Here's some top players and their sensitivities...
Snip3down = 4:3 classic
Nicewig = 6:4 classic
Daltoosh = 6:4 steady
Genburton = ALC (screenshot 1, screenshot 2)
The thing I like about Snip3down's is that essentially the games default, with a single increase in the hip aim sensitivity. It's easy to get to grips with, and it's easy to get consistent with. Higher sensitivities like 6:4 classic are definitely doable, but for me, I think the slower sensitivity just helps me be a lot more accurate at mid and long ranges. I think higher sensitives are doable for some players (might be a genetic quality that allows some people more fine motor control) but for me it just introduces a lot of inconsistency.
Look, I feel bad for you, but a loss for Facism is kind of a win, too.
Haha! I'm gonna have to try that with some other legends 😂Had a sensible chuckle just now when a team-mate pinged a Gold Mozambique and i dibs it with Fuse, "Save that for Fusey." Followed by an undibbing where he says "Nah just taking the piss."
Here's some top players and their sensitivities...
Snip3down = 4:3 classic
Nicewig = 6:4 classic
Daltoosh = 6:4 steady
Genburton = ALC (screenshot 1, screenshot 2)
The thing I like about Snip3down's is that essentially the games default, with a single increase in the hip aim sensitivity. It's easy to get to grips with, and it's easy to get consistent with. Higher sensitivities like 6:4 classic are definitely doable, but for me, I think the slower sensitivity just helps me be a lot more accurate at mid and long ranges. I think higher sensitives are doable for some players (might be a genetic quality that allows some people more fine motor control) but for me it just introduces a lot of inconsistency.
It's also the case that all of these players are using a controller, but on PC, where they have much higher framerates in Apex than we do on console. I think that makes the higher sensitivities and twitchier control settings, a bit more controllable because you're getting a smaller response time, so you get a more immediate on-screen reaction to your finer inputs. As is, I've tried playing with Genburton's control settings for days on end, and it's pretty much uncontrollable for me. I don't understand how he plays like that, but as I suggest, some players might just be built differently (some people have faster reactions, some people have better motor control etc).
As is though, I think the pro scene for controller players is actually super underdeveloped on Apex. Because there's no pro scene that specifically catered to console or controller players, so it's likely the case that none of these players are even the best controller players out there. Nevertheless, if you look at games like Call of Duty (where the comp scene for controller players is very well developed), almost all of the pro players play either on the default sensitivity (5-5) or just one notch above that with (6-6) which are pretty low sensitivities, akin to Apex's 3 and 4 (Apex goes up to 10 but Call of Duty goes to 20 so the scale is a little different).
Thank you always for sharing your findings and such. It's really interesting and helpful.Here's some top players and their sensitivities...
Snip3down = 4:3 classic
Nicewig = 6:4 classic
Daltoosh = 6:4 steady
Genburton = ALC (screenshot 1, screenshot 2)
The thing I like about Snip3down's is that essentially the games default, with a single increase in the hip aim sensitivity. It's easy to get to grips with, and it's easy to get consistent with. Higher sensitivities like 6:4 classic are definitely doable, but for me, I think the slower sensitivity just helps me be a lot more accurate at mid and long ranges. I think higher sensitives are doable for some players (might be a genetic quality that allows some people more fine motor control) but for me it just introduces a lot of inconsistency.
It's also the case that all of these players are using a controller, but on PC, where they have much higher framerates in Apex than we do on console. I think that makes the higher sensitivities and twitchier control settings, a bit more controllable because you're getting a smaller response time, so you get a more immediate on-screen reaction to your finer inputs. As is, I've tried playing with Genburton's control settings for days on end, and it's pretty much uncontrollable for me. I don't understand how he plays like that, but as I suggest, some players might just be built differently (some people have faster reactions, some people have better motor control etc).
