a lot of people don't know this apparently
Facts.Man no wonder devs don't like being really transparent about their game development
I've seen some outrageous takes on this site, but some of your takes in this thread might take the cake. And that's saying something.Honestly they might as well remove the character creator and just have a set (or pair of) character at this point. Seems like CDPR missed a big part of the point behind RPGs.
Playing a Bethesda RPG in first-person is pretty terrible as well cause they're barely RPGs to begin with. They're sandbox games. There is no "role" that you assume as you play them. You're just a god in waiting, ready to take on -everything- as you play. In Skyrim you can become a werewolf of the warrior companions, the principal of the magical college, the super thief of the (really shitty) thieves guild, the master assassin of the brotherhood, all on the same character.People are kinda bsing as well cause playing a Bethesda RPG in third person is terrible
The entire sequence with V approaching the corporate agent, getting knocked down, seeing the captive corpo suspected of leaking weapon movements etc. was already as complex/handcrafted if not more than anything in the Witcher 3.
Facts.
CDPR have plastered all over their trailers that the game is still a work in progress and everything is subject to change yet have been transparent enough about the process that we have a decent insight into their motivations and reasoning as to why certain things won't make it into the final game yet people still wanna complain. The funny thing is that this is exactly what they feared yet went ahead and showed the game off anyways.
If we're going to play the "it's actually not a role playing game" game then let's be sure to include the fact that most of the third person JRPGs aren't really role playing games either because you're just going along a very linear scripted story.Playing a Bethesda RPG in first-person is pretty terrible as well cause they're barely RPGs to begin with. They're sandbox games. There is no "role" that you assume as you play them. You're just a god in waiting, ready to take on -everything- as you play. In Skyrim you can become a werewolf of the warrior companions, the principal of the magical college, the super thief of the (really shitty) thieves guild, the master assassin of the brotherhood, all on the same character.
That's not roleplaying. That's a sandbox.
People keep implying this when they literally chose a system that requires more work than traditional cutscenes. 🤦♂️....This is a pretty bad look for CDPR (If true, of course).
Honestly, even if it IS due to crunch/lack of time (which, let's be real, it's much more likely to be that, rather than 'artistic vision'),
It IS a mixed perspective game.Yea it was never planned, never hinted at, us TPP fans were just idiots for expecting a tpp option (especially since that's how their previous game was played):
You realize that entire game objects are designed around perspective right? A game world designed with first person in mind can look incredibly off in third person just like a third person game can look incredibly off when you switch to 3rd person.Also as far as the "world being designed" around FPP, how does that affect you when you're simply walking around and exploring?
You realize that animations are designed with the perspective in mind right? Like, did you not notice that your animation set completely changes in GTA when you switch to FP right down to the idle stance? And no, npcs in first person games tend to have remarkably different and much more detailed animations than the player because the player behind the camera looks like this:They are obviously going to have animations for walking/running (especially for the npc's which will likely share the same animation rig).
Yes because this is like, totes a simple thing. And cutscenes are like,. totes not made with a specific perspective in mind either.They can auto-switch to fpp when you go into dialogue or a cutscene and require those specific fpp animations.
People are kinda bsing as well cause playing a Bethesda RPG in third person is terrible
It seems the sequence is getting less and less representative of the final game as days go by. Not to mention the choice weren't that diverse and seems incredibly scripted for presentation.
I was hoping for some way the character customization would be relevant other than choosing your starting point or branches, but this is a little disappointing.
So customization is mostly pointless then because I'll hardly get to see my character? Cool RPG.
People don't realise how hard game development is, this has been a constant since the dawn of videogame forumsSome of the takes on how much "effort" first person cutscenes take are weird and kind of ignorant. Are people really going down the "ugh lazy devs" road again?
Do you want to stare at your character's hat all of the time to be reminded that you are wearing your hat?
Just because you wear a helmet in Dark Souls, do you not care about what your actual character looks like?
Yes. It's a LOT of work to make sequences like that work. There's a reason CDPR specifically highlighted that tech when it was used for the witcher 3 and consistently brought it up as a big focus for cyberpunk.
