oh ok I think then my buddy had finished it before me so he was just guiding me through, I must have remembered as coop.RE4 doesn't have co-op. RE: Outbreak, RE5, RE6, and RE: Revelations 2 have co-op.
oh ok I think then my buddy had finished it before me so he was just guiding me through, I must have remembered as coop.RE4 doesn't have co-op. RE: Outbreak, RE5, RE6, and RE: Revelations 2 have co-op.
Having criticisms about a game and disliking it != hate group
Labelling everyone who doesn't like the things you do as a hater just makes you seem less credible
I get what you're saying. But there's a lot of hyperbole here, the usual "it's either best at something or complete shit" kind. There's no middle ground. It's so easy to just drive by and say something stupid and move on.
I love the classic RE games and I love RE4. And I just completed The Evil Within, too. Loved it. REmake and RE4 are probably both im my TOP10.
My point is, that just because something doesn't stay the same, doesn't mean it can't be good.
Resident Evil 4 is a masterclass of game design. It's universally praised, it's pretty much always within TOP20 in the best games of all time lists, it's one of the few games EDGE magazine gave 10/10 retrospectively and game designers use it as a template:
https://youtu.be/BBV9xAR9imQ
Can you say any of these things about the previous RE games?
It does feel like a side story that the characters have wandered into (and I say this having not played the others), but who cares? It's the best and it still holds up well. Played it for the first time only last year after grabbing it off humble and it's one of the best things I played that year.Everyone rightfully loves Resident Evil 4, but some people think it's not a real RE title.
Why can't Metroid crawl?They're not "shit", but they're not good. This isn't like the Rareware decoupled aiming system that you still see in games like ARMA. This isn't like when people pretend you couldn't move while shooting in GoldenEye. This is a fundamentally clunky camera that translates somewhat poorly to a mouse and keyboard. (Despite this, RE4 is best played with a mouse and keyboard or motion controls.) You can't turn the camera. It just kinda shifts around. You can't move sideways like a normal person. You can't aim your gun and move at the same time. RE4 isn't really a horror game. Its "horror" comes from fighting the controls. Controls that basically nobody else used. I mean, seriously. RE4 was an influence on everything from Gears of War to The Last of Us, but you'll notice that none of them replicated its controls, because its controls were bad. Dead Space is basically RE4 (Yes, Dead Space started out as a System Shock style game, but that's another discussion) without the jank. Dead Space 1 was released in 2008, and yet Resident Evil 5 in 2009 still had those clunky, archaic controls with a tossed in strafing system.
I fucked up on this one.
I skipped it at the time because I didn't like the setting, and I tried to play it a year or so ago and couldn't get into it because of the graphics / aged feel. RIP
More importantly, why does Metroid Prime have worse controls than Turok 2, the game it's based on?
Why can't Mario just punch Goombas in 3D World like he could in 64? He needs to be a cat to do it now? Such a clunky game.More importantly, why does Metroid Prime have worse controls than Turok 2, the game it's based on?
Mario 64 fans dislike basically every Mario after Sunshine with the possible exception of Odyssey for pretty much this reason. Also Mario's stuff and clunky movement controls.Why can't Mario just punch Goombas in 3D World like he could in 64? He needs to be a cat to do it now? Such a clunky game.
I understand your viewpoint, but I can't agree to it. I could misunderstand, but you seems to place functionnality above anything else, and I can't just appreciate something for how it just works and nothing else. The story of RE4 does follow the traditional dramatic structure (five stages and all that) so you can say it is functional, but so does any Uwe Boll movies stories, and they are as functional as the RE4 story, yet I wouldn't call any of them good. You think every character serves a purpose in RE4's story, I disagree, especially if you put the game in the context of the larger RE universe, but it's fine for you, because, in your mind, the story is functional enough. So are you judging the story "good", or is it "good enough" ?
They're not "shit", but they're not good. This isn't like the Rareware decoupled aiming system that you still see in games like ARMA. This isn't like when people pretend you couldn't move while shooting in GoldenEye. This is a fundamentally clunky camera that translates somewhat poorly to a mouse and keyboard. (Despite this, RE4 is best played with a mouse and keyboard or motion controls.) You can't turn the camera. It just kinda shifts around. You can't move sideways like a normal person. You can't aim your gun and move at the same time. RE4 isn't really a horror game. Its "horror" comes from fighting the controls. Controls that basically nobody else used. I mean, seriously. RE4 was an influence on everything from Gears of War to The Last of Us, but you'll notice that none of them replicated its controls, because its controls were bad. Dead Space is basically RE4 (Yes, Dead Space started out as a System Shock style game, but that's another discussion) without the jank. Dead Space 1 was released in 2008, and yet Resident Evil 5 in 2009 still had those clunky, archaic controls with a tossed in strafing system.
Why can't Mario just punch Goombas in 3D World like he could in 64? He needs to be a cat to do it now? Such a clunky game.
