good foundation to build from going forward if they so choose as long as they don't break the bank budget-wise.
That's actually a fair point, & I appreciate that this was done more in MK11. I wanted to see more interactions in Injustice 2.Both in MK and Injustice the guest characters get plenty of interaction with the cast even if they don't feature in a full fledged story mode. I think other games also have this sort of interstitial interacting, too. These might be brief, but I still think they're fun story interactions.
Yeah I wouldnt even buy that. But I would buy Chorus Kids or something similar. I know season passes are to maximize units sold but I would like season passes to have a chance at including obscure character or "ugly" characters that even capcom stays away from in their season passes. Also I fucking hate the hiding who the characters are mostly on Namco games.
But they weren't in the base game too, that's the problem. We only got Splatoon as that was way too big to not be added and even it feels a bit half assed with no Splatoon 2 stuff, a bad stage and the moveset being kinda weird. It felt like less of a big deal to them than Castlevania, that got way more songs and remixes, a big good trailer, lots of promotion, etc. It's hard to think adding Nintendo stuff is a priority when looking at the game as a whole with even bosses and new ATs not having many Nintendo characters added.I'm sure they're still interested, but many of them wouldn't be an easy sell as DLC. And by now, games like ARMS & Xenoblade 2 (while successful) are old news. As for your other point, I'm sure the Astral Chain team would appreciate it, but Sakurai would basically have to roll the dice on if it'll be a success or not. Going back to ARMS, even Yabuki said that it was too soon to include a playable ARMS character in Smash.
My point is that Smash helps still. Would FE survive two bomba games like the Tellius games without Smash? And would it survive the DS remakes? I honestly don't think so. Awakening and Fates got most of their sales in the west and Smash played an important part into the franchise's history in that side of the world.It didn't help Radiant Dawn's sales in spite of Ike's inclusion though. The game performed badly enough at the time that Nintendo told IS staff they shouldn't make another console FE. Ike himself became really popular as a character, but that popularity didn't translate into game sales.
Now, obviously, they'd appreciate the extra marketing, but it's really not a factor as decisive as you're suggesting.
Nah, the KoF universe is automatically better than any other fighting game series, because they are the only onea to cross over with Gin Tama.
After that "backlash" Fates became the best selling strategy RPG game ever with 3M sales and its characters are used to make loads of money in their most popular mobile game. It either paid off or didn't impact them in a negative way at all.It's kind of a rhetorical question if the Astral Chain devs would want their character put in Smash to help get awareness. Of course they would. But after the backlash to Corrin I doubt Nintendo would take a risk like that (who wants to pay for an advertisement?).
After that "backlash" Fates became the best selling strategy RPG game ever with 3M sales and its characters are used to make loads of money in their most popular mobile game. It either paid off or didn't impact them in a negative way at all.
I get it. DLC characters are mostly made to sell to people who likely are already into the game (sales charts show this as games don't get "bumped" when a new single guest character releases), so I still think it makes more sense to use it as a way to build your own brands and they could benefit more from it. But I agree these guest would sell more individually and if that's their focus, it "makes sense" -- but in a financial way company-wise I feel like Corrin pays off more than a Ryu to them.The primary concern with selling fighter DLC is to sell the characters. They aren't going to invest all of that money and resources into a character from a brand new, unproven IP.
Splatoon was inevitable, as it was a proven success months before the base roster was finalized. Splatoon 2 was just too recent to have any major content in the base game, as much as I would have liked the Splatoon 2 Inkling Girl as the default. Also, Castlevania got in via the Ballot, & Sakurai let the composers choose what songs they want to do.But they weren't in the base game too, that's the problem. We only got Splatoon as that was way too big to not be added and even it feels a bit half assed with no Splatoon 2 stuff, a bad stage and the moveset being kinda weird. It felt like less of a big deal to them than Castlevania, that got way more songs and remixes, a big good trailer, lots of promotion, etc. It's hard to think adding Nintendo stuff is a priority when looking at the game as a whole with even bosses and new ATs not having many Nintendo characters added.
I think anything can sell as DLC in a season pass, but they clearly didn't want anything Nintendo there, even with their own popular characters and franchises existing. So it's hard to expect it will change in the future. I read even the Sakurai columns and he only talks about working with other companies now and how it's not anymore focused on Nintendo. It's hard to believe I'll ever see it again adding Nintendo content in a significant way, I mean the game is made by a freelancer director and a Bamco studio...
