I want to know who at Respawn though it was a great idea to put Storm Point up for a whole week. I want to play on Worlds Edge again. Please Respawn. Storm Point is terrible I'd be happy if they flat-out removed it from the game.
Facts. Worst hop-up.Is the Kinetic Feeder the most pointless hop-up? Has anyone had a play where they were like "oh fuck yeah, the kinetic feeder saved my ass on that one"?
I'm sorry
Wait I knew Ranked as getting a rework this season. Seems I need to go read up on that. Dude got 4 kills in Bronze and still lost RP?
This was posted as a "BUG" in the Apex Legends subreddit lmao.
So many braindead Silver players who W keyed to Plat are gonna be so mad this season. I am all here for it.
Yeah, kills without placement means nothing now + It depends who you killed and whats their rankWait I knew Ranked as getting a rework this season. Seems I need to go read up on that. Dude got 4 kills in Bronze and still lost RP?
Well yes, ranked is about winning.Wait I knew Ranked as getting a rework this season. Seems I need to go read up on that. Dude got 4 kills in Bronze and still lost RP?
This was posted as a "BUG" in the Apex Legends subreddit lmao.
So many braindead Silver players who W keyed to Plat are gonna be so mad this season. I am all here for it.
Man, I agree. I'm not the best player in the world but the teammates I had in Plat had no business being there. Octanes running straight into a fight solo or people hot dropping and getting melted in the first 5 seconds. This new ranked system will ensure that the people in Platinum or truly "plat" players and the other scrubs will fall back to silver and bronze where they belong.
I de-ranked from Plat 1 to Bronze 2 and I already made it to Silver 4 in a few hours yesterday which was around 900 RP.
Yeah, kills without placement means nothing now + It depends who you killed and whats their rank
It has to be either Quick Loader or Kinetic Feeder, I don't even bother picking KF up. It's just clogging up the loot pool.Is the Kinetic Feeder the most pointless hop-up? Has anyone had a play where they were like "oh fuck yeah, the kinetic feeder saved my ass on that one"?
Wait I knew Ranked as getting a rework this season. Seems I need to go read up on that. Dude got 4 kills in Bronze and still lost RP?
lucky. I've had nothing but wastemen players on my squad meaning I've played 80% of my ranked games solo because they either drop dumb or pick dumb fights and then get mad and spam ping their banners that i'm never going to dive 2 squads to collect. "We CoUlD hAvE kIlLeD tHe WhOlE sQuAd" yeh gg enjoy your 3KP after the other squads in the hotdrop rinsed you straight after for a 19th place finish.
Slow af getting through bronze for me rn because of it.
lucky. I've had nothing but wastemen players on my squad meaning I've played 80% of my ranked games solo because they either drop dumb or pick dumb fights and then get mad and spam ping their banners that i'm never going to dive 2 squads to collect. "We CoUlD hAvE kIlLeD tHe WhOlE sQuAd" yeh gg enjoy your 3KP after the other squads in the hotdrop rinsed you straight after for a 19th place finish.
Slow af getting through bronze for me rn because of it.
Castle's shield drag is pretty cool. But I dislike how useless they made Lifeline. It's so much better than the shield heal she used to have.
I hope this game doesn't follow Siege's footsteps, where new operators they release basically did the same shit the OG cast could do. But a lot more. (Thermite in shambles)
Im gonna just stop playing until they fix this awful stutter on console
Glad to see it's not just me. Ever since the update every match I have this micro stutter. Super annoying!
Your kills count for nothing if you die early. The higher you place the more those kills are worth.
Ideally smart players will soon outplace the braindead so you should start seeing better teammates as you rank up.
Solo q will be brutal though. More than before I think.
I do my dailies and quit, not playing more than 20mins a day until rotations have return..I enjoyed watching the streamers start ranked after not playing apex for 12 months and being so excited to see Storm Point only to see their enthusiasm start to drop and eventually lead to them questioning why the map even exists all in the span of 2 hours.
What are your gripes with Stormpoint exactly? Just curious. I feel it's just too big, and a lot of the POIs aren't that interesting to me.
Obviously just one person versus potentially many others that you may have seen, but NiceWigg has said SP is his 2nd favourite map to World's Edge.I enjoyed watching the streamers start ranked after not playing apex for 12 months and being so excited to see Storm Point only to see their enthusiasm start to drop and eventually lead to them questioning why the map even exists all in the span of 2 hours.
Obviously just one person versus potentially many others that you may have seen, but NiceWigg has said SP is his 2nd favourite map to World's Edge.
And more anecdotal examples, but my 3 friends that I play with regularly prefer it over the others as well. They mostly just play trios/duos, but I enjoy it in ranked. I've put thousands of hours into apex though so I think I'm driven mostly by being tired of the other maps and SP feeling different from them. All the maps feel unique to me really.
Obviously just one person versus potentially many others that you may have seen, but NiceWigg has said SP is his 2nd favourite map to World's Edge.
