Is this something that's been voiced in the judicial opinions?
just for that they'll increase it to 40% and no one will leaveMaybe I'm being an idiot but if they dropped the 30% cut wouldn't that resolve issues, or would that make a walled garden pointless?
Windows has run afoul of stuff like this before, mainly preinstalled apps (I recall there being a big thing about Internet Explorer in the EU)
Valve doesn't have to R&D and support console hardware. No sense in making the console market barely profitable.
Valve doesn't charge for a fictive online play service either. Also, these consoles aren't given away for free. They paid their own R&D with these sales, don't worry.
Many of them would be happy to have their own app store, just look at how many game launchers there are on PC, and Fortnite on Android. The problem is that the phone does not allow you to install apps any other way.Also, if people have a problem with the cuts that the keepers of these "walled gardens" take, then maybe they should consider creating their own massive, reliable cloud distribution platform that clearly couldn't take much money to maintain. (sarcasm)
The Supreme Court ruling applies to only one thing: Can the plaintiffs make a monopoly suit against Apple by claiming Apple is the primary seller of apps on their App Store? They have ruled that yes, even though developers set their own prices, Apple is the gatekeeper, so if you want to complain that app prices are too high because of Apple, you can.
The case hasn't happened yet, the SCOTUS haven't ruled on the case or Apple's chances, or really anything else. The thread is basically discussing what would happen if the case is litigated AND if Apple's new defense loses AND if they then lose appeals (also possibly all the way up to the Supreme Court).
This video (already posted on the thread) has some in-depth details, if you want it:
I still remember some developers early on defending this by saying it would be unfair to brick and mortar retailers if digital games were cheaper. Eventually it just became accepted that they were the same price despite no manufacturing or distribution costs.Steam was initially marketed as "its digital so the money we save on not manufacturing DVDs will be reflected in the games price"
That, of course, was bullshit. Game prices stayed the same and the extra profit went to the dev.
Here it would be the same, if I dont have to give apple an extra 30% then that is fucking SWEET and Im pocketing the extra $$$, it just makes sense.
not necessarily, it would mean anyone can release games on your ps4/xbo/switch without needing the platform holder's approval or giving them a cut. but it's easy to see why MS/sony/nintendo won't have as much incentive to spend money making quality first party games if that was the case.I don't understand. What does "walled garden" mean? Would this mean no more Console exclusives?
I feel like Nintendo relies more on the licensing fee than Sony or MS so this would be a huge issue for them. I wonder how they'll react if this happens.
I see, thx for the explanation!not necessarily, it would mean anyone can release games on your ps4/xbo/switch without needing the platform holder's approval or giving them a cut. but it's easy to see why MS/sony/nintendo won't have as much incentive to spend money making quality first party games if that was the case.
but, this case has pretty much nothing to do with consoles and relating the both is quite a stretch on OP's part.
Online play charges are a drop in the ocean compared to money from software sales.
Consoles aren't given away for free, but they are sold at very tight margins. R&D and support costs cannot be anywhere near covered by the hardware profits.
Valve on the other hand can and often do sell their hardware with very decent margins. I'd be shocked if the BOM for the $999 Valve Index exceeds $500 - $600 range.
Yeah I get all that but none of it answers my question about whether or not the distinction between phones and consoles has any precedent from the lower courts or if it's just wild speculation. The post I was quoting was acting like "commodity devices" is a legal term that would shield consoles from this ruling.
Valve doesn't charge for a fictive online play service either. Also, these consoles aren't given away for free. They paid their own R&D with these sales, don't worry.
While I prefer Android to iOS, I can't deny that the app experience is generally better on iOS, and I think a big part of that is Apple's quality control. With Android, you get more freedom, but it's definitely at the cost of quality.