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lojo

Member
Oct 27, 2017
573
I think one of those games was Sayonara Wild Hearts, which was announced for the Switch. I wonder if it's gonna come to Apple Arcade first?
 

Effect

Member
Oct 25, 2017
4,945
"No usage tracking"

I think it's safe to say this is an outright lie by Apple. No one should believe that at all.
 

ZhugeEX

Senior Analyst at Niko Partners
Verified
Oct 24, 2017
3,099
D2hbGmGUwAA6dLY.jpg
 

doctorcdcs

Member
Oct 25, 2017
433
I'm going to take a wild guess that Beyond a Steel Sky is a sequel, considering
Foster looks to be by himself since Joey (his robot companion became the new AI/Link for the city in the first game if I recall. It's all a big fat guess from me in the end.
 

Deleted member 14313

User requested account closure
Banned
Oct 27, 2017
1,622
I recognized at least one of those games was announced as coming to the Nintendo Switch, so apparently gaming platforms are exempt.
Obviously. The wording is very specific as it so often is from Apple. Games on the service are exclusive to iOS over Android and Apple Arcade vs the myriad of competing games subscription services that are appearing but developers will almost certainly have the option to release on PC/console as long as they don't put their games on PS+ or Gamepass or whatever.
 

Brazil

Actual Brazilian
Member
Oct 24, 2017
18,418
São Paulo, Brazil
That's the question. I think they'll extrapolate form the people who share. A lot of people will still share, because they don't care and just click yes on everything.
Yeah, I'm pretty sure I don't like that either.

If Apple are the ones in control of "extrapolating" the metrics that decide how much they need to pay devs, I'm pretty sure the devs are gonna get a very raw deal in a system that's clearly already very tenuous for them from the get-go.

Journalists need to get on top of this to make things clear.
 

Kwigo

Avenger
Oct 27, 2017
8,028
FFS just give Sakaguchi a next gen SDK and some budget :'(

Also, this will flop so hard in any country other than the US, China and Switzerland.
 

Deleted member 30935

User requested account closure
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Nov 4, 2017
2,452

Windu

Member
Oct 25, 2017
13,622




qQERxMC.jpg


https://www.apple.com/newsroom/2019...rvice-for-mobile-desktop-and-the-living-room/

Cupertino, California — Apple today announced Apple Arcade, a game subscription service that will feature over 100 new and exclusive games, including original releases from renowned creators Hironobu Sakaguchi, Ken Wong, Will Wright and dozens more. Apple Arcade games will redefine games and be curated based on originality, quality, creativity, fun and their appeal to players of all ages. Apple Arcade will give customers the freedom to try any game from its handpicked collection of titles that are all-you-can-play, have no ads, ad tracking or additional purchases, and respect user privacy.

The App Store is the world's most successful and vibrant gaming platform with nearly 300,000 free and paid games. Free games, supported by advertising or in-app purchases, are enjoyed by hundreds of millions of players around the world. Paid games are often critically acclaimed and beloved by the people who play them, but competing with free is hard, so even the best of these games have only reached a smaller audience. With the simplicity of a single subscription, Apple Arcade will bring games like these to the App Store's more than 1 billion gaming customers. Apple Arcade is the perfect complement to the already enormously popular catalog of free games on the App Store, making iOS the premier gaming platform for players of all ages.

Apple is not just handpicking the games in Apple Arcade, but also contributing to the development costs and working closely with creators to bring the games to life. Made by some of the most critically acclaimed game developers in the world, Apple Arcade games will entertain customers with incredibly fun gameplay and immersive stories, while capturing imaginations with original art and music. The service will feature games from Annapurna Interactive, Bossa Studios, Cartoon Network, Finji, Giant Squid, Klei Entertainment, Konami, LEGO, Mistwalker Corporation, SEGA, Snowman, ustwo games and dozens more.