And more anecdotal examples, but my 3 friends that I play with regularly prefer it over the others as well. They mostly just play trios/duos, but I enjoy it in ranked. I've put thousands of hours into apex though so I think I'm driven mostly by being tired of the other maps and SP feeling different from them. All the maps feel unique to me really.
Also, I haven't played that Storm Point map at all and I'm not super familiar with it from an observer position either (as I've also stopped paying as much attention to ALGS), but yeah it seems not great to me. I also am one of the people who loves the smaller, tighter, more intense King's Canyon and have thought that the game actively got worse as they ballooned up the map sizes and amount of open field traversal/dead spaces.
Yeah I know that the pros/top level end of the community (probably their most important audience tbh since they influence perception on the game and are more likely to be whales) prefers these larger maps due to high end play, but they straight up just aren't as fun IMHO as the more compact KC. People complain about third (and fourth/fith+++ partying), but that's some of the best fun of the game IMO. Getting in multiple team crossfire chaotic gunfights is great fun and KC naturally lent itself to more of those situations for more of a matches length. World's Edge and Olympus in my experience had far more downtime game to game and just much less combat in general as well as containing the multi-squad/third party+ fights to more very early game or late/end game situations with the large middles of matches being far more lull heavy/or limited to isolated 1-to-1 squad fights which aren't as compelling to me.
So yeah, a bunch of words, but I saw people talking about things in here which are basically two of my big game design reasons for losing interest in the game.
Since Halo Infinite has been so disappointing for me, I've been considering dipping my toes back in this but eh. The game just made me so mad when I swore it off + things haven't really progressed with its design in a way that really interests me personally, so it's still kind of hard to feel like returning.
Haven't played the game at all in well over a year now but I keep some tabs on it/read this thread but wanted to pop in here and say a few things.
Lifeline was my main character from day 1 and her neutering and redundancy was one of the big things that really hurt my interest. That + the move towards bigger maps, away from King's Canyon and the pace it gave the game.
I know it's controversial, but taking away her fast heals really hurt/killed her. Why can't a character who (used to) provides a ton of aid to the team also have a potent individual power too? One that wasn't even that egregious when you consider all these other legends who can straight up see through walls or disregard the game's map geometry wholesale.
With the abundance of heals and general ease of loot gathering ability as the game's aged too, why would anyone pick a character that is hard stuck on the ground, has no edge in combat other than a slow stationary heal that's incredibly situational, an ultimate that's basically worthless/more risk than reward, and her biggest use case is something that's only good if your team is in a disadvantageous situation (slightly nicer revives on knockdowns)? All of her abilities are more risk than reward/only really have use when a team's behind the 8-ball, which good teams/players should be striving to avoid.
Lifeline when she had fast heals and low profile made her both a serious threat in actual gunfights making her the most potent "gunfighter" of the legends IMO (aside from Wraith), while the game around her also wasn't ballooned to the point that her abilities also had much more direct potency. Skilled Lifeline players could keep their team in it with high individual play + her supportive abilities, a team's literal lifeline in intense fights. She empowered the individual who would naturally in turn empower their team and the best Lifeline players were great at striking the balance of being a squad's support AND IGL. She allowed for much more aggressive, yet on foot, play.
Also, I haven't played that Storm Point map at all and I'm not super familiar with it from an observer position either (as I've also stopped paying as much attention to ALGS), but yeah it seems not great to me. I also am one of the people who loves the smaller, tighter, more intense King's Canyon and have thought that the game actively got worse as they ballooned up the map sizes and amount of open field traversal/dead spaces.
Yeah I know that the pros/top level end of the community (probably their most important audience tbh since they influence perception on the game and are more likely to be whales) prefers these larger maps due to high end play, but they straight up just aren't as fun IMHO as the more compact KC. People complain about third (and fourth/fith+++ partying), but that's some of the best fun of the game IMO. Getting in multiple team crossfire chaotic gunfights is great fun and KC naturally lent itself to more of those situations for more of a matches length. World's Edge and Olympus in my experience had far more downtime game to game and just much less combat in general as well as containing the multi-squad/third party+ fights to more very early game or late/end game situations with the large middles of matches being far more lull heavy/or limited to isolated 1-to-1 squad fights which aren't as compelling to me.
So yeah, a bunch of words, but I saw people talking about things in here which are basically two of my big game design reasons for losing interest in the game.
Since Halo Infinite has been so disappointing for me, I've been considering dipping my toes back in this but eh. The game just made me so mad when I swore it off + things haven't really progressed with its design in a way that really interests me personally, so it's still kind of hard to feel like returning.
Yes exactly, these maps are "better" for people who have a vested, actual financial interest in succeeding within the game's framework(s). For people like the pros/streamers, these maps "work better" for them. But for people like us who are "high skilled" but not vested in the game like people who make money off of it, these people typically probably find these maps much less fun for the reasons we both describe.Stormpoint and Worlds Edge are good if you have a vested interest in consistently performing well. If you want to eliminate as much unpredictable variability as possible, then Stormpoint and Worlds Edge provide the best loot and rotations.
