I havent verified it yet but it makes sense for me. Was crashing every other game, realized that i hadnt actually heard anyone talk for a couple days. Guessing that whenever voice came through it was trying to do voice to text and failing.
Anyone want to squad up on PS4 right now? I'm down to play a few matches. My PSN name is JackScofield. I don't have a mic but I definitely use the Ping system. 👍
I tried the Wingman last night for first time, and was stunned at it's power.Just got my first squad wipe in a game! With a wing man nonetheless, it feels really good lol. Wish I clipped it :(
I agree. It's supposed to be a diversion but nope they shoot me through it
To be fair, they are never really mentioned prior to jumping into the game. I didn't realize what they were until my friend just shot one up after commenting "this thing looks like one of the loot boxes you open".
I often get double kills if they are not indoors. Bangalore ult on the other hand only tickles slightly and is pretty easily avoided.I main Gibraltar and can never kill anyone with ult. But I at least enjoy that I can throw it at my feet if people are about to jump on me, and then use my Q on myself to keep me safe. It makes people scatter like cats.
I think quips is for when people view your profile and when it shows you as champion.The intro feature only works sometimes. Most of the time they still say something else but not what I set them to say.
I think quips is for when people view your profile and when it shows you as champion.
I really want to try this but I have so much multiplayer performance angst that I keep getting stuck at the title screen.
How much do I screw up the team if I can't perform well?
Can I somehow tag myself so that it displays "NOOB - Don't expect too much" all over me or something?
I already plan to turn off all voice/chat if I dare take the plunge.
Hopefully that means additional modes are coming soon.So I posted this information on Reddit. But I figure ResetEra would be interested too.
I have been datamining and building a website since the game has launched. But I have been super busy, but here is a brief showing of stuff I have found.
Experience Values
Inside the playlist file I found the experience values for accomplishing things in a match.
Code:xp_challenger_amount 100 xp_champion_amount 500 xp_damage_dealt_amount 0.25 xp_down_amount 0 xp_first_game_amount 0 xp_first_kill_amount 500 xp_first_kill_as_amount 500 xp_first_kill_as_bp_only 1 xp_friend_amount 3.0 xp_friend_boost_amount 3.0 xp_friend_boost_bp_only 1 xp_friend_boost_frac 0.05 xp_friend_frac 0.05 xp_kill_amount 50 xp_kill_challenger_amount 125 xp_kill_champion_amount 500 xp_kill_leader_amount 50 xp_loot_master_amount 50 xp_respawn_ally_amount 200 xp_rested_as_amount 3.0 xp_rested_as_bp_only 1 xp_rested_as_frac 0.05 xp_revive_ally_amount 25 xp_survival_duration_amount 3.0 xp_top_three_amount 300 xp_win_match_amount 900
Other Playlists
Two Man Squads
Code:can_2man //2-man Squads { inherit survival vars { visible 0 name #PL_can_2man description #PL_can_2man abbreviation #PL_can_2man max_teams 30 num_squads_in_staging 5 } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 } } } }
Solo Mode
Code:can_solo { inherit survival vars { visible 1 name #PL_can_solo description #PL_can_solo abbreviation #PL_can_solo gameModeString "#SOLO_MODE" solo_mode_intro_presentation 1 solo_mode_ingame_presentation 1 solo_mode_postgame_presentation 1 survival_respawn_style 0 max_teams 60 num_squads_in_staging 10 character_select_time_max 12.0 character_select_time_min 12.0 survival_disabled_loot "incapshield_pickup_lv1 incapshield_pickup_lv2 incapshield_pickup_lv3" loot_group_overrides "medic_super:medic_super_solo Incapshield_2:Incapshield_2_Solo Incapshield_3:Incapshield_3_Solo Incapshield_1:Incapshield_1_Solo" } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 } } } }
Other testing game modes.
Code://REMOVE BEFORE UPLOADING FOR PROD PL_can_EA_2man_staging "QA:2-man Staging Unlimited" PL_can_EA_3man_ground "QA:3-man Ground Unlimited" PL_can_EA_6man "QA:6-man Kings Canyon" PL_can_EA_12man "QA:12-man Kings Canyon" PL_can_EA_24man "QA:24-man Kings Canyon"
Lets also just say ton of references to titans. But these are probably just leftover code references from Titanfall engine.
Weapons
Apparently have code that dictates the range you can hit a headshot from.
Code:"headshot_distance" "1500"
This translates to 40km for a pistol.
Anyway I am slowly compiling this information and hope to have a lot of info complete by the end of the weekend.
For example you can check out stats on the Kraber sniper rifle.
https://apex.levelcodex.com/guns/14-kraber/
Ok I'll stay when I die.
I'm 38 so I can keep my head cool at least.
Good to know that you can still have fun while dying though!
I've got a couple kills with it but quite a few downs. The laser hints where a bomb hits lets people survive em.I main Gibraltar and can never kill anyone with ult. But I at least enjoy that I can throw it at my feet if people are about to jump on me, and then use my Q on myself to keep me safe. It makes people scatter like cats.
So I posted this information on Reddit. But I figure ResetEra would be interested too.
I have been datamining and building a website since the game has launched. But I have been super busy, but here is a brief showing of stuff I have found.
