Yeah you're right, did not want to be rude. Just backed it. 😸How do you not hear yourself saying "I think you're going to scam me" when you post something like this?
Yeah you're right, did not want to be rude. Just backed it. 😸How do you not hear yourself saying "I think you're going to scam me" when you post something like this?
We do, but (and this is present in the demo to an extent but not fully as the demo level is the first stage) the game is built around destroying the level as you go, so the route you have to take back to the beginning can drastically change depending on what you do. For instance in the demo there are several shortcuts you can set up by being either more or less reckless with the girders. In later levels entire buildings and level structures can be shifted around via gravity. So it adds a spin on the escape gimmick that Wario never quite leaned into.
I am, yep.
I had in mind that this needed a bit of a push now that we're getting close to the end of the campaign - good to see this post! We're less than $5k away from that $125k goal now, which ought to be very reachable.Bumping for the Final Week of Kickstarter! Next goal is an expanded story (three more worlds);
Go, go, go! It's dopamine period of 60 minutes! ;P
That's the $125k goal now hit, for three additional levels in the main story, great to see!
The campaign finished today, ending up at a respectable $144k, across 3,100 backers - but a little short of the PS/Xbox stretch goal. They're running a slacker backer campaign, but I'm not sure if that will count towards the stretch goals.
Damn, less than $6k short of PS/Xbox. I wonder if people held off donating since they figured it may not reach that goal, which lead to it not reaching said goal. I have a Switch, but I would've preferred PS4/5.
At the very least, glad more content will be added to the game.
Ah, excellent - thanks for letting us know.It will!
I'll also say, coming within this close range of the goal, we are looking into other ways to hit the remaining needed resources for that milestone, although I obviously can't make any promises, especially not this early. Stay tuned for an update on that.