But what percentage of the player population does consistently winning matter to really? Probably the majority of streamers since there's huge overlap between pro and high ranked players, and stream popularity. But I don't think the lay person is thinking like that.
We shouldn't weight the perspectives of popular streamers too highly. For the most part they are not playing this game from the same perspective, or with the same mindset as the vast majority of the player base.
I agree with you on all this. Honestly I think Stormpoint is the worst map in the game. I dislike Worlds Edge some of the time but Stormpoint makes Worlds Edge seem compact and busy.
If you were looking to dip your toes back in I think it's still worth learning Stormpoint though, and there will be a new map rotation for by the end of the week.
I do personally think that if they keep pushing in this direction with map design, then I'm going to burn out on this far sooner than I otherwise would. I play shooting games for the action and while I understand pro players enjoy the predictability and consistency of these maps, they're just very boring. If they drop another huge ass map that's as big as Stormpoint it'll be hard to ignore how boring this game is much of the time.
Yeah, I agree with you about Lifeline and Bloodhound's character importance to the game. Bloodhound became way too good while Lifeline became too useless, where both characters should be closer to their original power states.Good post here.
I think Lifeline and Bloodhound are super important to the "soul" of the game, for lack of a better word. I've been playing Apex since day one and these are two iconic characters that really define alot about Apex's personality and intention as a game. The difference between the two is that they buffed Bloodhound to a point where he's almost essential to most teams and nerfed Lifeline to the point where she's become totally non-essential.
KC is still the best map in Apex and it was a big statement for a BR game when it came out. Before Apex most BR matches were known for being long, tedious slogs where you loot forever and get into small skirmishes with enemies and if you got a won it'd take close to an hour to finish the match. Apex made a bold move and said, nope. Here's a fast paced BR that plays almost like an arena shooter but also is considerably smaller so matches were quicker. This is a big reason why it became so popular. With Storm Point and WE they went back on this philosophy and the only way I can see them fixing Storm Points is to up the number of teams that are dropping from 60 people to 80. Or maybe even higher to 100.
certain legends are just going to become more conditional rather than be unequivocally good
I dont get the complaints about Lifeline's kit. She can revive two people at the same time while still being able to shoot. What people are struggling to grapple with is that with the roster getting larger year by year, certain legends are just going to become more conditional rather than be unequivocally good. The entire balancing philosophy at Respawn is about trade-offs. They want to reward smart play and want to punish bad plays. People want the game to go back to a time where every other ability and deployable is instant and theres no risk involved in using abilities. LL's kit is fine, and I can think of a dozen scenarios in which her revive is a better play versus a Newcastle (or Gibby or Mirage or w/e).
I get it that people want their favorite characters kit to be stronger, but in the grand scheme of things the arguments seem self serving, and not in the interest of the overall balance of the game.
I like stormpoint for ranked but it is a really poor pubs map. The new armories push it even further in both directions too, as it's the exact type of thing that is incredibly lucrative to do, but time consuming alongside the rest of the general pve stuff on the map. I won a match yesterday where the only fight we got was the ending one, but it was us vs. 1 squad as the second circle closed so it actually took an extremely long time for the engagement to happen. We hit one of the armories around the edge, and were all basically at red without actually doing damage to players. We won the game but the match was a loot simulator.
It's that her only value is from a fail-state, and her other aspects are outright outdated/bad. She has the slowest charging ult in the game and has basically no impact now, it was designed during an Apex without crafting, without evo shields, etc. She got dinged by system wide changes even without talking about other characters like Loba just doing what her ult does 1000x better and faster.
Her res is really good still, for sure, but between her, mirage, gibby, and now newcastle the situations it's good or bad in can be so specific it's almost a wash at times. Down in an open area and her res is actively bad as the player being drone revived can't use their knockdown, down in a close range building fight and they can be easier to thirst, it's all super specific even if it can also work so well it feels outright unfair. It just feels more relevant as a topic now as Newcastle is very similar to her original revive shield, but it has HP and he can move along with them. I don't think tossing a shield in front of the drone that can be broken would tip the scales too much, but that still puts the entire onus of Lifeline's power during when teammates are knocked which still is not a great position to be in.
I dont get the complaints about Lifeline's kit. She can revive two people at the same time while still being able to shoot. What people are struggling to grapple with is that with the roster getting larger year by year, certain legends are just going to become more conditional rather than be unequivocally good. The entire balancing philosophy at Respawn is about trade-offs. They want to reward smart play and want to punish bad plays. People want the game to go back to a time where every other ability and deployable is instant and theres no risk involved in using abilities. LL's kit is fine, and I can think of a dozen scenarios in which her revive is a better play versus a Newcastle (or Gibby or Mirage or w/e).
I get it that people want their favorite characters kit to be stronger, but in the grand scheme of things the arguments seem self serving, and not in the interest of the overall balance of the game.