That's basically what it is and it's a shame that it's allowed.Some of the takes on how much "effort" first person cutscenes take are weird and kind of ignorant. Are people really going down the "ugh lazy devs" road again?
Some of the takes on how much "effort" first person cutscenes take are weird and kind of ignorant. Are people really going down the "ugh lazy devs" road again?
Facts.
CDPR have plastered all over their trailers that the game is still a work in progress and everything is subject to change yet have been transparent enough about the process that we have a decent insight into their motivations and reasoning as to why certain things won't make it into the final game yet people still wanna complain. The funny thing is that this is exactly what they feared yet went ahead and showed the game off anyways.
It seems the sequence is getting less and less representative of the final game as days go by. Not to mention the choice weren't that diverse and seems incredibly scripted for presentation.
I was hoping for some way the character customization would be relevant other than choosing your starting point/branches and gameplay, but this is a little disappointing.
Either way I am with CDPR on marketing as less as possible that way we don't have crazy expectations for this game.
That video wasn't focused on the open world, it was focused specifically on the character builds and RPG aspects. People have already seen the full demo and it was heavily praised. Speculation like this might as well be considered concern trolling.I wouldn't be shocked if most of the complexities of the 2018 footage were axed. They failed to present the open world in the recent 8 minute gameplay footage (cut down from 50 minutes), which is telling in my book.
I wouldn't be shocked if most of the complexities of the 2018 footage were axed. They failed to present the open world in the recent 8 minute gameplay footage (cut down from 50 minutes), which is telling in my book.
elder scrolls allows for third person thoITT: People confused that an RPG let's you customize your character. Like, Elder Scrolls and Ultima Underworld are first-person too and they let you customize your character, it's not some strange feature.
What's the point of a character creator if you will never see them? 🤔
From Morrowind onward, yes, but the series didn't originally have that feature.
....This is a pretty bad look for CDPR (If true, of course).
Honestly, even if it IS due to crunch/lack of time (which, let's be real, it's much more likely to be that, rather than 'artistic vision'), if there's no actual interaction with your character outside of first person, the giant 'create a character' and 'fashion' elements they've been harping on look hamfistedly stupid/disconnected.
It's much more immersion breaking to rarely (outside of menus) see the character you spent time and again creating to be 'you' - V having the custcene model for her apartment wake-up from 2018 for example, fleshed out things a lot more than 'stare at the sink as you spit' from a first person perspective ever will.
It not only is a very rare example of games that let you do that but it also feels very off as a result.
Some of my favorite games experiences in RPGs like Skyrim, Deus Ex, and VTMB and immersive sims or fringe games like Dishonored/Prey are first-person, so I personally see this news and I'm like "makes sense".
I read through threads like this and I wonder if I'm in more of a minority than I realize. Bloodlines 2 is in a similar place where they've stated it will have some third-person moments.
I guess I don't see the logic that 'RPG' and first-person perspective are somehow inherently incompatible.
People keep implying this when they literally chose a system that requires more work than traditional cutscenes. 🤦♂️
It IS a mixed perspective game.
You realize that entire game objects are designed around perspective right? A game world designed with first person in mind can look incredibly off in third person just like a third person game can look incredibly off when you switch to 3rd person.
You realize that animations are designed with the perspective in mind right? Like, did you not notice that your animation set completely changes in GTA when you switch to FP right down to the idle stance? And no, npcs in first person games tend to have remarkably different and much more detailed animations than the player because the player behind the camera looks like this:
Yes because this is like, totes a simple thing. And cutscenes are like,. totes not made with a specific perspective in mind either.
Game development sure is ez.
I really think it's just the audience on this site. There are a lot of people on era who grew up playing 3rd person JRPGs. They're just not used to playing immersive sim games. This is pretty evident by the "what's even the point of customizing my character?" comments. It's kind of funny, but also pretty understandable when you think about the way this audience leans.Some of my favorite games experiences in RPGs like Skyrim, Deus Ex, and VTMB and immersive sims or fringe games like Dishonored/Prey are first-person, so I personally see this news and I'm like "makes sense".
