My worry is that it will be a closed eco system with gated exclusives.
While the bolded is true, its also because they're the only monolithic corporation big enough to confidently run a razors and blades model on something so niche. The Quest 2 is awesome and their investment in putting out an affordable, portable, untethered device that's this good has established them as a leader in the space IMO.Weird pricing takes when the full Index kit costs $1,000. I doubt whatever Apple does is going to be significantly more expensive than that.
The Quest 2 is $300 because Facebook wants your data, not because it's an inexpensive device with cut corners. The next cheapest WMR device is at least $100-150 more and the hardware is notably worse.
Edit: going to clarify that I'm not saying the Index is overpriced either. It's absolutely worth it.
Very and very. Don't look Apple's way for either openness or affordability.I'm desperate for any standalone VR that has nothing to do with Facebook.
Really depends on how locked down and expensive it turns out to be.
Of course it will. Though a bit easier to justify in a space with PSVR
Oculus already does that but it's because they have actual first party developers and studios. Apple will probably steam roll exclusives if anything.
My worry is that it will be a closed eco system with gated exclusives.
Wholehearted agreement.No strong feelings on Apple's approach, but someone other than Facebook trying to make mass market VR is important if you care about it existing long term. Facebook ain't gonna just keep making Quests for fun.
Agreed, we need technology to advance, costs to reduce, and API/protocols to homogenize enough until an Oculus-like device gets to 150, which would be a reasonable price for a "fancy controller". Also, I wonder if Xbox will ever have support for VR games, since things don't get mass market until don't hit consoles typically. But last time I checked, at some point last year, Phil said they're not gonna support it because it's not as simple as adding compatibility to a new device, he kind of hinted that'd you'd need to consider the possibility of adding such kind of input devices from the get go (design stage maybe?).expensive price tag? yikes thats a no from me. vr needs to be more cheaper to be more accessible
I think that with Apple Arcade, Apple has shown that they have the ability to work with excellent devs and get excellent results. Not too worried about their ability to continue that with VR.Expensive, probably, but a fancy new Apple SoC would make a standalone VR headset sing though
I'm more worried about the developers willing to work with this from the start. There is no VR on mac and don't think I'd quite trust a iOS mobile game studio with VR development
In sales? Absolutely.
Same. I think Apple can influence the AR world dramatically with glasses.I'm more excited for Apple AR glasses. The stuff they do with AR on iOS is amazing.
Whichever it is, the last thing that VR headset market needs is another set reversing the trend of falling prices.
They are more focused on AR for sure, but VR is a requirement for Apple and any other competitors, as it's a spectrum. AR and VR are twin technologies and go hand in hand.
if you want VR to be mass market, you want this to be good
yea it'll be expensive and out of the price range of many users, but it'll set a high standard for usability and desirability that other companies will try and match at a lower price. If anyone can solve VR that appeals to the masses - even if they can't all afford it - it's Apple. They don't innovate so much as solve an existing idea to take it over the finish line of mass acceptance.
just things like the approach to wireless, convenience, form factor, style. I expect it to go well beyond what Quest is doing. Should be simple and work really well.
Might have a dumb case tho
The AR capabilities of this device (assuming they've nailed it) will be far better than any AR glasses they release in the next 5 years or even beyond.
Performance will go to Apple mobile wise but it will lag behind what quest can do connected to a PC.In sales? Absolutely.
In quality and performance? Dem apple chips gonna set a new standard for mobile VR.
Rumors have suggested for a while that the Apple headset will have 4K per eye and a very powerful chip. I think from a pure specs standpoint, it will probably not be beaten by Facebook in the same year, just because Apple are going to price this at a premium.Obviously Facebook has failed at comfort. But I think people are setting themselves up for real disappointment if they're expecting this to crush what Facebook is doing.
Quest 2 is light years beyond any other HMD (including the over-hyped Index). I know a lot of people can't get themselves past Facebook, but their engineering division is absolutely amazing. They're spending billions per year on R&D and it shows. Also shows in all the people they've hired over the years. If you ever remotely dabbled in that field, the vast majority have been employed by Facebook at one point or another.
I don't think a lot of people understand just how far beyond Facebook is over everyone else in this field. And I'm sure we'll see Quest 3 in 2022. I'm also quite certain they'll have hand/body tracking be a thing with the next iteration too. I expected upgraded cameras for Q2 (since we knew their were controllers floating about that supported them), but you can book it for Q3.
And a lot of this stuff can only be refined with real world usage in high volume. I think it's completely absurd to expect V1 to compete with Q3 in the tracking realm. I think Apple will be good, and probably have a more exotic screen, but people shouldn't expect something that blows Q3 out of the water. Because there will still be areas Q3 is still better. Just because it's been on the market so many years and keeps using that data to refine things.
There's limits what you can do. 4k per eye means increased batterry use, weight and heat.Rumors have suggested for a while that the Apple headset will have 4K per eye and a very powerful chip. I think from a pure specs standpoint, it will probably not be beaten by Facebook in the same year, just because Apple are going to price this at a premium.
That said, I imagine that Facebook Reality Labs is ahead of Apple in VR R&D for the important things that need solving beyond just specs. Maybe - Apple are very secretive so we'll see.
I wouldn't make that assumption so quickly. If Apple can make a product sufficiently compelling, there is a whole bunch of app store devs that will be looking to augment their apps to function in or with VR functionality. Apple could quickly overtake Quest and everyone else in volume of content available. Like, in less than 12 months.Performance will go to Apple mobile wise but it will lag behind what quest can do connected to a PC.
Content wise it will be no contest. Quest by an absolute mile.
I think that with Apple Arcade, Apple has shown that they have the ability to work with excellent devs and get excellent results. Not too worried about their ability to continue that with VR.
It doesn't mean increased weight, unless they utilize a bigger battery for that very reason. It's possible that they internally render at a lower resolution or use some optimization tricks - foveated rendering, maybe? Who knows.There's limits what you can do. 4k per eye means increased batterry use, weight and heat.
Performance will go to Apple mobile wise but it will lag behind what quest can do connected to a PC.
Content wise it will be no contest. Quest by an absolute mile.
You can bet your ass that consumers will lap this shit up, just like they do with every new iPhone.
I imagine with VR being as small a market as it is, all devs would be on board with porting their software unless there is an exclusivity agreement. Plus there's that idea that Apple customers are willing to buy more content.
expensive price tag? yikes thats a no from me. vr needs to be more cheaper to be more accessible
Oculus is also a closed ecosystem.Of course it will. Though a bit easier to justify in a space with PSVR