You get a kill if you knock someone down and they are subsequently executed by anyone. Executing someone that someone else knocked down does not net you a kill.Oh ok, I don't know how kills count yet but that makes sense, I mean that player could still be respawned.
Yes (as long as you weren't the one who first downed him/her). You don't get the kill for simply executing/delivering the blow when they are crawling around. You get the kill stat for downing someone that is subsequently killed by anyone before reviving.
You get a kill if you knock someone down and they are subsequently executed by anyone. Executing someone that someone else knocked down does not net you a kill.
A player can be executed and then respawned at a beacon, and the original killer will still get the kill.
I agree with you on all of the weapons that you've mentioned, but I don't think that Bangalore's kit is too bloated. I think the thing that needs to be reduced is the frequency of her smoke (tactical). I often find Bangalore players spamming smoke whenever there is a chance. If they add a couple more seconds to it, that would make it so that it would have to be used at more choosier times.I'm getting super tired of Bangalore, the Peacekeeper, and Devotion.
I love this game so much. I really do. I've played dozens upon dozens of games, and I've raked in nine wins since launch. This is a super satisfying Battle Royale experience.
But those three things are supremely annoying and I'm really tired of how frequently I deal with hopped-up Peacekeepers and Devotions. Bangalore's bloated kit does not help matters at all, either.
A big no to all of these haha.A few things I think could be adjusted for game balance:
Precision Choke could be bumped up to Level 4. I think its a bit too common for how good it makes the Peacekeeper.
You could remove extended mag on Wingman. Six shots for a wingman is enough to put down just about everyone. I think even without an extended mag, it's still one of the best guns in the game.
Reduce Bangalore's passive speed boost by a lil. Maybe 5 to 10 percent?
Boost the visibility of Wraith's phase shift or up the cooldown a bit.
Dunno if these are controversial or not. But I'm glad I'm not the one balancing these games.
¯\_(ツ)_/¯
Definitely not. She's already stupid easy to track in phase. If anything they should make her faster during phase shift so a pursuer can't just follow.Boost the visibility of Wraith's phase shift or up the cooldown a bit.
Yeah the games I had always started rocky and then would even out.
Oh ok, I don't know how kills count yet but that makes sense, I mean that player could still be respawned.
If you executed right after downing them, it's possible someone got the last bullet in even though it looked like your fire knocked him/her. I've had games with like 2 kills with 30 total damage given just because I lucked into being the last bullet even though someone else was shredding them at the time. If there was a delay between downing/executing, it's possible that you downed him/her, they were revived, downed again, and then you executed them.I did both things but it's probably what False Witness said, the rest of the squad was alive so they probably could just respawn him?
I'm positive I downed the guy and execute him afterwards (all with Peacekeeper shots), maybe I don't remember quite well but I was convinced.
just wanna make sure i'm comprehending this... you get the kill for the down? So if I down a player and someone else kills him, then i actually get the kill?It's definitely an intentional design decision. Because it's fairly easy to down a member of the squad...but a lot harder to down them in a way that doesn't leave you vulnerable to getting killed by the teammates before they simply revive their own and are now in a 3 vs 2 scenario instead.
Yes (as long as you weren't the one who first downed him/her). You don't get the kill for simply executing/delivering the blow when they are crawling around. You get the kill stat for downing someone that is subsequently killed by anyone before reviving.
Yes, that is how it works in other BR games as well.just wanna make sure i'm comprehending this... you get the kill for the down? So if I down a player and someone else kills him, then i actually get the kill?
If you executed right after downing them, it's possible someone got the last bullet in even though it looked like your fire knocked him/her. I've had games with like 2 kills with 30 total damage given just because I lucked into being the last bullet even though someone else was shredding them at the time. If there was a delay between downing/executing, it's possible that you downed him/her, they were revived, downed again, and then you executed them.
in case anyone didn't see, maybe the first player to 5,000 kills?Was here to see Dizzy's kill #5000.
edit: useless without pics
Damn I bought mirage and caustic but for some reason they appear locked in the character select screen. I can't even buy them again any one else have this problem?
Yes. You get the kill stat if you down someone and they are subsequently executed (or their squad eliminated) before being revived. It doesn't matter if you did 200 damage or 12, as long as you were the bullet that downed them. There are cases where you'll down someone, they'll get revived, then get downed again by someone else. In that case, it's the player who downed them right before their execution that gets the kill.just wanna make sure i'm comprehending this... you get the kill for the down? So if I down a player and someone else kills him, then i actually get the kill?
top right is my new avatar and I dare any of you scumbags to steal it from me!My talented artist friend made these Apex Valentine's day cards for everyone to enjoy. If you want to get your own printable cards you can get them Here
Feel free to share with everyone.
He's also the person who drew my avatar, which is his greatest work ever.
You don't get hem for every level, and they run out in the 40s I think.
