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Jobbs

Banned
Oct 25, 2017
5,639
Hmm, no. This sounds like the contorted attempt of a made up mind to dismiss all criticism. It may come across as untimely to bring up criticism after the devs have received harassment, but like I said discussion does not equal endorsement.

I don't feel the need to include a disclaimer in my posts like most people here, I simply assume it's understood what I may think about devs receiving harrasment.

And yet again I invite anyone reading this to attempt to defend the mtx model of this game, my only point of contention. Is anyone going to make the case this isn't/wasn't predatory monetization? Regardless of "just don't buy lol".

I mean it's off topic. This isn't the "let's discuss apex item prices" thread. Is just bringing baggage in and derailing a standard and expected aspect of era now?
 

benj

Member
Oct 27, 2017
3,833

Big time. The events of the past few years have had a massive cooling effect on devs' willingness to speak openly with their playerbases.

Gamers love to act as if devs abstain from community outreach out of laziness or vitriol. The truth is, even though community outreach is absolutely time-consuming, challenging work, most devs that I know (would) absolutely love to talk to their playerbases about what they're working on. Game dev has interesting problems with very cool solutions, and the iterative processes that produce those solutions are really fun to talk about, think through, and follow. It is, structurally, in abstraction, a great discipline for open conversation—for sharing approaches, for tutorializing the design and development of common gameplay elements, for tracing critical genealogies of design trends through games, etc. A priori, it has all the makings of a wonderful, vibrant, open, interesting community that produces lots of experimentation, collaboration, and curiosity.

It's because of that that most game devs I've spoken to about this (and heard from about this) truly, seriously lament their inability to be in open conversation with both their players and with other devs. You can't talk about upcoming features because gamers will accuse you of 'breaking a promise' when they get changed to make the game better; you can't show iterations of a design element without players forming some bizarre, angry narrative about why earlier iterations were better and why they shouldn't have been disposed of; you can't go into detail describing how some feature was implemented without 'consumer-rights' activists misinterpreting it as part of an ongoing story about why your game is 'broken.'

It's been made clear, over and over again, that it is in the devs' best interest to share nothing, say nothing, and show nothing. Interesting conversations that could be happening in public—that could be instrumental for hobbyists, aspiring gamedevs, or other peers—are happening behind closed doors. It is an enormous shame and it's difficult to understate the damage it's doing to the industry, both in terms of the games that are being made and the people that are making those games.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Yeah no. Lootboxes generate billions in income. I know of no industry and simply 'wing it'. You've constructed this notion that no research is being done, because the implication of research being done is a lot worse than trying to bamboozle people into thinking things just happen because of 'human behavior'

You know what is human behavior? all of vices in the world. But people can be encouraged to indulge in it or not.
Amazing how you know how I do my job better than I do.
 

DarkJ

Member
Nov 11, 2017
1,088
I feel like they'd have more of a leg to stand on if they weren't defending some of the worst practices. If they were attacked for changing a story a way people didn't like that's defensible. Charging $20 for skins. Like of course people are going to dunk on you when other games in your category aren't even that egregious.
 

jviggy43

Banned
Oct 28, 2017
18,184
Look theyre right to call out toxicity in the gaming community and want it to get better. Doing it at a time where youre under criticism for your cupidity is the wrong time to do it. Clearly a case where both sides in this look bad. The first two comments I wouldnt say are that bad but referring to your players as free loaders is entirely unnecessary and if you didn't want that then dont release a F2P game (and then to put "we love that in" after the fact to mitigate what you just said doesn't fool anyone).
 

dodo

Member
Oct 27, 2017
3,996
the real answer is to just walk away and not engage with these products anymore but quite frankly i don't have much drive to be all that nice to the people implementing the megacorp's gambling addiction programs
 

Avitus

Member
Oct 25, 2017
12,898
Something that I've learned is that a lot of devs these days are not too far off from these toxic gamer types. A lot of it comes from the same shared pool.

I don't know why devs (like Price) feel they should be able to be unprofessional in a public way and not face any consequences. You can't do that in most industries, so why are game devs the exception? I'm sure it's cathartic to lash out and vent a bit but it's still not a good look and never will be. It's really not a good look for Respawn, in this case, because it comes right after they faced extreme backlash over a cosmetic event to the point where they had to change course.

It's been made clear, over and over again, that it is in the devs' best interest to share nothing, say nothing, and show nothing.

