Jason's articles on Bioware and Treyarch's hell on earth development environments during crunch got me thinking.
Are there examples of AAA development studio operating humanely during crunch or during regular development in general? I know insomniac is known for being a positive place to work in, but generally all you hear about in the media is how shitty the work environments is (especially for QA) for these big AAA studios (netherrealm, Bioware, and now treyarch)
I know Bonnie Ross came out recently saying she wanted to avoid crunch as much as she can for Halo Infinite and that Nintendo is known for delaying release dates in order to avoid crunch, but I really want to know exactly HOW some of these development studios can expect to still achieve their annual release dates and still operate humanely during development.
Are there examples of AAA development studio operating humanely during crunch or during regular development in general? I know insomniac is known for being a positive place to work in, but generally all you hear about in the media is how shitty the work environments is (especially for QA) for these big AAA studios (netherrealm, Bioware, and now treyarch)
I know Bonnie Ross came out recently saying she wanted to avoid crunch as much as she can for Halo Infinite and that Nintendo is known for delaying release dates in order to avoid crunch, but I really want to know exactly HOW some of these development studios can expect to still achieve their annual release dates and still operate humanely during development.