My point is that Smash helps still. Would FE survive two bomba games like the Tellius games without Smash? And would it survive the DS remakes? I honestly don't think so. Awakening and Fates got most of their sales in the west and Smash played an important part into the franchise's history in that side of the world.
I mean, like I'm saying, is it just a coincidence that everything in this game makes up the Nintendo content small and less prioritized? We got only 1 new IP, few new stages, poor selection of remixes (they should control it instead of letting Mega Man get everything), not many new bosses and ATs, trophies got removed, etc.Splatoon was inevitable, as it was a proven success months before the base roster was finalized. Splatoon 2 was just too recent to have any major content in the base game, as much as I would have liked the Splatoon 2 Inkling Girl as the default. Also, Castlevania got in via the Ballot, & Sakurai let the composers choose what songs they want to do.
Again, the Splatoon 2 analogy comes down to timing more than anything else, something that has been mostly consistent outside of smaller stuff like Luigi's new Poltergust. We're always gonna get a new Pokémon, at least as long as Sakurai is in charge. And as much as I miss trophies, they were a sacrifice to bring back every veteran.I mean, like I'm saying, is it just a coincidence that everything in this game makes up the Nintendo content small and less prioritized? We got only 1 new IP, few new stages, poor selection of remixes (they should control it instead of letting Mega Man get everything), not many new bosses and ATs, trophies got removed, etc.
As someone who played Smash 4 for 1k hours+ between casual play and going to tournaments, Ultimate gave me few new Nintendo content to play with. Ridley and K Rool are great, Isabelle is good but she's veeery similar to Villager, Inkling is alright but feels like a dated character from the go due to the lack of Splat2 and Incineroar is cool but another Pokémon and very vanilla. A brand new Smash game that only added 5 new Nintendo characters and most of them don't feel too special. :/
But SFV doesn't have any guests.I mean, it depends.
It kind of sucks on long, established series where it seems every character seems to have to fight for even a roster spot. SFV has had me shaking my head a few times at this, as I'd rather have Makoto in over characters from another series.
Then you have series like Mortal Kombat, where I'd rather have a more consistent roster over every game with some of my favorites instead of them throwing in random horror characters just because.
But you also have Smash, where the game had every character they ever had in it as a base before doing their guest characters, which I see little wrong with(especially since they usually have older characters that have been on Nintendo platforms awhile(Joker is weird but makes sense over something like the MC from SMTIV because of being more iconic at this current time)).
The difference is that Corrin is from an established franchise whose game was already released in Japan when they were chosen. Akira Howard was an unknown quantity at the time & is, even now, still an unproven one.I get it. DLC characters are mostly made to sell to people who likely are already into the game (sales charts show this as games don't get "bumped" when a new single guest character releases), so I still think it makes more sense to use it as a way to build your own brands and they could benefit more from it. But I agree these guest would sell more individually and if that's their focus, it "makes sense" -- but in a financial way company-wise I feel like Corrin pays off more than a Ryu to them.
It doesn't change the fact that they could at least interact with the dev team or make something more interesting. It feels outdated and not as well represented as characters like Simon or Hero.Again, the Splatoon 2 analogy comes down to timing more than anything else, something that has been mostly consistent outside of smaller stuff like Luigi's new Poltergust. We're always gonna get a new Pokémon, at least as long as Sakurai is in charge. And as much as I miss trophies, they were a sacrifice to bring back every veteran.
As for new IPs, Splatoon was the only big one from Nintendo in that time. Plus this was a roster with less room for newcomers on Day 1 due to everyone returning & there being a Smash Ballot to account for.
Looking back, outside of retro picks like Ice Climbers & Duck Hunt, most of the characters who got in were either still relevant at the time, had massive fan demand behind them, or both. The main differences now are that the Roy situation likely scared Sakurai off from including characters from games that are unreleased at the time of selection (Ex: Astral Chain for DLC), we're starting to run out of successful Nintendo IPs, & there being a bigger focus on guests.It doesn't change the fact that they could at least interact with the dev team or make something more interesting. It feels outdated and not as well represented as characters like Simon or Hero.
