This 100%. Please don't sacrifice the quality of games to make the dashboard shinier.Maybe I'm weird, but I'd much rather have that ram dedicated to games 🤷‍♂️
It looks good with the new dynamic background but have you seen PS5? It's so sharp.
Didn't DF say that by not doing that more power was available to devs? I have a Series S, but still, a 4K UI is like at the bottom of the list for things I would want. 1080p is fine.
It's 3GB on PS4.Based on this it sounds like the ram allocation is the same as the PS4. So 3.5 I guess?
I was concerned that such a rich level of functionality may well be taking system resources away from the game developer, whether that's in terms of CPU time, GPU or memory. Sony isn't giving away any numbers on what the system allocation is, and neither is it confirming how much useable space is available on the SSD. However, the aim is to deliver the new features with the same kind of system allocation developers currently work with on current-gen platforms.
"Hardware resource is limited and defined, and it's shared between the game and our system side," confirms Hideaki Nishino. "We define how much of the resource can be spent by the system side, but it's a similar amount [to] what we are doing with PlayStation 4. That's a philosophical thing: we are trying to give as much power and resource as possible back to the game side, because the game is the core, and then we bring Control Centre and Activity Cards while minimising the [system] resources we spend."
Our first look at the PlayStation 5 user interface - and it could be a game-changer
When was the last time we saw a game-changing reveal in the immediate run-up to the launch of a next generation console…www.eurogamer.net
Put me in the team of people who would love the UI to be in 4K. I'm such a 4K slut. Anything less than 1440p makes my eyes bleed at this point. :(
Switch users running a 720p dashboard on a 4K screen be like lmao
Naaah, dashboard might be plain, but it's got the entire PS store embedded into it, not to mention the activity and game help system.The PS5 Dashboard is also a skeleton of a system UI, like, it's about the minimum level of function you could possibly expect of a console. It's a silly comparison.
/ThreadIt's the least of my issues tbh. If they change it then great, but I honestly couldn't possibly care less
Damn, that'd be a nice feature too, make starting a game even smoother than it already isPerformance aside, I'd just be happy if the dashboard was in HDR so every time I jump between a game and the dashboard my tv/receiver/Xbox don't have to renegotiate for a second.
Performance aside, I'd just be happy if the dashboard was in HDR so every time I jump between a game and the dashboard my tv/receiver/Xbox don't have to renegotiate for a second.
Did you really just compare having the store right there a click away as if the Xbox dash does not? Activity cards aren't part of the dash, the popup menu is something the Xbox has had forever, no no activity cards, but it has everything elseNaaah, dashboard might be plain, but it's got the entire PS store embedded into it, not to mention the activity and game help system.
I'd much rather the extra memory be available to devs as it is now.
Performance aside, I'd just be happy if the dashboard was in HDR so every time I jump between a game and the dashboard my tv/receiver/Xbox don't have to renegotiate for a second.
Damn, that'd be a nice feature too, make starting a game even smoother than it already is
No, no, no, no, nooooooooooo.
Ps5 does this and it is bad. Sure its ok if every game you are playing supports HDR but if the game is simply sdr, all the colours and so on is wrong when it is put into a hdr container.
Ps5 did a good thing in making their dash 4k but to force every game in hdr is not good.
Saying that though I do like ms concept of auto hdr with backwards compatible games (it seems they've done some intelligent system there, that Sony hasnt) but Sony's concept of forcing everything into a hdr container is bad and hurts my eyes. Case in point, I play a lot of Fortnite, it doesn't support hdr but ps5 forces it into it and it just looks wrong and hurts my eyes. So I have to play it on series x where it doesn't force it into hdr container and it doesn't hurt my eyes.
I do not want ms to force things into a hdr container like ps5.
Its the same thing with things like Netflix on the xbox one before (and maybe series x still?). It forced everything into hdr even content that wasn't encoded for it and made the colours wrong. Much better to watch it on something like apple TV 4k which allows for frame rate and content matching which played hdr content in hdr and sdr content in sdr. Sure it has a black screen switch but you're getting content the way it was meant to be seen.
It's the least of my issues tbh. If they change it then great, but I honestly couldn't possibly care less
The easy answer, the whole UI isn't a raster, there is numerous graphical assets such as game box art, backgrounds, and fonts can be cached as images rather than rastered to keep draw calls efficient. For 4K to have any effect all of these assets would need to be stored and cached with 4K in mind as well, and all such elements especially with alpha channels all adds up fast.Can someone with a better understanding of rasterization please explain to me how rendering what looks like mostly simple, non-shaded 2D shapes in 4K vs 1080p would consume an additional 1GB of RAM?
Switch users running a 720p dashboard on a 4K screen be like lmao
You're talking to an arm chair developer, why even waste the energy arguing with him?Are you seriously pushing an argument that games don't benefit from having more VRAM?
I find it jarring switching between consoles , I mean it's supposed to be the beast multi-platform box and while getting parity and beyond on games should be priority one, once they get their tools in order and optimize the runtime a bit it would be nice not to be greeted by a comparatively rougher looking menu.
I get the barebones "just games" mentality, but I always felt like Microsoft was amazing at services and quality of life stuff beyond just games. The packaging even and Lux feel of the series x is applauded, why not the menu I spend a good chunk of time using. If you can't tell the difference, why not get a series s and save some money?
This is what's known as page swapping. This would only be performant if you suspended the application (page swapping a real time application is hella slow, even with an SSD), which you can't do because you can't assume the state is suspendable in such a short space of time, say if you were in a multiplayer game. If your answer to that is "just don't do it when you're in multiplayer", well that's a problem because when are you in multiplayer? You'd think that would be clear cut but it's actually not a definable state.2. If a game is running, and you go back to the OS, swap 1gb or so of the game's RAM allocation on to the SSD, just as quick resume does, which should take like 1/4 of a second, and give that extra RAM to the OS to render in 4K? It should only take 1/4 of a second to swap this back in when you resume the game, which is essentially too short to really even notice.