This isn't unique to gaming. It's why PR largely exists to begin with. Managing public perception is a very real thing and Respawn isn't doing so hot at this moment. This doesn't help.
 

benj

Member
Oct 27, 2017
3,833
I don't know why devs (like Price) feel they should be able to be unprofessional in a public way and not face any consequences. You can't do that in most industries, so why are game devs the exception? I'm sure it's cathartic to lash out and vent a bit but it's still not a good look and never will be. It's really not a good look for Respawn, in this case, because it comes right after they faced extreme backlash over a cosmetic event to the point where they had to change course.
Jessica Price was tweeting on a personal twitter, and was accused of 'unprofessionalism'. That belies an expectation placed on gamedevs that is absolutely not ubiquitous among industries. You're right that game devs are the exception, but you have the rest of it backwards.
 
Oct 25, 2017
5,872
Las Vegas
I don't know why devs (like Price) feel they should be able to be unprofessional in a public way and not face any consequences. You can't do that in most industries, so why are game devs the exception? I'm sure it's cathartic to lash out and vent a bit but it's still not a good look and never will be. It's really not a good look for Respawn, in this case, because it comes right after they faced extreme backlash over a cosmetic event to the point where they had to change course.



This isn't unique to gaming. It's why PR largely exists to begin with. Managing public perception is a very real thing and Respawn isn't doing so hot at this moment. This doesn't help.

Well, I don't know who this Jessica Price is....

But Yeah. My sisters best friend is a nurse, and she constantly gets so much shit from everyone. Higher up nurses, doctors, patients - etc. If she even responded at 5% of the bullshit she got she'd be fired so fast.

Like I said, some devs (obviously not all) come from the shared population pool of these gamer types they are talking shit to.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
"They're using behavioral economics to exploit us" isn't really any better. It's all scummy.
I will leave it at this: you have it the wrong way around.
You shouldn't be afraid that psychologists are designing monetization.
You should be afraid that the games industry is designing monetization without the input of psychologists.
 

kiaaa

Member
Oct 27, 2017
2,839
Jessica Price was tweeting on a personal twitter, and was accused of 'unprofessionalism'. That belies an expectation placed on gamedevs that is absolutely not ubiquitous among industries. You're right that game devs are the exception, but you have the rest of it backwards.

If you're a known face in any industry, you don't have a personal Twitter.
 

Avitus

Member
Oct 25, 2017
12,898
Jessica Price was tweeting on a personal twitter, and was accused of 'unprofessionalism'. That belies an expectation placed on gamedevs that is absolutely not ubiquitous among industries. You're right that game devs are the exception, but you have the rest of it backwards.

You can't trash clients or customers on your public twitter account and expect immunity from backlash, including from your employer. Full stop. If you disagree, you're welcome to try it and see how well it goes for you.

I will leave it at this: you have it the wrong way around.
You shouldn't be afraid that psychologists are designing monetization.
You should be afraid that the games industry is designing monetization without the input of psychologists.

Do you feel monetization practices on some of the most popular games around are ethical? Simple question.
 

HockeyBird

Member
Oct 27, 2017
12,584
The thing that stands out for me as I look at the whole Reddit thread, including the poisonous, personal-attack BS from certain users and the uncouth developer replies:

When you're in bad dating relationships over and over, and you grab a drink with friends, you might start calling your exes poisonous and awful and the worst. And then a brief moment of sober realization washes over you: huh, I sure seem to be attracting the same sort of poisonous relationship over and over.

Maybe making and marketing an f2p game is the same thing as that.

I don't know. This seems like a problem with mutiplayer games in general. Developers of retail games are also going at it with their toxic customers. Overwatch, Destiny, Battlefield. They are definitely not immune. Each of the has had different post launch monetization methods as well. Loot boxes, expansions, new maps. No one has found a method that makes people and I don't think anyone ever will.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
I will leave it at this: you have it the wrong way around.
You shouldn't be afraid that psychologists are designing monetization.
You should be afraid that the games industry is designing monetization without the input of psychologists.
I'm actually more afraid that we're designing more games with monetization because some people started making succesful free-to-play mobile games. The amount of normalization that's going on, even just in these threads, for MTX is exhausting to read through.

