Heh, damn. We're getting daily articles dunking on Apex now only a couple months after release because the devs aren't getting whipped hard enough to update? Tough audience.
EA's investor's conference is going to be on May 7th. Between this and Anthem, that's going to be fun. And probably brutal.
It's almost as if the decline of Apex Legends has been visible for weeks and is an actual news item now. I wonder why news outlets coincidentally all report about a current event at the same time?Yeah, wondering why they're all coincidentally timed together.
Because the numbers on twitch are plummeting and the biggest streamers on twitch are all publicly talking about never wanting to play the game again.Yeah, wondering why they're all coincidentally timed together.
Yep. A lot of us have been saying this weeks before these articles came out. If anything theyre finally catching up to the general consensus.It's almost as if the decline of Apex Legends has been visible for weeks and is an actual news item now. I wonder why news outlets coincidentally all report about a current event at the same time?
It's a conspiracy I tell you.
It's almost as if the decline of Apex Legends has been visible for weeks and is an actual news item now. I wonder why news outlets coincidentally all report about a current event at the same time?
It's a conspiracy I tell you.
The marketing was from the first day mostly built upon stream numbers and social engagement. A game that loses those numbers years after launch is expected. To lose it almost immediately after the bought broadcast time has ended is pretty telling.I mean, all they have to go by are the twitch numbers - which are anything but a reliable metric. Pubg still has millions playing and its doing pretty poor on twitch.
Tiered armour is pretty normal in BR games, but the loot does get to me when I open up a bunch of chests and check out a few buildings and come out of it all with nothing but grenades and attachments.I like the game. It looks good, art design is good and gameplay is fun, but I think it was destined for failure on the long run as there there are quite a few awful design choices.
The multi-tiered shield system, for example is one of the worst, most unfair systems I've ever seen implemented in any game. Couple that with one of the worst, most incosistent loot drop (I've once opened 6 supply crates in a row and none had a single weapon in it) system and you end up with a game where the player's skill is constantly undermined by random factors.
They are still playing, Apex still is in top-3 on Xbox after Fortnite and NBA. This article is nonsense.I find it more disappointing that these days people can't play a game just because it's a good game, they just seem to want to unlock another weapon skin they'll never use......
They are still playing, Apex still is in top-3 on Xbox after Fortnite and NBA. This article is nonsense.
The worst crux then, is that "Hard time ahead for EA" here isn't that the game did poorly, it's that EA's risk evaluation probably is going to dictate that rather than find a solution to help Respawn improve the situation, some execs will look at economic statistics and decide it's time for layoffs instead.
1) It's a somewhat clunky game whose gameplay fails to live up to most modern FPS games, especially Titanfall 2
2) The in-game currency model is totally broken/too expensive
3) The battle pass is not a good value
4) People have become used to rapid updates/major map changes because of Fortnight, and Apex now feels stale because of it
5) People have the attention span of mosquitoes
I'm honestly surprised that Apex saw the meteoric rise that it did, but this was always going to happen to it.
This is certainly an original take.I quit after two games, game was never that good to begin with but people need a BR so desperately they latched onto it like bees to honey.
Yeah this my experience of the game. We're usually pretty good at BR/FPS as well, never felt so behind the curve so quickly.Some skill based matchmaking would have helped. Duos would have been nice too.
Me and my friend got sick of being roflstompped by entire squads of 3 who were way too good.
Why is Battle Pass on this game so heavily criticized? The base game is free so I dont understand this (I dont play BR games)
20 rewards out of 100 is just an icon that shows your level (5,10,15,20....100)Why is Battle Pass on this game so heavily criticized? The base game is free so I dont understand this (I dont play BR games)
This is certainly an original take.
Many people (myself included) took to Apex despite never getting into any other BR.
It is a good game; it has a solid core. For longevity, it needs a better roadmap and more substantial updates, better cosmetics/BP, etc.
I'm still playing it with friends because it's fun. I'll likely keep playing it until something else grabs my attention (HDD space is finite).
I'm not gonna suddenly drop it for another BR because I never felt a desperate need for that type of game in the first place.
Yeah that happens to me a lot as well. There is a loot problem. Especially in skull town. People treat that like tilted towers from fortnite and there just isn't enough weapons to go around and sometimes it's just pistols. One time me and my team landed near skull town, looted those buildings and thirsted the hurt players at skull town. Shit was easy.Tiered armour is pretty normal in BR games, but the loot does get to me when I open up a bunch of chests and check out a few buildings and come out of it all with nothing but grenades and attachments.
Some skill based matchmaking would have helped. Duos would have been nice too.
Me and my friend got sick of being roflstompped by entire squads of 3 who were way too good.
I mean, no one is saying it is. But you cant compare the logic of many/regular updates when that game took almost 2 years to get its first real update.Apex ain't Grand Theft Auto. Few games in the world can afford to take their time like Grand Theft Auto