As is though, I think the pro scene for controller players is actually super underdeveloped on Apex. Because there's no pro scene that specifically catered to console or controller players, so it's likely the case that none of these players are even the best controller players out there. Nevertheless, if you look at games like Call of Duty (where the comp scene for controller players is very well developed), almost all of the pro players play either on the 'medium' sensitivity (5-5) or just one notch above that with (6-6) which are both pretty low sensitivities, akin to Apex's 3 and 4 (Apex goes up to 10 but Call of Duty goes to 20 so the scale is a little different).
I think this game is hard because you're mixing different personalities and playstyles. I guess that can go for any multiplayer game really. But with Apex in particular, for me, I don't like standing around and looting all the time, but I don't want to push every single fight either. It's also important to know when to run and when to stand your ground, especially for someone like me where positioning plays a huge role into if I do good in a match or not because my aim/skill is average I'd say. I never remember to crouch spam lol in the thick of a fight lol.
I don't like to play defensively either. Getting a Caustic or Wattson teammate is something I rarely ever look forward to for example. I like to be on the move constantly. Videogames are hard. I also have developed a weird form of social anxiety where it's hard for me to party with people who I haven't played with in a good while. So when I get the occasional invite from GungJoe for example, it's either one of two things happening:
1. My son or wife is watching Netflix but for some reason the PS4 is showing that I'm playing Apex Legends. I don't know why it does that lol.
2. We haven't played together in a long time, and I get super nervous to join...
Yeahhhhh...
Most of the time, I play a little faster than the people I play with and I end up pushing fights ahead of them, but I make a point of not pushing too far, and I try to stay just ahead enough to encourage them to move forward with me.
I was messing around with my sensitivity and whatnot at the start of this season, and it messed up my accuracy/overall game quite a lot. I switched back to 4:3 the other day and I've been beaming people again.
If anyone is unsure what sens to use on a controller then I think 4:3 classic is a strong bet. It's the sensitivity that's always done me well overall. Though some other options do have their advantages (like you can get better close range tracking on linear or faster sensitivities I think, but it also hurts your mid and long range game), I think 4:3 offers the best balance of long range accuracy and close range tracking. It's also the sensitivity and response curve that Snip3down uses, who is arguably the best controller player (at least in terms of his competitive results).
Alright, what are 3 signs your random teammates will provide a terrible game/experience:
1. You drop into the exact building I do even though I ping where I'm going.
2. Your Jumpmaster drops immediately, doesn't ping any destination.
3. One or both get into a fight/shot at and don't ping any enemy location.
Within 30 seconds I can tell which way a match is gonna go. Probably 95% effective.
I cannot state how much 3 fills me with rage though. A team based game where information and mobility/location are vital, in which the developers crafted one of the best non-verbal communication methods in MP gaming, and you can't be assed to leverage it. I'd be livid were I a developer at Respawn. I mean, I'm livid now and I just play the game.
I'd say those are fine situations, people just get pissed when a squadmate drops in the same 1-room building and now you're splitting like 6 items between the two of you.I don't do number 2 or 3, but didn't realize 1 was frowned upon. Sometimes it's a pretty big building and/or I know there are enemies in close proximity, so I'm just trying to get any weapon.
After season 8 patch and Wraith getting her Hitbox expanded, Lifeline is now the new hardest to hit character, so most of them think they are gods until my Mastiff hits them lol..I don't know what's going but for two days straight I've just been getting Lifeline teams mates who refuse to use her passive. Like, Lifeline's biggest strength is being able to pick up team-mates mid-fight and yet every single one I get either just runs off or continues to engage in situations where it would be much more beneficial to rez me.
In my experience, most random lifelines appear to be oblivious to the passive revive.I don't know what's going but for two days straight I've just been getting Lifeline teams mates who refuse to use her passive. Like, Lifeline's biggest strength is being able to pick up team-mates mid-fight and yet every single one I get either just runs off or continues to engage in situations where it would be much more beneficial to rez me.