I think a lot of developers have become blindsided and complacent to the effects of the player experience with Microtransactions and the kind of pervasive effect monetization of meaningless digital items has on everything.
 

mutantmagnet

Member
Oct 28, 2017
12,401
Look theyre right to call out toxicity in the gaming community and want it to get better. Doing it at a time where youre under criticism for your cupidity is the wrong time to do it. Clearly a case where both sides in this look bad. The first two comments I wouldnt say are that bad but referring to your players as free loaders is entirely unnecessary and if you didn't want that then dont release a F2P game (and then to put "we love that in" after the fact to mitigate what you just said doesn't fool anyone).


They are calling them freeloaders because they would prefer if everyone paid.

They love that freeloaders are still playing the game because it helps those who do pay feel more gratification in playing such a game. Those wahles wouldn't be around if there wasn't a robust enough player base to attract them.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Do you feel monetization practices on some of the most popular games around are ethical? Simple question.
You're gonna have to be more specific about it.
On PC, absolutely yes, it's still mostly ethical. The one company that I'll call out for being absolutely 100% unethical is Valve.
On mobile, it's a very different story, especially if you veer into gacha and social casino.
 

[Sigma]

User requested ban
Banned
Oct 30, 2017
676
You can't trash clients or customers on your public twitter account and expect immunity from backlash, including from your employer. Full stop. If you disagree, you're welcome to try it and see how well it goes for you.



Do you feel monetization practices on some of the most popular games around are ethical? Simple question.
And that's why I do not feel sorry for her.
 

benj

Member
Oct 27, 2017
3,833
If you're a known face in any industry, you don't have a personal Twitter.
The hole in this is that Jessica Price was not by any measure an individual of 'public interest' before she was accused of unprofessionalism. The barrier for 'known face' is arbitrarily much lower in games, specifically for the purpose of justifying and legitimizing attacks against devs for 'unprofessionalism.' UX designers at design firms don't face this expectation; nor do Java enterprise programmers. In games, it's different.
 

Nanashrew

Banned
Oct 25, 2017
6,328
Big time. The events of the past few years have had a massive cooling effect on devs' willingness to speak openly with their playerbases.

Gamers love to act as if devs abstain from community outreach out of laziness or vitriol. The truth is, even though community outreach is absolutely time-consuming, challenging work, most devs that I know (would) absolutely love to talk to their playerbases about what they're working on. Game dev has interesting problems with very cool solutions, and the iterative processes that produce those solutions are really fun to talk about, think through, and follow. It is, structurally, in abstraction, a great discipline for open conversation—for sharing approaches, for tutorializing the design and development of common gameplay elements, for tracing critical genealogies of design trends through games, etc. A priori, it has all the makings of a wonderful, vibrant, open, interesting community that produces lots of experimentation, collaboration, and curiosity.

It's because of that that most game devs I've spoken to about this (and heard from about this) truly, seriously lament their inability to be in open conversation with both their players and with other devs. You can't talk about upcoming features because gamers will accuse you of 'breaking a promise' when they get changed to make the game better; you can't show iterations of a design element without players forming some bizarre, angry narrative about why earlier iterations were better and why they shouldn't have been disposed of; you can't go into detail describing how some feature was implemented without 'consumer-rights' activists misinterpreting it as part of an ongoing story about why your game is 'broken.'

It's been made clear, over and over again, that it is in the devs' best interest to share nothing, say nothing, and show nothing. Interesting conversations that could be happening in public—that could be instrumental for hobbyists, aspiring gamedevs, or other peers—are happening behind closed doors. It is an enormous shame and it's difficult to understate the damage it's doing to the industry, both in terms of the games that are being made and the people that are making those games.
Yep. This has been my experience as well. Devs want to talk about their games, they love talking about them and want to share cool and interesting tidbits and cool, weird, and even funny tricks about how they got something working. A number of them feel terrified to speak directly to gamers and communities though, because if they were to accidentally say the wrong thing it could go very horribly. It's like walking on eggshells.
 

benj

Member
Oct 27, 2017
3,833
You can't trash clients or customers on your public twitter account and expect immunity from backlash, including from your employer. Full stop. If you disagree, you're welcome to try it and see how well it goes for you.
So, just to make sure that we're on the same page here: My argument is that a bad thing is happening and that it should stop happening, and your counter-argument is..."if it is such a bad thing, why is it happening?"

I at least appreciate you so clearly laying the thought process out.
 

jviggy43

Banned
Oct 28, 2017
18,184
They are calling them freeloaders because they would prefer if everyone paid.