My primarily complaint is that the controls feel bad to use. The game is "fun" with a mouse and keyboard, but Dead Space is MORE FUN. In fact, most third person shooters feel better to play than RE4 in terms of camera and movement. The fact they hinder gameplay is important, but secondary. The two go hand in hand, basically. It's the same reason Tomb Raider 1-AoD's controls are bad, while Indian Jones and the Infernal Machine's controls are good. Well, the PC version of Infernal Machine has terrible controls that are somehow even worse than Tomb Raider's controls. But the N64 version of Indiana Jones introduces 3D movement and a nice new targeting system which makes the game fundamentally better to play than Tomb Raider 1/2/3/4/5/AoD. This isn't "different = bad". Controls that actively get in the way of the player doing what they want to do are bad.Your primary complaint with the controls seems to be that they don't give you as much freedom as other games, which I don't see an issue with because the game is not designed around having that level of freedom of movement or aiming. Not every game needs to have the same controls and merely being different from its contemporaries (or in this case, successors) isn't a mark against a game in and of itself.
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But yeah, it's too bad when you don't like the universally praised thing. I didn't really like RE4, for example. Stopped maybe 5 hours or so in. And while I think Donkey Kong Country: Tropical Freeze is a great, even excellent platformer, it didn't blow my socks off like it did for some people.
[..]
Nah, Capcom ruined the franchise after Resi 4. Resi 4 itself was amazing. Mikami left and no one had an idea what to do with this franchise.
Enemies stop 2 foot in front of you. headshot + Kick + Slash
Congrats, you've won the game.
Kick ladder, have enemies pick it up in a constant loop.
Congrats, you've won the game.
Kick door over and over in a loop.
Congrats, you've won the game.
It's biggest issue is that practically everything, form generic zombies to regeneradors and bosses can be cheesed with minimal effort.
Some section (Jet Ski ending) feel completely out of place.
Fantastic game though. But certainty not perfect.
It's almost as upsetting as Super Mario Bros 3's broken controls. When I run right and then push left, Mario skids to a halt like he has momentum or something. Such janky controls really ruin the game. Glad SMW removed that, proving that SMB3 has shit controls.Better yet, why can't Action RE games have decent controls?
They can, it's called being RE6 or RER2.
I think you're remembering the game very, very wrong, or just played the beginning and trying to seem clever. The game only has ladders in the very beginning of it, and the game specifically has enemies either without obvious head points, having items that protect their heads, or even not humanoid enemies to prevent this, and even the ones that show their heads later in the game the Las Plagas burst out of heads so headshots become not always the optimal route since going for them makes more powerful enemies, or the final Las Plagas form literally their heads will jump off as those spider things and run around trickily. You even mention Regenerators and literally headshots do nothing to them.
I think you're remembering the game very, very wrong, or just played the beginning and trying to seem clever. The game only has ladders in the very beginning of it (and the game designs itself so you never have your back completely safe when you can use a ladder so you can't just stay there and do that with 0 effort since enemies will sneak up behind you via other methods), and the game specifically has enemies either without obvious head points, having items that protect their heads, or even not humanoid enemies to prevent this, and even the ones that show their heads later in the game the Las Plagas burst out of heads so headshots become not always the optimal route since going for them makes more powerful enemies, or the final Las Plagas form literally their heads will jump off as those spider things and run around trickily. You even mention Regenerators and literally headshots do nothing to them (because they have multiple plagas weak points and most often they're not in the head).
Nope. Replyed it three times.
Rendered the attempts to limit your resources useless. Enemies stop dead in front of you for easy cheesing and the morphed enemies i.e the ones you can't kick barely show up at all.
By the end, regardless of difficulty i'm so overloaded with ammo i'm having to drop stuff.
The mouse and keyboard controls, as well as the updated input makes it even easier to cheese through it.
Rev1 fixed alot of these problems. Changes knifing mechanics, dodge mechanic, tighter areas, no door kicking ect...
Kicking a door staggers one ganado. It'll help you cheese a single standard ganado, I guess. If there are more behind the door they can grab or hit you out of the kicking animation. Don't try this on anything tougher, either, like ganados with parasites coming out of their heads or Dr. Salvador. They'll just kill you.
Never had this issue once. About 200 gametime on PC, completed across wii as well.
The door kicking almost rendered the bug sewer section nullified. They go into a constant loop that invisibly doesn't mean anything.
Most enemies are easily cheesed including bosses.
I don't hate it--it's a great game, easily one of the best games of its gen even! But it's a horror game and I'm a giant baby who hates horror so I don't ever like, want to actually play it.
A more accurate input method ruins a game? The entire reason I prefer PC aiming is because it's smoother and feels better.My friend asked me why I was dying so much in The Evil Within. Then he said that he played the game on PC with keyboard and mouse. Well no shit I'm dying more when he uses a mouse for those headshots. Thats an easy mode and ruins the whole game.
A more accurate input method ruins a game? The entire reason I prefer PC aiming is because it's smoother and feels better.
Getting back on topic, I never got into RE4, I started playing it multiple times over the years but it never grabbed me so I decided it wasn't for me.
For a fast paced action game they're pretty bad. If it was still a slow adventure game, then sure.
Absolutely the same here. I liked Remake but lost interest about 1/2 of the way through.RE4 is the only RE game I've managed to get through all the way and enjoy. Can't speak about 7 yet since I have it but haven't gotten to play through it yet.