Good post.
I would love to read an in-depth story detailing Anthem's development, similar to what Jason Schreier has shared about Destiny. It's especially interesting considering the first look we got at the game that would turn out to be Anthem was way back in 2014 during E3.
Obviously this is very early in development, but from the few seconds of footage, we can already see what looks like a completely different environment. It even looks like they planned for the game to have changing seasons.
This has been a tough generation for BioWare. It sounds like being forced to use Frostbite has been incredibly detrimental to the studio.
Dragon Age Inquisition was their biggest success both commercially and critically, but the impression I get is that the public opinion turned on it quite quickly. It always struck me as a game trying to overcompensate for the faults of Dragon Age 2. I actually think Inquisition might be my least favourite of the series. The combat just did not click with me at all, the quests were not interesting, and it might have one of the worst UIs of any AAA game I have played.
In hindsight, Mass Effect Andromeda's troubled development should have also been obvious. The game was a no-show at E3 so many times. We either got pre-rendered trailers or development documentaries on it. In fact, I think the most gameplay we were shown of a Mass Effect game at E3 this generation was at Microsoft's E3 2015 conference... When they were showcasing Backwards Compatability with Mass Effect 1.
I can't help but wonder how these games would have turned out if they were able to use Unreal Engine 4 or any other engine.
Man hearing that music is so sad. We'll likely never see the like of a true Mass Effect RPG again. EA going to just be chasing the BR stuff after Apex.
Have to be content with The Outer Worlds (looks fantastic but its not of the scale of the ME trilogy)