I read through threads like this and I wonder if I'm in more of a minority than I realize. Bloodlines 2 is in a similar place where they've stated it will have some third-person moments.
I guess I don't see the logic that 'RPG' and first-person perspective are somehow inherently incompatible.
Yes, I know. Last year's 50 minute demo was just their vision of the world, quests and the visual design. This years 8 minute footage was supposed to present complex character system and the branched storyline. Consider it whatever you like. At the very least it was extremely underwhelming display, which is represented by the substantially lower view count of their deep dive video, compared to what they've shown last year. I'll remain concerned about the game.That video wasn't focused on the open world, it was focused specifically on the character builds and RPG aspects. People have already seen the full demo and it was heavily praised. Speculation like this might as well be considered concern trolling.
I really think it's just the audience on this site. There are a lot of people on era who grew up playing 3rd person JRPGs. They're just not used to playing immersive sim games. This is pretty evident by the "what's even the point of customizing my character?" comments. It's kind of funny, but also pretty understandable when you think about the way this audience leans.
I just take issue with how so many people are incapable of accepting that this game isn't third person. I feel like so many cyberpunk threads contain a lot of whining for a third person mode.
I mean that's how you play with mods, if we're talking a vanilla barebones experience, Bethesda games are dogshit in third person and I cannot imagine playing them that way for the entire game. It is that horrible.Yet a TON of people play them that way (including me). I've played all bethesda games in tpp unless I'm using range/magic, then switch, or if I'm inside and need to see something up close, otherwise it's tpp.
Why do you think there's so many mods and things that are focused on your character models, visual looks, armor packs, etc? All of these are because there are a ton of people that like to visually see these things while they play and gladly use Bethesda's third person view, warts and all, because that's what they like to see when playing.
This doesn't actually make sense, because the amount of classic JRPGs that actually have character customization is vanishingly small.I really think it's just the audience on this site. There are a lot of people on era who grew up playing 3rd person JRPGs. They're just not used to playing immersive sim games. This is pretty evident by the "what's even the point of customizing my character?" comments.
1st person gameplay, I have no problem with, Deus Ex games are some of my favorite games ever.I'll never understand how some people can't deal with first person
It's cool to prefer third person games, but if the game is good and works well in first person, then that's all that really matters surely?
they used customization as one of the games selling points tho, it's just a weird left turnIt not only is a very rare example of games that let you do that but it also feels very off as a result.
StatsWhat is the point of all of the customization and clothing options then? I was really excited for this game but like 80% of the news since the reveal has been disappointing
Pillars of eternity, tyranny, greedfall, path of exile, disco Elysium, torment.
Dead Island looks like shit regardless in third person because the game was never meant to be shown that way. Animating in first person requires a lot of different things to keep in mind.You realize that the Dead Island gif the player is purposely doing melee combat animations to show that weird animation right? The melee animation is made for fpp, not third.
You're literally talking about this as if it's an easy thing to implement in a world that's designed with FP in mind.Also you mention cutscenes, where the hell did I mention that? I literally said while you're just walking/running around exploring the world and then it could auto-switch into fpp when you enter dialogue/cutscenes/combat or whatever.
🤦♂️So literally, a walk and run animation for the player is all that's needed to offer a simple tpp option outside of those instances, which would help a lot of players.
Pillars of eternity, tyranny, greedfall, path of exile, disco Elysium, torment.
You're spoiled for choice
Part of what makes cyberpunk so exciting though is how different it is from the Witcher. Being different isn't a bad thing. It's ok to not like certain types of games, but it isn't ok to demand that a game be exactly to your liking. Not every RPG has to be for you.When there are basically no other major RPG options on the horizon, people tend to get pretty frustrated when a developer known for making one of the best third person RPGs of all time decides to completely abandon that in favor of first person-only.
Lmao!Zero interest in zoomed-out isometric PC games. This isn't 1995, and I don't have a working gaming computer even if it was.