They love that freeloaders are still playing the game because it helps those who do pay feel more gratification in playing such a game. Those wahles wouldn't be around if there wasn't a robust enough player base to attract them.
Then they should have charged money to play their game if they prefer everyone to pay lol

As you said those "freeloaders" do a lot to drive the game and its sales so using such a derogatory word, thats not even accurate, to describe a large part of your player base is ridiculous.
 

kiaaa

Member
Oct 27, 2017
2,839
The hole in this is that Jessica Price was not by any measure an individual of 'public interest' before she was accused of unprofessionalism. The barrier for 'known face' is arbitrarily much lower in games, specifically for the purpose of justifying and legitimizing attacks against devs for 'unprofessionalism.' UX designers at design firms don't face this expectation; nor do Java enterprise programmers. In games, it's different.

I obviously don't have any evidence of this, but I feel like game devs are much more active on social media than other software devs, for various reasons.
 
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Mobyduck

Member
Oct 27, 2017
2,100
Brazil
You can't trash clients or customers on your public twitter account and expect immunity from backlash, including from your employer. Full stop. If you disagree, you're welcome to try it and see how well it goes for you.

If Gamers are gonna stay as toxic as they are, I'm okay with these developers calling them out from time to time. We can't simply expect to have developers interacting with the community and sometimes not lashing out at a group of people that loves to harass and send death threats.

You're gonna have to be more specific about it.
On PC, absolutely yes, it's still mostly ethical. The one company that I'll call out for being absolutely 100% unethical is Valve.
On mobile, it's a very different story, especially if you veer into gacha and social casino.

I agree with you, but that's one hornet's nest I'd rather not mess with.
 

aiswyda

Member
Aug 11, 2018
3,093
Jessica Price was tweeting on a personal twitter, and was accused of 'unprofessionalism'. That belies an expectation placed on gamedevs that is absolutely not ubiquitous among industries. You're right that game devs are the exception, but you have the rest of it backwards.

...what industries exist in which people get to have personal public twitter accounts in which they aren't held to some standard of professionalism?

I'm genuinely curious. All my friends and family subscribe to the idea that nothing should be openly online that could negatively impact you at work—in fact my grad school program literally most of orientation was the school going over how important locking down social media and only presenting a sterilized front publicly is, especially today.
 

jviggy43

Banned
Oct 28, 2017
18,184
that post is self-evidently absurd. yeah, totally, companies should hire psychologists to make their gambling more ethical so they make less money. that's going to happen for sure
Yeah seeing some people suggest it would be a good thing for the gaming industry to work with psychologists is absurd. Theres a reason why governments are starting to come in and say they need to regulate this shit, and its because the industry has failed to do the right thing with this monetization for years.
 

Deleted member 15447

User requested account closure
Banned
Oct 27, 2017
1,728
I get where the Devs are coming from but you've got to be professional and not stoop to the same level as what is wrong with fans in the industry.

Just not acceptable in any way, shape or form.
 

benj

Member
Oct 27, 2017
3,833
I obviously don't have any evident of this, but I feel like game devs are much more active on social media than other software devs, for various reasons.
They aren't. Many other software devs are both more and less active on twitter than many other software devs. There is absolutely no grounds for these sorts of sweeping statements.
...what industries exist in which people get to have personal public twitter accounts in which they aren't held to some standard of professionalism?

I'm genuinely curious. All my friends and family subscribe to the idea that nothing should be openly online that could negatively impact you at work—in fact my grad school program literally most of orientation was the school going over how important locking down social media and only presenting a sterilized front publicly is, especially today.
I earnestly don't know how to begin to answer this—it just isn't really where the burden of proof lays. Every single other industry I've worked in—editorial, publishing, art advisement, museum curation, restaurant work, voting machine repair—has been full of people with personal public twitter accounts that aren't held to some standard of professionalism. A lot of them have even been 'of public interest' within the context of their field, recognizable to people within the discipline, but if anyone tried to complain to their bosses because someone tweeted at them brusquely, they'd be laughed out of the building.
 

Principate

Member
Oct 31, 2017
11,186
You're gonna have to be more specific about it.
On PC, absolutely yes, it's still mostly ethical. The one company that I'll call out for being absolutely 100% unethical is Valve.
On mobile, it's a very different story, especially if you veer into gacha and social casino.
How is valve ethical? They have some of the most pervasive and expansive loot box systems, many of which are considered gambling according to what these gambling commissions state?
 

stormfire

Member
Nov 26, 2018
2,846
I get where the Devs are coming from but you've got to be professional and not stoop to the same level as what is wrong with fans in the industry.