Solo Mode
Code:can_solo { inherit survival vars { visible 1 name #PL_can_solo description #PL_can_solo abbreviation #PL_can_solo gameModeString "#SOLO_MODE" solo_mode_intro_presentation 1 solo_mode_ingame_presentation 1 solo_mode_postgame_presentation 1 survival_respawn_style 0 max_teams 60 num_squads_in_staging 10 character_select_time_max 12.0 character_select_time_min 12.0 survival_disabled_loot "incapshield_pickup_lv1 incapshield_pickup_lv2 incapshield_pickup_lv3" loot_group_overrides "medic_super:medic_super_solo Incapshield_2:Incapshield_2_Solo Incapshield_3:Incapshield_3_Solo Incapshield_1:Incapshield_1_Solo" } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 } } } }
Even if your teammates die before they manage to revive you, you will at least get more EXP for staying, because the "time alive" bonus at the end counts your whole team's time; so even if you die a minute into the match and your teammates stay alive for another nine minutes, you will still get a considerable ten minute "time alive" EXP bonus at the end.
I assume at least a few people would stay longer if they knew about this.
Champion screen is silent because most people haven't gotten any intro quips yet. It's set to "none" by default. I've seen Champion screens where the intro quip is spoken.So intro selection doesn't work at all for me, they always say something else.
No, definitely not. Champion screen is silent and profile viewing has nothing to do with an "intro".
I think it's supposed to be for the select screen.
Could be glitchy. The only times it worked for me are when I inspect my profile or when it shows me as champion at the start.So intro selection doesn't work at all for me, they always say something else.
No, definitely not. Champion screen is silent and profile viewing has nothing to do with an "intro".
I think it's supposed to be for the select screen.
So I posted this information on Reddit. But I figure ResetEra would be interested too.
I have been datamining and building a website since the game has launched. But I have been super busy, but here is a brief showing of stuff I have found.
Experience Values
Inside the playlist file I found the experience values for accomplishing things in a match.
Code:xp_challenger_amount 100 xp_champion_amount 500 xp_damage_dealt_amount 0.25 xp_down_amount 0 xp_first_game_amount 0 xp_first_kill_amount 500 xp_first_kill_as_amount 500 xp_first_kill_as_bp_only 1 xp_friend_amount 3.0 xp_friend_boost_amount 3.0 xp_friend_boost_bp_only 1 xp_friend_boost_frac 0.05 xp_friend_frac 0.05 xp_kill_amount 50 xp_kill_challenger_amount 125 xp_kill_champion_amount 500 xp_kill_leader_amount 50 xp_loot_master_amount 50 xp_respawn_ally_amount 200 xp_rested_as_amount 3.0 xp_rested_as_bp_only 1 xp_rested_as_frac 0.05 xp_revive_ally_amount 25 xp_survival_duration_amount 3.0 xp_top_three_amount 300 xp_win_match_amount 900
Other Playlists
Two Man Squads
Code:can_2man //2-man Squads { inherit survival vars { visible 0 name #PL_can_2man description #PL_can_2man abbreviation #PL_can_2man max_teams 30 num_squads_in_staging 5 } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 } } } }
Solo Mode
Code:can_solo { inherit survival vars { visible 1 name #PL_can_solo description #PL_can_solo abbreviation #PL_can_solo gameModeString "#SOLO_MODE" solo_mode_intro_presentation 1 solo_mode_ingame_presentation 1 solo_mode_postgame_presentation 1 survival_respawn_style 0 max_teams 60 num_squads_in_staging 10 character_select_time_max 12.0 character_select_time_min 12.0 survival_disabled_loot "incapshield_pickup_lv1 incapshield_pickup_lv2 incapshield_pickup_lv3" loot_group_overrides "medic_super:medic_super_solo Incapshield_2:Incapshield_2_Solo Incapshield_3:Incapshield_3_Solo Incapshield_1:Incapshield_1_Solo" } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 } } } }
Other testing game modes.
Code://REMOVE BEFORE UPLOADING FOR PROD PL_can_EA_2man_staging "QA:2-man Staging Unlimited" PL_can_EA_3man_ground "QA:3-man Ground Unlimited" PL_can_EA_6man "QA:6-man Kings Canyon" PL_can_EA_12man "QA:12-man Kings Canyon" PL_can_EA_24man "QA:24-man Kings Canyon"
Lets also just say ton of references to titans. But these are probably just leftover code references from Titanfall engine.
Weapons
Apparently have code that dictates the range you can hit a headshot from.
Code:"headshot_distance" "1500"
This translates to 40km for a pistol.
Anyway I am slowly compiling this information and hope to have a lot of info complete by the end of the weekend.
For example you can check out stats on the Kraber sniper rifle.
https://apex.levelcodex.com/guns/14-kraber/
How do you Switch Fire modes?The Hemlock with single fire really is good, holy crap. I got my fifth win and 6 kills with that thing. If you have trouble keeping your aim on target with the full auto weapons go with the Hemlock.
B on PC, left on the D-pad on console. Some weapons dont have alternate firemodes though.
I assume he means Skill Based Matchmaking. So it isn't putting really good people against really bad people.
Why not? This is a meaningless statement without some justification.Love titanfall 1 and 2 but the gunplay is the worst part of this game. It's not balanced well for a br at all.
HAH! Branching, how does it work? /sCode://REMOVE BEFORE UPLOADING FOR PROD PL_can_EA_2man_staging "QA:2-man Staging Unlimited" PL_can_EA_3man_ground "QA:3-man Ground Unlimited" PL_can_EA_6man "QA:6-man Kings Canyon" PL_can_EA_12man "QA:12-man Kings Canyon" PL_can_EA_24man "QA:24-man Kings Canyon"
Just punch it, the character will do a kick instead.
Oh, neat. What does that achieve that opening the door doesn't?
Oh, neat. What does that achieve that opening the door doesn't?
I think sometimes you need to find an attachment to do it for certain weapons.
Instilling fear and despair in your foesOh, neat. What does that achieve that opening the door doesn't?
It's so scary and badass that any enemy inside will insta-surrender.Oh, neat. What does that achieve that opening the door doesn't?