Bangalore's main problems are her passive and smokes. Two smoke charges is too many, and they recharge too quickly for how effectively they blanket an area in smoke. If Mirage only gets one decoy, Pathfinder only gets one grappling hook, and Wraith only gets one phase shift, then Bangalore should only get one smoke grenade.I agree with you on all of the weapons that you've mentioned, but I don't think that Bangalore's kit is too bloated. I think the thing that needs to be reduced is the frequency of her smoke (tactical). I often find Bangalore players spamming smoke whenever there is a chance. If they add a couple more seconds to it, that would make it so that it would have to be used at more choosier times.
I don't think it really matters, since everyone is picking up from the same pool of guns. Try them all.Alright, decided to give this a shot. Who are the best characters for a first-time player?
Lifeline is probably your best bet, all of her abilities are very straight forward (faster healing/reviving, free health-kits, free supply drops) She's useful on any team regardless of comp.Alright, decided to give this a shot. Who are the best characters for a first-time player?
I executed a player last night (it spawned the coffin and everything), seconds after that our entire team got killed, the next screen shows me 0 kills, is that alright?
Yeah it's really weird seeing people ask for that when she's already an easy target while shifting. Theres no need to make her more visible.Definitely not. She's already stupid easy to track in phase. If anything they should make her faster during phase shift so a pursuer can't just follow.
Executions don't count as kills, whoever downs the player gets the kill.Your execution didn't complete, even if it looked like the animation did. You got interrupted (and then killed) by another player.
It happened to me twice on Monday night. It was rage-inducing.
Alright, decided to give this a shot. Who are the best characters for a first-time player?
Yes, as long as anyone converts that down into an execution, you get the kill for the down. If they get revived, you get squat.just wanna make sure i'm comprehending this... you get the kill for the down? So if I down a player and someone else kills him, then i actually get the kill?
Is that true? I could have sworn I got credits for finishing a downed enemy - indicated by the kill counter in the top right corner.Yes, as long as anyone converts that down into an execution, you get the kill for the down. If they get revived, you get squat.
Case in point from this game the other night. In the first few days her phase was effective at evading, but now I find it absurdly easy to track.Yeah it's really weird seeing people ask for that when she's already an easy target while shifting. Theres no need to make her more visible.
Its not a problem. She has a character that hard counters her smoke and if shes running away it means she cant be engaging which means you have a 3 v 2 on the rest of her squad. Bangalore doesn't need any changes. Pick bloudhound if its that big of an issue.Bangalore's main problems are her passive and smokes. Two smoke charges is too many, and they recharge too quickly for how effectively they blanket an area in smoke. If Mirage only gets one decoy, Pathfinder only gets one grappling hook, and Wraith only gets one phase shift, then Bangalore should only get one smoke grenade.
Her passive turns her into Sonic the Hedgehog when she's shot at, regardless of whether she takes damage or not. This means she has an easier time fighting people in direct engagements, since she can circle strafe and bunny hop better than literally every other Legend in the game, and combined with her smoke, she can escape from virtually any direct confrontation.
She'd still be an extremely powerful offensive pick if her passive granted her increased weapon handling speed (ADS, weapon swap, reload, etc) instead of boosting her already remarkable evasiveness (thanks to her having a small hitbox compared to similarly defensive Legends like Gibraltar and Caustic). While her ultimate isn't ridiculously powerful, it is very strong, and combined with her other two abilities, makes her extremely difficult to deal with all on her own, much less when she's flanked by two teammates.
You would get the kill credit if the person that downed him was from another squad and died before they could finish their kill. If the person that originally knocked someone then dies, that kill is fair game for anyone else to get credit for.Is that true? I could have sworn I got credits for finishing a downed enemy - indicated by the kill counter in the top right corner.
Next thing you'll tell me they dropped you ammo for a gun you had when you were getting low.When there's 3 people with the same pre-select, and you're picking last.... and they both let you take your pick. <3
Next thing you'll tell me they dropped you ammo for a gun you had when you were getting low.
Or dropped a phoneix kit/shield battery for you when you were low on life.
I am a Jumpmaster disaster.
It's kinda amazing just how accepting the community is so far. I hope it stays that way, though...Fortnite started out the same way more or less and it's devolved over time.I know its early, but the community so far have been great and friendly and accomodating. Even when losing. In about 200 games ive only experienced toxicity about 2-3 times
Next thing you'll tell me they dropped you ammo for a gun you had when you were getting low.
Or dropped a phoneix kit/shield battery for you when you were low on life.
Hard disagree. She is absolutely problematic. Her passive plus her smoke spam makes her one of, if not the best legend for direct engagements in the game. Bloodhound isn't a good counter-pick, since he takes time to use either ability, and the cooldowns on those are far longer than the CDs for Bangalore's smokes. On top of that, his ability to track her in the smoke isn't going to suddenly make her passive ineffective.Its not a problem. She has a character that hard counters her smoke and if shes running away it means she cant be engaging which means you have a 3 v 2 on the rest of her squad. Bangalore doesn't need any changes. Pick bloudhound if its that big of an issue.