I told myself I'd get around to playing it, but I honestly checked out hard when it wasn't a Saints Row sequel.
I mean, it kind of is, but it's not Saints Row.
I mean, it kind of is, but it's not Saints Row.
I got it & all the dlc during a sale last year & ended up really enjoying it. I thought all the characters played great & that the gameplay really shined at higher difficulties. Easily my favorite Volition game after Saints Row 2. It also has one of the best villains to ever appear in a video game, August Gaunt.
Designers (both game assets and gameplay) in Volition are talented but technical aspects are always terrible. That's usually my main problem with their games.
Just wanted to pop in and give you some props while everyone is in the thread shitting on the game.
I really enjoyed Agents of Mayhem. Kudos to you and the rest of the team. It's a very underrated title.
And thank you & the rest of the dev team for creating such a awesome game!Thanks for all the kind words and feedback.
Robbie Daymond is incredible to work with.
I know they said it wasnt designed with co-op in mind but some of the endgame encounters completely felt like they were designed around having two people to juggle the load.I knew some people dropped their plans with this game because they found out that it lacks coop. They assumed that it would be in case, like they did with their other games.
It's funny cause the fact that it wasn't Co-op or mulitplayer in any way was a big reason I got it day one. I really appreciated that it was a single player only experience. Juggling and managing the 3 Agents was pretty foundational and critical to the gameplay experience and while co-op might have worked out it would have drastically changed the experience and required a ton of more work on a game that already looked like it was strapped for time/resources. The limited missions variety and procedurally generated lairs really made that clear.It was the lack of co-op that killed it as a purchase for me.
I think I later bought it when it was mega cheap and I still don't fully understand why it wasn't co-op
I agree I think traversal among the characters could have been better with the game. Getting around the map isn't as fun.I enjoyed the game and even went out of my way to collect all of the Not-Orbs (i forgot what they were in this game, red shards?) but I played Crackdown 1 and Saints Row 1 right after and wound up having a better time with both.
I remember really enjoying the under construction area of Seoul in particular because the platforming across the map really shined there. A lot of the map didnt really feel like it was designed with the movement of the agents in mind and were kind of bland.
I know they said it wasnt designed with co-op in mind but some of the endgame encounters completely felt like they were designed around having two people to juggle the load.
I'd argue they both have their merits and a boatload of cons.Sorry but crackdown 3 shits all over Agents of Mayhem .
- actual coop
- far better traversal
- much more interesting world and layout
Agents world was ok visually but I found a lot of the characters boring to traverse . it would have been a much better game if they had copied Crackdowns movement and multiplayer.
Agents is a solid 6/10 , not bad but nothing amazing, for me crackdown 3 was an 8/10
I'd argue they both have their merits and a boatload of cons.
AoM is far more polished than Crackdown, whilst Crackdown is arguably the more enjoyable game if you can get over the jank and bugs.
Thank you for your work on the title.
I enjoyed the game more due to your work :)
I remember a lot of people lost interest when they found out there was no co-op.
I liked it. Even enough to want a sequel.
That's right. I said it.
Still waiting for SR5, though.