Just not acceptable in any way, shape or form.
Some of them don't care at all and never take it seriously. They stop thinking about what they have typed after they sign out of social media.
 
Dec 26, 2017
1,720
Firelink Shrine
It's incredibly unprofessional but they're not far off the mark at all
agreed. most of what he said is a fair assessment; granted, he should have chose his words more wisely. I'm also a developer and I tend to avoid the subreddit of the game I work on. Don't get me wrong, I'm incredibly proud of the game..it's just people are often toxic (and ignorant) and it can be very disheartening to read.
 

Zonal Hertz

Banned
Jun 13, 2018
1,079
Look up gambling addict.

I swear until people understand the REAL problem with lootboxes and collecting skins these corporations will continue this and make it worse. Like they did with this current timed event. Which is a lootbox extravaganza.

I'll be honest I pay so little attention to the skins - my mistake for some reason I thought you could outright buy whatever skin you want in this game but just at high prices.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
How is valve ethical? They have some of the most pervasive and expansive loot box systems, many of which are considered gambling according to what these gambling commissions state?
I said they are unethical :P

I'm actually more afraid that we're designing more games with monetization because some people started making succesful free-to-play mobile games. The amount of normalization that's going on, even just in these threads, for MTX is exhausting to read through.

I think a lot of developers have become blindsided and complacent to the effects of the player experience with Microtransactions and the kind of pervasive effect monetization of meaningless digital items has on everything.
Agree, and this is exactly why user research and community departments are so important to keep developers in touch with player needs. Unfortunately, user research is a luxury for most developers, and the effectiveness of community is highly dependent on how much the developer (or publisher) itself values that feedback.

Era tends to subscribe to certain set of myths around game development, but one particularly harmful one is that developers are extremely competent. That every decision they make is thought-out and backed by research or data, and not just something they squeeze in because they have a personal suspicion, because some team lead just has a big ego, or a really successful other game did it so we should do it too (from personal experience, this last bit has guided 90% of my design decisions). There's an incredible of amount of trial and error in the games industry, as evidenced by the sheer number of studios that make bad decisions and go under.
 

Fularu

Member
Oct 25, 2017
10,609
I'm perfectly fine with the devs remarks as shown in the OP.

Gamers entitlement getting out of line by insulting developers, harassing them and beeing overall toxic isn't acceptable by any means. If some gamers feel they can rightfully insult people then they should be able to take it as well.

You can constructively criticize something without insulting people. If you can't then I'm perfectly at ease with someone calling you a dick
 

aiswyda

Member
Aug 11, 2018
3,093
I earnestly don't know how to begin to answer this—it just isn't really where the burden of proof lays. Every single other industry I've worked in—editorial, publishing, art advisement, museum curation, restaurant work, voting machine repair—has been full of people with personal public twitter accounts that aren't held to some standard of professionalism. A lot of them have even been 'of public interest' within the context of their field, recognizable to people within the discipline, but if anyone tried to complain to their bosses because someone tweeted at them brusquely, they'd be laughed out of the building.

I'm not trying to make an argument about respawn's action's or anything else--I'm genuinely curious as to how on earth anyone thinks having a public twitter as a somewhat public figure and voicing opinions that might be upsetting/controversial to their employers or customers is professionally responsible. I have friends who've worked in most of those industries and every single one of them has a private twitter where they complain about anything that might face backlash from any employer, actual or potential. Anything with their name on it they manage to keep sterile or locked because even if their current employer wouldn't care, there's a possibility it'll look bad to a future employer.

I'm not saying it's fair or right, but I'm blown away that it's not a commonly acknowledged requirement to being on social media as a working professional.

edit: I also have no idea what Jessica Price did that brought up the 'unprofessional' comments, this is a question in an absolute vacuum.

I also don't think this necessarily applies to things you'd feel uncomfortable with your employer having an issue with. For example, if you post on your public twitter about going to a pride parade, while this could have professional repercussions, I personally think that's worth it. I'm more just saying having a public twitter account runs the risk of this happening--that doesn't mean the victim of the harassment is to blame, but it's just...a thing? in this day and age.
 