"The App Store is the world's biggest and most successful game platform. Now we are going to take games even further with Apple Arcade, the first game subscription service for mobile, desktop and the living room," said Phil Schiller, Apple's senior vice president of Worldwide Marketing. "We are working with some of the most innovative game developers in the world to create over 100 new and exclusive games to play across iPhone, iPad, Mac and Apple TV. Apple Arcade games will be great for families, respect user privacy and will not have ads or require any additional purchases. We think players of all ages are going to love Apple Arcade."

Apple Arcade will introduce an innovative way to access a collection of brand new games that will not be available on any other mobile platform or in any other subscription service. Rather than pay up front for each game, a subscription to Apple Arcade will give players the opportunity to try any game in the service without risk. Since every game includes access to the full experience, including all game features, content and future updates, no additional purchases will be required. Every game will be playable offline, and many games will offer support for game controllers. Because subscribers can play Apple Arcade games across iPhone, iPad, Mac and Apple TV, they can pick up where they left off in a game, even if they switch devices. New games will be added to the service on a regular basis.

Apple Arcade will launch in fall 2019 in more than 150 countries from a new tab on the App Store across iOS, macOS and tvOS. Developers interested in being considered for Apple Arcade should visit developer.apple.com/apple-arcade.

Apple Arcade will launch in fall 2019 in more than 150 countries from a new tab on the App Store across iOS, macOS and tvOS.
With the App Store, Apple ignited a worldwide app phenomenon that has revolutionized the way people work, connect, learn and play. The App Store drives the app economy and has earned $120 billion for developers worldwide. Today, the App Store is the world's safest and most vibrant app marketplace, with over half a billion people visiting each week. Privacy, security, quality and curation are fundamental to the App Store. Every app must meet and maintain Apple's strict guidelines to launch and remain on the App Store. For enhanced discoverability, experts create rich editorial content and curated collections of the best apps every day. The App Store is the single best place to explore the world of apps, and is available on iPhone, iPad, Mac, Apple Watch, Apple TV and iMessage.
 

KingSnake

Member
Oct 25, 2017
17,984
And thus suddenly watch how not owning the games and developers being paid by the play time is no longer such a big issue for a lot of people.
 

DontHateTheBacon

Unshakable Resolve
Member
Oct 27, 2017
10,321
Seems pretty cool for paid games on the App Store. I can't remember the last paid game I bought on mobile, but maybe that's the reason this is being created.

(Maybe Solitarica?)
 

darkside

Member
Oct 26, 2017
11,265
Seems pretty cool for paid games on the App Store. I can't remember the last paid game I bought on mobile, but maybe that's the reason this is being created.

(Maybe Solitarica?)

Yeah this will do wonders for getting people who would otherwise never pay for games to start paying for games.

On the other hand developer pay being based on time spent is a recipe for disaster
 

RF Switch

Banned
Oct 31, 2017
4,118
Allot of people praising offline feature like this is a first when iam pretty sure you can play offline games on gamepass and playstation now.
 

Charamiwa

Member
Oct 25, 2017
6,055
TBH there is no point in being shy about it. Franchise already wears its inspiration on its sleeve readily. Being more brazen about it isn't really possible.
Being a Zelda clone is fine but aping very specific elements from the latest game feels very reactionary and tasteless. Like it goes too far.
 

jett

Community Resettler
Member
Oct 25, 2017
44,653
I don't understand the hyperbole in the trailer. "These games could never exist without this shit!"

...

We live in the age of crowdfunded games.

Am I missing something here besides Apple funding some games?
 

darkside

Member
Oct 26, 2017
11,265
Allot of people praising offline feature like this is a first when iam pretty sure you can play offline games on gamepass and playstation now.

Being able to play games offline on mobile isnt always the norm. Theres a lot of popular stuff that is flat out not be able to played if you're offline. So its an actual feature for this service to make sure thats never the case.
 

Deleted member 4783

Oct 25, 2017
4,531
I don't understand the hyperbole in the trailer. "These games could never exist without this shit!"

...

We live in the age of crowdfunded games.

Am I missing something here besides Apple funding some games?
Typical Apple. Those games could have existed anyway.

It's just marketing.
 
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