And I don't like this argument because it kinda proves the change of perception of Nintendo's franchises and legacy due to Smash. Now a bunch of Nintendo franchises are called "irrelevant" to get in Smash, no matter if they're good or part of their history (in Rhythm Heaven's case it's a bigger seller than even Persona). Back in the Brawl days I got into forums exactly to talk and learn about possible new franchises, the Smashboards kind of discussion was fun and people didn't come up too much with the "nah, too niche" argument like today.
NRS fans get disappointed all the time because they don't get their characters due to the guest character focus, I just feel the same way but towards Smash as it was the only Nintendo crossover game and suddenly I'm told it's not that anymore.
That's the thing, guests can be awesome when they fit the game they're being included in.As someone who's generally not playing and mostly looking in on the outside I'm cool with it if they're handled well enough. I'm way hyped to see Spawn voiced by Keith David in MK11 and Geese in Tekken is cool as hell.
To add on to this, Smash roster speculation has almost completely turned into one giant "My favorite series is more important than your favorite series" pissing match thanks to guest characters. You don't need to look any further than the reaction to Hero for proof of that.It doesn't change the fact that they could at least interact with the dev team or make something more interesting. It feels outdated and not as well represented as characters like Simon or Hero.
And I don't like this argument because it kinda proves the change of perception of Nintendo's franchises and legacy due to Smash. Now a bunch of Nintendo franchises are called "irrelevant" to get in Smash, no matter if they're good or part of their history (in Rhythm Heaven's case it's a bigger seller than even Persona). Back in the Brawl days I got into forums exactly to talk and learn about possible new franchises, the Smashboards kind of discussion was fun and people didn't come up too much with the "nah, too niche" argument like today.
NRS fans get disappointed all the time because they don't get their characters due to the guest character focus, I just feel the same way but towards Smash as it was the only Nintendo crossover game and suddenly I'm told it's not that anymore.
I don't think they ran out at all from their rich catalogue. It's just that now it's harder for Nintendo characters to get in than guests. Like I said, Rhythm Heaven sold more than Persona, they own it, tsunku wants it in Smash, but somehow it gets nothing. They have also a bunch of popular characters in franchises already represented, like a new Zelda character (Skull Kid, Impa, Tingle), Waluigi, Ashley, etc. They could coordinate better to add fast popular new characters/franchises like Rex or Spring Man. They simply just don't do any of it.Looking back, outside of retro picks like Ice Climbers & Duck Hunt, most of the characters who got in were either still relevant at the time, had massive fan demand behind them, or both. The main differences now are that the Roy situation likely scared Sakurai off from including characters from games that are unreleased at the time of selection (Ex: Astral Chain for DLC), we're starting to run out of successful Nintendo IPs, & there being a bigger focus on guests.
As for Splatoon 2, maybe the Splatoon team didn't lock down any plans for mechanics & designs in that game as of February 2016 (when Ultimate development began).
Yeah, I got told the series I like are irrelevant way too many times. It's just a popularity contest fight now.To add on to this, Smash roster speculation has almost completely turned into one giant "My favorite series is more important than your favorite series" pissing match thanks to guest characters. You don't need to look any further than the reaction to Hero for proof of that.
The problem for new characters is that they usually finalize the moveset before development begins, with the only outlier for this being Pokémon. It would be a bit problematic to have to constantly change the character during development if Spring Man & Rex were in the base roster.I don't think they ran out at all from their rich catalogue. It's just that now it's harder for Nintendo characters to get in than guests. Like I said, Rhythm Heaven sold more than Persona, they own it, tsunku wants it in Smash, but somehow it gets nothing. They have also a bunch of popular characters in franchises already represented, like a new Zelda character (Skull Kid, Impa, Tingle), Waluigi, Ashley, etc. They could coordinate better to add fast popular new characters/franchises like Rex or Spring Man. They simply just don't do any of it.
Splatoon 2 is also probably going to beat 10M sales lifetime and won't get represented even as DLC. They could do Agent 8 as a DLC character, for example.
They also could focus more on balancing representation and adding less popular characters, like Tethi from Ever Oasis, over one or two "internet hype" guests to have a more diverse cast. They had options enough at least to not go a whole game (that will last years) with less Nintendo characters added than even Smash 64.
Yeah, I got told the series I like are irrelevant way too many times. It's just a popularity contest fight now.
Sega is saving Kiryu for Virtua Fighter 6.I won't rest until Kazuma Kiryu is in Tekken. After that, the guest characters can stop.
You hear me, Harada? Stop dicking around.