I sometimes do 1 on purpose and just pick up what my teammate leaves behind, especially if the drop is kinda hot. This way the other player at least has an immediate backup with a mozambigue, p2020 or some throwables.Alright, what are 3 signs your random teammates will provide a terrible game/experience:
1. You drop into the exact building I do even though I ping where I'm going.
2. Your Jumpmaster drops immediately, doesn't ping any destination.
3. One or both get into a fight/shot at and don't ping any enemy location.
Within 30 seconds I can tell which way a match is gonna go. Probably 95% effective.
I cannot state how much 3 fills me with rage though. A team based game where information and mobility/location are vital, in which the developers crafted one of the best non-verbal communication methods in MP gaming, and you can't be assed to leverage it. I'd be livid were I a developer at Respawn. I mean, I'm livid now and I just play the game.
Yeah, this. If we for whatever reason landed in a super high activity spot I get it, but if it's us and crickets and a whole area for grabs, why? Spread out, cover ground and ping what's worth it.I'd say those are fine situations, people just get pissed when a squadmate drops in the same 1-room building and now you're splitting like 6 items between the two of you.
4. When an area is clearly looted but you stick around a couple of minutes longer than you need to. Made even worse when it's outside of the ring.Alright, what are 3 signs your random teammates will provide a terrible game/experience:
1. You drop into the exact building I do even though I ping where I'm going.
2. Your Jumpmaster drops immediately, doesn't ping any destination.
3. One or both get into a fight/shot at and don't ping any enemy location.
Within 30 seconds I can tell which way a match is gonna go. Probably 95% effective.
I cannot state how much 3 fills me with rage though. A team based game where information and mobility/location are vital, in which the developers crafted one of the best non-verbal communication methods in MP gaming, and you can't be assed to leverage it. I'd be livid were I a developer at Respawn. I mean, I'm livid now and I just play the game.
One of the things players need to accept/learn is that there are battles you should run from.
Monkey's Paw wish.one of the things 80% of the playerbase needs to accept/learn is how to uninstall the game.
D: D: D:
I would be totally fine never seeing WE again and we just move on to a new third map.The level of detail on Olympus is unreal. I can't get over the sheer scope of some of those areas. I still like KC the best these days, but Olympus is easily second place. WE can burn in a dumpster fire. 😂
Monkey's Paw wish.
Now you're in lobbies full of sweaty TTV Wraiths.
I don't know what's going but for two days straight I've just been getting Lifeline teams mates who refuse to use her passive. Like, Lifeline's biggest strength is being able to pick up team-mates mid-fight and yet every single one I get either just runs off or continues to engage in situations where it would be much more beneficial to rez me.
One of the things players need to accept/learn is that there are battles you should run from.
you forgot #4. It's an octane with no mic :PAlright, what are 3 signs your random teammates will provide a terrible game/experience:
1. You drop into the exact building I do even though I ping where I'm going.
2. Your Jumpmaster drops immediately, doesn't ping any destination.
3. One or both get into a fight/shot at and don't ping any enemy location.
I don't know what's going but for two days straight I've just been getting Lifeline teams mates who refuse to use her passive. Like, Lifeline's biggest strength is being able to pick up team-mates mid-fight and yet every single one I get either just runs off or continues to engage in situations where it would be much more beneficial to rez me.
😒Got my second event Loot Tick and got the Crimson Queen Bangalore Skin.
Fucking SWEET!
I got Hellcat Wraith from my other one :)
Got my second event Loot Tick and got the Crimson Queen Bangalore Skin.
Fucking SWEET!
I got Hellcat Wraith from my other one :)
Got my first legendary in a long while! ... It was a banner for Wattson... who I don't have yet!
Alright, what are 3 signs your random teammates will provide a terrible game/experience:
1. You drop into the exact building I do even though I ping where I'm going.
2. Your Jumpmaster drops immediately, doesn't ping any destination.
3. One or both get into a fight/shot at and don't ping any enemy location.