Last edited:

Principate

Member
Oct 31, 2017
11,186
I said they are unethical :P


Agree, and this is exactly why user research and community departments are so important to keep developers in touch with player needs. Unfortunately, user research is a luxury for most developers, and the effectiveness of community is highly dependent on how much the developer (or publisher) itself values that feedback.

Era tends to subscribe to certain set of myths around game development, but one particularly harmful one is that developers are extremely competent. That every decision they make is thought-out and backed by research or data, and not just something they squeeze in because they have a personal suspicion, because some team lead just has a big ego, or a really successful other game did it so we should do it too (from personal experience, this last bit has guided 90% of my design decisions). There's an incredible of amount of trial and error in the games industry, as evidenced by the sheer number of studios that make bad decisions and go under.
Your clearly not taking this very serious discussion seriously. Which doesn't paint a great picture of your position or purpose here.
 

Dekuman

Member
Oct 27, 2017
19,026
User banned (1 week): antagonizing other users
Amazing how you know how I do my job better than I do.

Thanks for being the condescending person we need in this thread. The fact of the matter is, when billions are at stake nothing is left to chance of human behavior as you suggest

You and the industry frankly hasn't earned the right to be taken at your word.

Nothing you've said so far, outside of your extreme interest you've taken in this thread spinning a specific narrative, is convincing outside of the circle talk and damage control.

So Mr designer, please give us more than nonesense posts asking us to believe you.
 

kiaaa

Member
Oct 27, 2017
2,839
I'm not trying to make an argument about respawn's action's or anything else--I'm genuinely curious as to how on earth anyone thinks having a public twitter as a somewhat public twitter and voicing opinions that might be upsetting/controversial to their employers or customers is professionally responsible. I have friends who've worked in most of those industries and every single one of them has a private twitter where they complain about anything that might face potential backlash from any employer, actual or potential. Anything with their name on it they manage to keep sterile or locked because even if their current employer wouldn't care, there's a possibility it'll look bad to a future employer.

I'm not saying it's fair or right, but I'm blown away that it's not a commonly acknowledged requirement to being on social media as a working professional.

Yeah, no idea what that guy is talking about. People get fired for saying dumb shit on twitter if they're in any way linked to their company.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Thanks for being an condescending person we need in this thread. The fact of the matter is, when billions are at stake nothing is left to chance of human behavior as you suggest

You and the industry frankly hasn't earned the right to be taken at your word.

Nothing you've said so far, outside of your extreme interest in this thread spinning your narrative, is convincing outside of circle talk and condescension.
I mean, I'm a game designer who works in monetization and dabbles in product management (it's all in my profile!), and I'm telling you how things are in my experience.
If that doesn't convince you, and you're still trying to tell me how my job is done, then I'm not sure what will convince you, or if you're willing to be convinced.
 

Einbroch

Member
Oct 25, 2017
17,969
Gaming forums/social media aren't meant for discussion. Don't know why you post here, Nome. People are very clearly set in their ways and just want to be upset at things.
 

benj

Member
Oct 27, 2017
3,833
I'm not trying to make an argument about respawn's action's or anything else--I'm genuinely curious as to how on earth anyone thinks having a public twitter as a somewhat public twitter and voicing opinions that might be upsetting/controversial to their employers or customers is professionally responsible. I have friends who've worked in most of those industries and every single one of them has a private twitter where they complain about anything that might face potential backlash from any employer, actual or potential. Anything with their name on it they manage to keep sterile or locked because even if their current employer wouldn't care, there's a possibility it'll look bad to a future employer.

I'm not saying it's fair or right, but I'm blown away that it's not a commonly acknowledged requirement to being on social media as a working professional.

edit: I also have no idea what Jessica Price did that brought up the 'unprofessional' comments, this is a question in an absolute vacuum.

I also don't think this necessarily applies to things you'd feel uncomfortable with your employer having an issue with. For example, if you post on your public twitter about going to a pride parade, while this could have professional repercussions, I personally think that's worth it. I'm more just saying having a public twitter account runs the risk of this happening--that doesn't mean the victim of the harassment is to blame, but it's just...a thing? in this day and age.
To be clear, I'm not talking about, like, overt racist invective or calls to genocide. I absolutely feel that there's a common expectation for people to not express loathsome, dehumanizing views on public-facing twitters, regardless of industry.

I'm talking specifically about behavior in line with Jessica Price's. I do not believe that that would be met with an expectation of punishment in any other industry I've worked in—I don't think it would even occur to anyone to react that way.