Big time. The events of the past few years have had a massive cooling effect on devs' willingness to speak openly with their playerbases.
Gamers love to act as if devs abstain from community outreach out of laziness or vitriol. The truth is, even though community outreach is absolutely time-consuming, challenging work, most devs that I know (would) absolutely love to talk to their playerbases about what they're working on. Game dev has interesting problems with very cool solutions, and the iterative processes that produce those solutions are really fun to talk about, think through, and follow. It is, structurally, in abstraction, a great discipline for open conversation—for sharing approaches, for tutorializing the design and development of common gameplay elements, for tracing critical genealogies of design trends through games, etc. A priori, it has all the makings of a wonderful, vibrant, open, interesting community that produces lots of experimentation, collaboration, and curiosity.
It's because of that that most game devs I've spoken to about this (and heard from about this) truly, seriously lament their inability to be in open conversation with both their players and with other devs. You can't talk about upcoming features because gamers will accuse you of 'breaking a promise' when they get changed to make the game better; you can't show iterations of a design element without players forming some bizarre, angry narrative about why earlier iterations were better and why they shouldn't have been disposed of; you can't go into detail describing how some feature was implemented without 'consumer-rights' activists misinterpreting it as part of an ongoing story about why your game is 'broken.'
It's been made clear, over and over again, that it is in the devs' best interest to share nothing, say nothing, and show nothing. Interesting conversations that could be happening in public—that could be instrumental for hobbyists, aspiring gamedevs, or other peers—are happening behind closed doors. It is an enormous shame and it's difficult to understate the damage it's doing to the industry, both in terms of the games that are being made and the people that are making those games.